I just found LFSlazy. It has brought me back to LFS. THANK YOU!
Is it possible to export race results with Lazy? This is a feature I have waited years for LFS to implement. A simple txt file with the race results is all that is needed. Can that be done with this (or any other LFS tool)?
All of this, yet I feel that the AI is better than almost any other racing sim. They are a few small tweaks away from being excellent. I think the number of offline racers far outweigh the online ones, yet the AI get little attention.
All they need is a bit better collision prediction, and some randomization to their skills/setups, and LFS would have great AI. Better yet, let us set the handicap in the options where one sets the AI names!
Right now I have to create a half dozen AI-setups which are all tweaked in random ways, to avoid the single-file nonsense. I always set one with only rear brakes, to simulate racing with my brother.
The interface for starting a race should show the setup name after each AI, or let us set handicaps within the AI naming options. That would be the lowest-hanging fruit for a HUGE improvement.
I am looking at building a pair of 3-screen racing rigs. The Rift looks promising; maybe that will trump these multi-screen setups.
Anyway, does LFS support having the 3 screens with the true "real" perspective and FOV? Such as in this video? Or maybe you just end up with a really wide screen with an unrealistic perspective?
YES, we want. My entire league does! We are 4 guys (from the old Papyrus NLegends racing series) that would have switched to LFS if it wasn't limited to 3 cars per client, and too many small starting grids. This and a bump to 6 cars per client will instantly result in 3-4 more LFS sales from us! We race teams, with each human having AI team members. LFS would be perfect for this, with each driver having unique AI setups.
I know this thread is a few months old, but this is what I was searching for. I agree, AI should get some small easy tweaks. It would generate more sales, with less developer work, than most of the requests I see on the forum.
" the online players are much more active on the forums and on the servers."
Yes, the online players are more active online. No surprise. i know several people who play LFS off-line. None that race online (LAN only). Playing with random humans is just not convenient. I guarantee that offline racers outnumber online.... there is no reason for them to post here.
Offline is king. No idiots signing in and causing wreaks, and no elitist jerks heckling noobs rather than trying to teach them. One can race any track, at any difficulty, any time, with a full grid.
" that's why you wont see AI overtake each other "
AI overtake each other constantly. Set them up with varied setups.
The AI are missing 3 things that would make the single player experience in LFS better than anything out there and put LFS as the king for single player simulation racing.
First, if the AI setups could have a slight randomization to them, you would see them pass and make moves constantly. This is currently a huge pain.
Second, the AI do need some improved spatial awareness. They seem to sense stopped cars fine, but they often just drive "through" moving cars.
Third, the 3-cars per client is outdated and dumb. The limit keeps small leagues (that use AI to fill the grid) from using LFS. If that limit was raised, I personally know 3 people that would buy S2 licenses. Judging from forum searches, there are others.
Starting grid Blackwood GP, 20th position, 20 AI
36fps using LFS 06E, all settings max, mip bias defaults.
33fps using LFS_6E14 same settings.
32fps using LFS_6E14 Mirror AA enabled.
Starting grid South City Classic, 20th position, 20 AI
28 fps using LFS 06E, all settings max, mip bias defaults.
27 fps using LFS_06E14 same settings.
26 fps using LFS_06E14 Mirror AA enabled.
So, about a 10% frame rate drop in low FPS conditions. Mirrors look great though!
I should point out, my rig appears to be CPU limited, not GPU. One core maxes out during LFS. So Dx9 might take more CPU than DX8. For GPU limited rigs, maybe DX9 is faster?