I wonder how difficult would be to include proper helmet view in to the LFS for max immersion also this could eliminate square like Fov border in exchange for cool effect of wearing the helmet. Do you think this could be good idea? Or chopping a little of fov is not recommeded.
This seems like issue with tracking. Make sure you do not have any heavy source of light behind you (in camera view) or reflection. Best to test in complete darkness. Second try mounting camera really far away, like more than 1.5 meter. Test using Oculus "desk" demo where you can switch on/off camera tracking box.
It's hard to believe that you don't get any screen tearing at this fps with no vsync. But as Scawen said different hardware configuration/drivers combination can provide different experience. I hope Oculus will be ready with robust SDK/drivers before CV1 release so everyone can enjoy easy plug and play setup with similar experience.
Just a little tip. Recently Oculus team added DK2 category on their share website. Please change Supported Rift Versions to DK1 and DK2. Many DK2 owners will not see LFS game once they use DK2 compatible filter.
Well I think I'm among the lucky ones. My 3 years old laptop with GeForce GT540M gives me excellent performance. Just bought the full S2 licence and I'm having time of my life with this incredible simulation. My observations.
- For some reason due to blur I need sometimes switch low persistence off and on (as side effect screen becomes slightly darker and razor sharp) - V-sync on and screen must be set to 75Hz in native resolution, than in game fps is locked at 75. I have sharp, no blur, and no judder picture when using these settings - It was really bad vomit inducing experience when I was using no v-sync, uncapped frame rate going beyond 100fps - Make sure camera is at least 1 meter away (ideally 1.5 - 2m but that goes for all Rift demos) so you won’t lose tracking when your head goes out of bounds. Happened to me when trying to lean to inspect the dashboard or look through side window (checking the front wheel work while leaning is crazy cool)
I would like to thank Scawen for his incredible work supporting the Rift device. I feel like teenager, grinning like idiot while playing LFS.
Did I add that for full immersion the wheel, shifter, headphones and buttkicker is mandatory
Edit: Forgot to add that I get small judder in menus while the game is loading track/cars. But that's only a few seconds. Easily manageable..
Just to let everyone know, before you start fiddling with your rigs. The True Black Smearing is the DK2's hardware/screen issue and it was recognised by Oculus devs. There is currently software patch in development to minimise the effect with future software/SDK release.