The online racing simulator
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CMU
S2 licensed
Not sure the webserver quite got that right:


[b]Warning[/b]: fopen(./db/vixen/racers.ini): failed to open stream: Permission denied in [b]/home/at7dea/public_html/flash/lfs-events/signup/addinfo.php[/b] on line [b]150[/b]
Cannot create file (./db/vixen/racers.ini)

Permissions on the live server set wrong perhaps?
CMU
S2 licensed
I'm interested in racing, if you can put up my my mediocre pace. I guess every race needs midfielders

I haven't voted for tracks. I don't know their names well enough. If you have a good mix, with none of the monster long ones I'll be happy. Shorter tracks make for interesting if intense racing, as the leaders are always mingling with the backmarkers. There's skill in safely dealing with intermingling with slower traffic, and it can add an interesting element to racing.

I like the idea of qualifying to cut out the drivers that don't practice before an event, then crash into everyone at the first corner. Perhaps you should have a qualifying cutoff period say a day before the event. Anyone who hasn't put in an online PB below a cutoff gets swapped out for a reserve. Or, you have (say) 30 people in the league, but only the fastest 20 PBs get into the main race. I've only just thought of this stuff, so it might need some further thought yet...

In any online league, people will miss races for perfectly legit reasons. This should be planned for - you can't predict that your car is going to break down and stop you getting home for the race, say. Suppose the league is 10 races long, you could say that only your best 8 results count. That immediately chucks out the problem of missing the odd race, whilst still penalising missing lots. It can make it closer at the top too, when the end of the season comes. Ie, it's harder to run away with a league if you're the quickest. I ran a couple of GPL seasons like this a while back, and it was well received by the entrants.

In UKLFS, it seemed there was a problem with the slower guys not having appropriate setups or setup skills. How about making a reference setup from one of the quicker guys available at each track. You woulnd't be restricted to using it if you didn't want to, but it would be there if the only alternative you had was the default setup prodded at randomly. Lots of drivers couldn't care less about aquiring setup skills. Lots don't have time to fiddle much. If there was a setup made available that could do within a reasonable percentage of the WR time in the hands of the quick guys, the league becomes a proper driver test with no excuses about who has the best wing settings etc. It also might keep the chat channel clearer of comments like "Can I try UR set plz" during practice and qualifying.

No apologies made for length of post

EDIT: Preferred race times: Weekday evenings, 8pm or later. Earlier makes it hard for me to get back from work and make dinner in time for the start. Can't race on an empty stomach!
Last edited by CMU, .
CMU
S2 licensed
Quote from Aircav :id like uklfs and its leagues etc to emcompass all racing sims, rf gtl, whatever

Great! When do we have UKLFS Mario Kart (SNES version)
CMU
S2 licensed
I'd agree with postponing too. Can't really race without the appropriate server.
CMU
S2 licensed
Quote from tristancliffe :I think the people at the back of the grid will need to be very careful into T1

That hits the nail on the head. The accidents we used to see at the T1 hairpin on the first lap were because the folks at the back can't see what's happening at the front, and can't tell where they should be braking to slow in time for the cars that are already there.

Everyone goes through T1 a little slower on the first lap as they have to wait for cars in front - one slower than normal person makes everyone behind slower too. The people at the back find themselves well beyond their required braking point and either run into the back of the pack, or dive up the inside as an escape route and run into the midfield runners who are halfway through the corner.
CMU
S2 licensed
My quickest is into the 1m17 reigion, but I expect I'll be turning in lots of 1m18s in the race. That's fine by me - the tyres are wonderfully stable over 16 laps at that pace and I don't fall off too often if I concentrate properly (hope that doesn't jinx me now).

Haven't had the level of practice I was hoping to fit in mind. Too much other stuff going on at the moment.

I haven't had much experience of running with other cars here yet in S2, except for a few laps with Xero. I did lots of racing on Gold and Club with a league in S1 however and I'm dreading the first corner and first chicane. Both are major accident spots with lots of people heading into them at once as you have to slow so much for the corner, then the chicane is exceedingly tight and requires a perfect line. My advice would be to not be side-by-side at the chicane (on any lap), and to not attempt to gain places into the first corner.
CMU
S2 licensed
Sprint race:
Took it dead easy out of the blocks and lost lots of places. Passed TagForce and Josh as they made mistakes. A couple of laps later I was letting them both past (they're both consistently faster than me - no point me losing lots of my time trying to keep them behind me), whilst defending my position from Mikey. Josh turned in on me unexpectedly on the start/finish straight (I doubt either of us really knew each other were there), and my reactions put me in the wall gently (d'oh). TagForce passed on the right, clipped his kerb and spun immediately in front of me. He was slipping in to the apex under the bridge, so I went high. Unfortuantely, his spin changed direction as his tyres bit briefly, and all I could do was go higher - into the wall. That put me upside down and out of the race, though Tag and I didn't actually touch!

Having watched the replay, it's just one of those things - a chain of mistakes in a tight situation and some people got hurt. Standard racing incident with no-one to blame really.

Feature race:
Since I was right at the back for the start, I thought I'd just hang back on half-throttle for the first couple of gears to let TagForce go ahead. Again, no point battling for places and potentially taking each other off. In a long 32 laps we'll all settle where we're meant to anyway. Caught the pack again surprisingly soon, and started making my way up through the backmarkers cleanly. I got to a point fairly quickly where nothing much was happening. There was no-one nearby in front or behind, so I settled in to a comfy pace. After a while my tyres were showing the strain a little so I backed off a bit. When they settled I found myself going quicker and quicker to a new PB.

At the pit my strategy was "replace tyres if >50% worn". I didn't have much damage and they only changed my front-left tyre. That was a bit odd as it doesn't really get warm even around most of the track. Then after the pit I noticed something a bit strange - it was getting red hot around the mid-point of the circuit, between the fast bumpy left and the hairpin right. Then it would cool again over the rest of the lap. It wasn't as if I was locking up - the tyre was hot all over, so I couldn't quite work out what was going on. Anyway, that accounted for the excessive wear on it. The other tyres were all sitting at lovely warm green colours so I put in decent-ish laps for ages, slowly catching TechAde. I was only a few car-lengths from him in places on the final lap, but he held it together under pressure and kept his 6th.

Well done to the top placed guys. I have no idea how you can get through the final turn so fast. I got to watch several of you during the sprint race and at those speeds, my car would just push wide or cook its tyres scrubbing off speed. If you feel like sharing your secret for the common good, I'm all ears!
CMU
S2 licensed
I'm nowhere near quick yet. 1m18 or so at the moment. Lots of practice in order today and tomorrow

I think ultimate pace won't be the decider for most people though, it'll be how well we can stay away from damage in the confined streets.

Oh, and if you happen to be behind me at some stage comming down the hill into the tight right-hand hairpin, be ready for me to be braking early! Can't seem to get that bit right at all at the moment.
CMU
S2 licensed
Wow, what racing! I'm still on a total adrenalin high and I think I'm gonna have to go for a run in a minute to get rid of it! I had a bit more time to prepare this week and had actually driven the track in the right car before the race
First race: I lost a place or two right at the start, then in the first corner DarkTimes got a tank-slapper on and drifted sideways into my path going about half my speed. I reaction-braked, and from the replay we missed each other by millimeters. It toasted my corner speed and line though and I lost all my remaining places! Over the next lap I got a few of them back, including Mikey who made a bit of a do-or-die dive down the inside into the slow esses. He collected both me and Gish in the process. Gish looked like he got away with it better than me - I ended up rolling backwards on the grass. Mike waited for me to restart which was gentlemanly, and I got Gish back on the next corner where he was spinning out. I was so far behind at this point that the only further places I made were from people dropping out, crashing etc.

Second race: Made a far better start and ended up racing with a thick pack of cars for 4 laps. That was incredibly intense - I've driven a lot of motorsport, both sim and real, and I've never had such a long-lasting period of pure adrenalin racing. I was thinking "I'll never even live through another 20 laps of this". Of course, it thinned out a bit and my nerves settled accordingly. I stayed out of trouble whilst racing close with one or two cars at a time and made it to the pitstop without any damage. No repairs and no tyre change made my pitstop very short and also made me a place. Then it was a case of hold on as much as possible for what will probably be my highest finish this season!

Phew!
FGED GREDG RDFGDR GSFDG