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Kobayashi.D
Demo licensed
Hello friends . Here I am again ^ _ ^

I return to the forum to find out what codes should I add an interface to call !TWIN

When I went to a pirate server , I saw that they had a ' system ' of Twin Drift .

When a player enters a command called !t Or !Twin instantly appears at the top of the screen the distance between the player who is in front and your punctuation . The closer I got the player in front of me , I was earning more points . And so we had just a full circle in the layout or track, appeared high in the chat :

Player Kobayashi.D Lead
vs
Example Player chase earned 24000 points !

You who are very experienced and guideposts in lapperpoderiam help me ?

Thanks to attention again friends , never forget the help you guys gave me !

Kobayashi.D
Kobayashi.D
Demo licensed
Beautiful, beautiful , beautiful.

Thank you friends for the patience , now the code worked. how can I repay such gratitude and patience of you ? You guys are very humble ! Thank you continue like that you guys will conquer the world ! ^ _ ^

Now I can only placement points to spend in the area .

Many thanks and Yisc Sinanju ! You are thousand note * _ *
Kobayashi.D
Demo licensed
Much, but thank you so much Yisc !

The LFSLapper no more restarts , it will only just one problem !

The Feedback on chat , this is not showing up = (

See the placement of codes is actually correct please? ^ _ ^


###################################
#Event triggered when lapper start#
###################################
Sub DisplaySpeed( $userName )
PrivMsg( langEngine( "%{main_speedtrap}%" , ToPlayerUnit( GetCurrentPlayerVar( "InstantSpeed" ) ),GetCurrentPlayerVar("UnitSpeed") ) );
EndSub
Sub ExitDisplaySpeed( $userName )
PrivMsg( "Exiting of displaySpeed" );
EndSub
Event OnLapperStart()
#RegisterScheduleAction( "0 0 0 * * * *", SA_mid );
#RegisterScheduleAction( "0 0 0 * 1 1 *", SA_newyear );

#RegisterNodeAction( "BL1" , 140 , DisplaySpeed,ExitDisplaySpeed );
#RegisterNodeAction( "BL1R" , 245 , DisplaySpeed,ExitDisplaySpeed );
#RegisterZoneAction( "BL1" , -60,106, 5 , DisplaySpeed,ExitDisplaySpeed );
RegisterZoneAction( "AU1" , 22,-773, 1 , SA_ConeScrape1,"" );

EndEvent

Sub SA_ConeScrape1() # Lapper Event

globalMsg( GetCurrentPlayerVar("NickName") . "has passed the zone" );

EndSub

Sub SA_mid() # Lapper Event

globalRcm( langEngine( "%{main_midnight}%" ) );

EndSub

Sub SA_newyear() # Lapper Event

globalRcm( langEngine( "%{main_newyear}%" ) );

EndSub

Event OnButtonFunction($userName, $SubT) # Player Event When Player push shift+I or Shift+B
# DEBUG ("Button SubT for " . $userName . " is " . $SubT);
EndEvent
Kobayashi.D
Demo licensed
Then if I could add something to the lapper , when all players pass in a Zone , to appear in the chat then one Feedback congratulations or something ? (no punctuation drift just Feedback ! ) .

It is why in my drift server I do many events , this would help me a lot with the evaluation of players when passing Zones .

Has some way I can pay you guys stop modifying my lapper just to have this Feedback (Clipping Point ) ?

Thank you for attention !
Kobayashi.D
Demo licensed
So , have any way to put this code , but without the extra points ? Feedback only appearing in the chat , the player scraped the wall ?
Kobayashi.D
Demo licensed
Hello friends , sorry to trouble you , but why am I suffering serious problems with LFSLapper .

I have included a code that when a player passes near a cone wall tire ...... he gets extra points for drift . And this one appears Feedback chatting . example :

' The player Kobayashi kissed the wall , won 1500 points ! '

But the player spend in the area , the LFSLapper Restarts alone.

Please I beg for some help , please. Thank you for attention friends !

Kobayashi
FGED GREDG RDFGDR GSFDG