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DEADBEEF
S2 licensed
Quote from wasyl00 :This seems like issue with tracking. Make sure you do not have any heavy source of light behind you (in camera view) or reflection. Best to test in complete darkness. Second try mounting camera really far away, like more than 1.5 meter. Test using Oculus "desk" demo where you can switch on/off camera tracking box.

I don't think it's due to any light sources as the problem still occurs with all the lights off (and curtains closed).

You might be right about it being due to the camera's distance. On the rig I'm currently using it with it's kinda haphazardly taped t ... ' from your head position. I'll make a better mount tomorrow when I get a minute.

Odd that disabling v-sync seems to completely resolve the issue though.
Last edited by DEADBEEF, .
DEADBEEF
S2 licensed
Quote from Scawen :Did anyone notice a Rift bug where it seems stuttery / motion blurred when you run it the first time, but this can be corrected by turning off low persistence and then back on again?

What do you mean by 'stuttery'?

I think it's a different issue, but if I'm playing with v-sync enabled then after a short time I start getting very small vertical jitters (image jittering up/down very slightly). This happens even when keeping the headset perfectly stationary. This is different from the 'judder' that many people seem to report which is where the head movement seemingly taking discreet steps as the head rotates rather than a nice smooth movement.

Covering the camera momentarily (or covering the rift's IR LEDs) fixes the jitter issue temporarily but it soon comes back a few seconds after the camera can 'see' the rift again.

Disabling v-sync does seem to entirely eliminate the issue so that's what I've been doing for the time-being.

I get similar problems in some other (but not all) Rift enabled apps, Whirligig being another where the issue is particularly noticeable.

I attempted to make a video showing the issue but if I'm running OBS to mirror the rift's image to the primary monitor the jitter isn't visible there ...only on the rift display itself. I've not yet got around to sticking a camera inside the eyepeice to record the issue directly but will probably have time this evening or later in the week.
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