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zetecr
S2 licensed
Quote from S3ANPukekoh3 :http://www.racer-xtreme.com/cars.php?ck=176
http://www.racer.nl/

Yes, I have driven the Racer version. I should have wrote "Surely LFS is the only sim up to the task of PROPERLY simulating the Tyrrell P34"
zetecr
S2 licensed
Surely LFS is the only simulator upto the task of simulating the Tyrrell P34?

http://www.youtube.com/watch?v ... Z_Vts&feature=related

I dream of holding this thing on opposite lock through 4th gear corners, watching the 4 little front wheels flickering in unison with my steering commands...

That reminds me - Tracks need more bumps/imperfections (I think the current track surfaces are too good), and I'd like the cars to exhibit more steering kickback.
Last edited by zetecr, .
zetecr
S2 licensed
Quote from Crazy Harry :Just want to say: I´m really happy with the Car Park. Millions of track combinations possible.

Millions of FLAT tracks...
zetecr
S2 licensed
Quote from Gabkicks :...In the end its all about car control. With drifting its about getting as much angle as possible while having decent speed through corners... with racing its just about going as fast as possible.

After having voted emphatic YES, and having read through the posts in this thread, I'm surprised to find so much antipathy towards drifting among motorsports enthusiasts. As a seasoned simulation driver (anyone remember the original Papyrus Indy 500?) I've very much enjoyed circuit racing sims over the years, but since I came across drifting a year or so back, I've come to appreciate car control from another angle (no pun intended!) altogether. What some purists seem to fail to see or unwilling to accept is that "drifting", like any other skill, can be developed into a fine art.

Just to expand on Gabkicks' point, motorsport is not all about the stopwatch, nor is it about "showing-off". It is the sport of mastering car control, the art of sensing the car's grip, momentum and rotational inertia then applying the controls to make it do what you want. In racing, the stop watch is the only measure of these skills. In drifting, there simply happens to be additional criteria. I find it snobbish of circuit racers to deride the concept of drifting because of its origin (Japan) and/or relative administrative immaturity (after all, it IS relatively new!).

Getting back on the thread topic, I think those arguing for "drift circuits" could do well to define more clearly what they are looking for. I can see how circuit racing enthusiasts would cringe at the thought of development resources being spent on a convoluted track that they might find most unenjoyable. As someone pointed out earlier in the thread, I for one simply would like broader choice of venues, and I see mountainous "public road" courses as being the one glaring omission in LFS at the moment. (I also would like to see real tracks, but I digress...)

I venture to say the poll would get much better support if the question was re-worded to read something like this:
"Do you want LFS to include public-road courses (whether A to B or closed) in the style of targa/WRC tarmac stages or touges that is built over steep mountainous terrain?" What do people think?
Last edited by zetecr, .
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