The online racing simulator
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Helmet view
wasyl00
S2 licensed
I wonder how difficult would be to include proper helmet view in to the LFS for max immersion also this could eliminate square like Fov border in exchange for cool effect of wearing the helmet. Do you think this could be good idea? Or chopping a little of fov is not recommeded.
wasyl00
S2 licensed
Quote from DEADBEEF :What do you mean by 'stuttery'?

I think it's a different issue, but if I'm playing with v-sync enabled then after a short time I start getting very small vertical jitters (image jittering up/down very slightly). This happens even when keeping the headset perfectly stationary. This is different from the 'judder' that many people seem to report which is where the head movement seemingly taking discreet steps as the head rotates rather than a nice smooth movement.

Covering the camera momentarily (or covering the rift's IR LEDs) fixes the jitter issue temporarily but it soon comes back a few seconds after the camera can 'see' the rift again.

Disabling v-sync does seem to entirely eliminate the issue so that's what I've been doing for the time-being.

I get similar problems in some other (but not all) Rift enabled apps, Whirligig being another where the issue is particularly noticeable.

I attempted to make a video showing the issue but if I'm running OBS to mirror the rift's image to the primary monitor the jitter isn't visible there ...only on the rift display itself. I've not yet got around to sticking a camera inside the eyepeice to record the issue directly but will probably have time this evening or later in the week.

This seems like issue with tracking. Make sure you do not have any heavy source of light behind you (in camera view) or reflection. Best to test in complete darkness. Second try mounting camera really far away, like more than 1.5 meter. Test using Oculus "desk" demo where you can switch on/off camera tracking box.
wasyl00
S2 licensed
Quote from adrianstealth :I think vsync is needed if your PC dosnt do very high fps

-no vsync here as I have much better & more fluid experience with it off

( over 300fps )

It's hard to believe that you don't get any screen tearing at this fps with no vsync. But as Scawen said different hardware configuration/drivers combination can provide different experience. I hope Oculus will be ready with robust SDK/drivers before CV1 release so everyone can enjoy easy plug and play setup with similar experience.
wasyl00
S2 licensed
Quote from Scawen :Rift users, if you haven't already, please give us a rating over at Oculus Share!

Hoping to stay in the top 5 of the Top Rated list!

https://share.oculusvr.com/

Hi Scawen,

Just a little tip. Recently Oculus team added DK2 category on their share website. Please change Supported Rift Versions to DK1 and DK2. Many DK2 owners will not see LFS game once they use DK2 compatible filter.

cheers,
Adam
LFS + Rift my experience
wasyl00
S2 licensed
Well I think I'm among the lucky ones. My 3 years old laptop with GeForce GT540M gives me excellent performance. Just bought the full S2 licence and I'm having time of my life with this incredible simulation. My observations.

- For some reason due to blur I need sometimes switch low persistence off and on (as side effect screen becomes slightly darker and razor sharp)
- V-sync on and screen must be set to 75Hz in native resolution, than in game fps is locked at 75. I have sharp, no blur, and no judder picture when using these settings
- It was really bad vomit inducing experience when I was using no v-sync, uncapped frame rate going beyond 100fps
- Make sure camera is at least 1 meter away (ideally 1.5 - 2m but that goes for all Rift demos) so you won’t lose tracking when your head goes out of bounds. Happened to me when trying to lean to inspect the dashboard or look through side window (checking the front wheel work while leaning is crazy cool)

I would like to thank Scawen for his incredible work supporting the Rift device. I feel like teenager, grinning like idiot while playing LFS.

Did I add that for full immersion the wheel, shifter, headphones and buttkicker is mandatory

Edit: Forgot to add that I get small judder in menus while the game is loading track/cars. But that's only a few seconds. Easily manageable..
Last edited by wasyl00, .
true black smearing
wasyl00
S2 licensed
Quote from Alric :It was me that noticed a lot of black smearing / shadow blur. I have my rift plugged into a dvi with the oculus supplied dvi to hdmi adapter. (780 Ti) I will see if a different port makes any difference. To be honest I've noticed it a lot less recently but I've changed the weather to sunny & that seems to help too.

Just to let everyone know, before you start fiddling with your rigs. The True Black Smearing is the DK2's hardware/screen issue and it was recognised by Oculus devs. There is currently software patch in development to minimise the effect with future software/SDK release.

Check out this link to read more about it
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