The online racing simulator
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valiugera
S3 licensed
Quote from TwinySkyline :I was initally planning a pack of Gr.A/N R32 but after running into some issues it's on-hold, though I'm releasing these two for now (with edited versions as well):

#22 "AXIA" Nissan Skyline GT-R (R32) Group A ;
1991 JTCC season, Team Object T ;
Car driven by Masahiko Kageyama (replaced by Tom Kristensen the following year) and Kazuo Shimizu.



#87 "HKS" Nissan Skyline GT-R (R32) Group A ;
1993 JTCC season, Team HKS Racing Co. Ltd. ;
Car driven by Osamu Hagiwara and Yukihiro Hane ;
The picture below is a very early iteration of the livery, it has slightly changed since. My replica aims to recreate the current one.



Note : liveries differ from the original ones as the XRT's body is substantially different from that of the real counterparts. As for the bodykit, I'll release it when it's done. Think LFS-update-done.

Esawo can you text me please i lsot your contact in discord, i have new acc and here cant text you in pm. Want to ask you something, thanks.
XR GT TURBO HS CLUB
valiugera
S3 licensed
Vehicle mod: XR GT TURBO HS CLUB
Details page: https://www.lfs.net/files/vehmods/3957F7

SHORT DESCRIPTION:
Quote :First private club car

DESCRIPTION:
Quote :Car based on the XR GT Turbo WITH few cosmetic changes and fully custom textures made by me.

COVER SCREENSHOT:
valiugera
S3 licensed
When stupdi kids knows how to make random ddos attacks... poor guys
valiugera
S3 licensed
Quote from Scawen :Magic triangle sort can only have the desired effect if all the windows are of the same material, and in the same subobject, or main object, as each other. Otherwise it won't be very magical. Big grin

If you make things as subobjects you may lose control of the draw order.

You need to be careful about "materials". You can use the same texture but if any of the material properties (shine level, shine type, reflection tint) are different then it is a different material (even if it uses the same texture). You can see them listed in the vehicle editor, in the "Textures" section. This will probably not be very clear though. There is also a small number, like 1, 2, 3 etc beside the cutouts (to the left of the "S" buttons). This is the material number, and becomes very vital when you are trying to control draw order. Materials are drawn in the order of this number.

You must make sure you understand what I say here:

If you use a different material for the inside windows and the outside windows, then this is how to control the draw order:

- In this case make sure the first cutout with the inward facing triangles is higher up the list of cutouts than the first cutout with the outward facing triangles. Then the material with the inward facing triangles will be drawn first, which is what you want for the alpha sorting when you look through the car from outside (and from inside it makes no difference).


I believe the windows should be part of the main object for the best control over draw order. The key is to draw the inside facing windows BEFORE the outer facing windows. This is the only way to fix the problem, and it will fix the problem. Smile

I tried everything what you said but i still have issue. Only one thing i found. It work normal when i changed textures to "alpha test" but that option destroyed the texture quality..
valiugera
S3 licensed
Quote from Scawen :You can now restart using a W56 host and your setup no longer causes an OOS.

If it's only this setup causing a problem (maybe because it's a really low setup) then you might not want to bother at this point, but you can if you want to. I expect to release another one tomorrow as one of the final tests.

If you use the same texture for all these windows, as you say, then is it improved if you use the function "magic triangle sort" (in subob mode) in the editor?

Alpha sorting is always causing trouble in game development. The trouble is that with transparent triangles, the further away ones must be drawn first.

The function "magic triangle sort" tries to sort triangles within a material, so that the furthest away ones will be drawn first. I'd be interested to know if that helps.

Hello again.

I tried "magic triangle sort" option few times but nothing happen.

Last night i tried few things:
1 - add everyone window as new subobject and add diferent textures for each
2 - add all windows as 1 subobject and diferent textures for each
3 - add all windows as 1 subobject and add one texture only

I got same issue everytime but one thing is strange. Before change anything in cutout everything was fine.
After change coordinates for textures i got that issue.

Pics are before change texture coordinates.
valiugera
S3 licensed
Quote from Racon :I don't know if it's a good way to solve this problem or not*, but I wanted a darker tint looking inwards than outwards so I copied all my glass, moved the copy a fraction inwards, flipped the triangles.

Now I have two sets of glass that appear to be in the same place, and I can control the textures for viewing in/out separately.

(*I haven't crash-tested it yet, maybe if the two layers get mangled into each other the artefacts will return?)

My mods right now have double windows for outside and inside but this is unuseless when we have double sided option. I will check my mods when im in home about what Scawen said and reply again.
valiugera
S3 licensed
Scawen i found one interesting bug and i have no idea what to do.

The problem is that i tried to use "double sided" option to make my xrt windows visible from both side but here comes the problem.

No matter what i use - different object, different textures or same textures always some of windows are not visible when you look them from outside.

In my case i tried to use only 1 texture for all windows.
In LFS EDITOR seems everything is okey (first pic) but in game i have that issue (second pic).

As you can see on 3th when i look from front win other windows are invisible but if i look them from right side 4th pic for example some are visible some not.

Interesting is whn i check left side there is no problem 5th pic.
valiugera
S3 licensed
Is there someone who still have it? I cant download it. Frown((

EDIT:

Nvm i found it.
valiugera
S3 licensed
It will be better if limit is higher. Some of my old mods from 0.6v have more than 74k triangles and there is no problem with the car in the game. Its possible limit to be higher but dont know exactly whats the reason for that current limit.
valiugera
S3 licensed
Quote from GT4_PL :Amazing mod! but u forget add skins "100 Primo Mugen" Smile

Its already upload also i will create few new skins.
valiugera
S3 licensed
Quote from Nadeo4441 :Looks good, but 5.80bar pressure in tyres?

Tire pressure are fixed. I bring back stock tire pressure.
valiugera
S3 licensed
Quote from Nadeo4441 :Looks good, but 5.80bar pressure in tyres?

Yes cuz they look better like in real life. I tried to make similar. Is there problem with presure changes cuz i didnt test it?
XF GTI KANJO
valiugera
S3 licensed
Vehicle mod: XF GTI KANJO
Details page: https://www.lfs.net/files/vehmods/4860CC

SHORT DESCRIPTION:
Quote :Kanjozoku style For HQ textures join here: discord.gg/6w8V93p

DESCRIPTION:
Quote :
The car is based on Kanjozoku style.
For high quality textures and skins join in Discord server.


Discord server: https://discord.gg/6w8V93p
My Discord: ᐯᗩᒪE バレンティン#0666

COVER SCREENSHOT:
Different rim colors
valiugera
S3 licensed
I was wondering it will be not bad if we can change color for each rim. It will be so sick if there is option for this. Uhmm
valiugera
S3 licensed
Now i get why my XRT is on pending 2 days. I will just wait for approve and continue work on my XFG cuz it will take at least 1 week to finish it.
valiugera
S3 licensed
I found bug in lfs editor. I tried to change color of the rim bcs i saw it its not 100% whit. But when i save it after changes rim color reset to default. Another problem is i cannot change the color of the ring. https://ibb.co/HYwPxDY
valiugera
S3 licensed
I found that when i set my car view cam and close lfs my settings just gone and need to set them everyone time.. is there someone who have same problem?
valiugera
S3 licensed
Quote from thegamer147 :same thing here

Everyone have that problem.
valiugera
S3 licensed
Quote from Scawen :The mods system is now available for testing!

We have opened a special mods forum section: https://www.lfs.net/forum/498

Thank you all for the feedback.

Can't install test patch. I tried to my lfs version which is 0.6v3 i tried also to brand new installed 0.6v and i got same error "lfs is not found in that folder"
valiugera
S3 licensed
I hope you finally found solution about cracked licenses...
valiugera
S3 licensed
cant wait for some news hhhhh
valiugera
S3 licensed
i'm in
valiugera
S3 licensed
Find some new mod or just edit your mod. Smile
valiugera
S3 licensed
You got joos/oos error because you use mod who is not compatible with newest version of Live For Speed. This happens when developers changed something on .vob file. Smile
valiugera
S3 licensed
wait wait did i miss something... there is no more 60 degree of xrr???
FGED GREDG RDFGDR GSFDG