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deather
S2 licensed
Quote from imadude10 :i Didn't Want To Make A New Thread, So Here It Goes. Tc Also Limits Engine Power When Your Clutch Starts Slipping. In The Fz50 If Your Clutch Gets About Halfway On The Meter And It Slips Really Badly, The Tc Will Control The Engine To Limit The Slip. I Think This Needs To Be Removed As Its Not Stopping Wheel Spin.

+1
deather
S2 licensed
It is normal behavior. When you shift without lifting the throttle, a huge amount of torque go to the wheel when you let the clutch out due to engine-transmission revs mismatch. Thus, it will make your wheels spin a little, and this is immediately handled by the traction control by cutting the throttle.
deather
S2 licensed
Quote from skstibi :well, the thing I can think of that needs to be fixed more than the rest is the clutch. The cars act like they have motorcycle clutches on them. When you shift a car in real life the clutch does not continue slipping after you have let it all the way out unless you have a really really cheap clutch.

Currently in LFS with a new clutch that is still cold slips like hell when you shift. Even my car with a clutch that is a bit too small grabs harder than anything in LFS. When I let my clutch out, I expect it to grab right then and there, not slip a half second extra. If you keep doing shifts like that it will eventually start slipping as it heats up.

+1.

Otherwise, I think I might have found a bug:

Start your car, just roll out at any speed you want. Then, turn off the ignition, put you in neutral, and wait for the engine to come to 0 RPM (it might take a while, be sure to have space in front of you).

Then, without touching any pedal, enter a gear. The gear will mesh, even if you don't press the clutch!

I'm using an H-shifter and I tested this on the LX6.
deather
S2 licensed
Quote from Hansiii :And the clutch seems to overheat and wear out way too fast on a lot of the cars, the street cars should be able to handle tons of abuse before you can see any sign of clutch overheating/excessive wear.

+1.
deather
S2 licensed
Quote from AndroidXP :That's the only way to fix the instant-shift exploit you were able to do with H-pattern shifters.

Mhhh, I see. Yeah, i've done it sometimes...

I can see a solution: if the driver engages a gear on its shifter, but doesn't depress the clutch, he would *have* to get out of the gear, then put it again (while clutching, this time...) for it to work.

Don't you think?
deather
S2 licensed
Before, we couldn't go in neutral while the transmission was under load. It was realistic (at least for standard synchronized gearboxes, I think dogboxes can, not sure). But now, I can go to neutral while accelerating. (BTW, I use a H-shifter.)

Why that?
deather
S2 licensed
Quote from cramarc :Sb said to me that using a script or a thing that it is in the link i put below the program pressed "I" (Stop engine) when the car reduced the rpm lower than normal when the clutch wasn't pressed, but i have no idea how to make it work. I'd be grateful if somebody could explain me how to make it work.

The link is that one: http://www.lfsforum.net/attach ... id=34287&d=1183989756

I just tried it, and it works, however it's not _very_ realistic.
But for about 70 % of my "tests", it made my engine stall. Better than nothing!

To install it, just copy the DLL and the EXE in the LFS directory, edit cfg.txt to enable the OutGauge as said in the text file within the archive, then run Outgauge_Stalling.exe and run LFS.
deather
S2 licensed
I totally agree, it should be possible to have the game not depress the clutch for you if the engine was going to stall.

I used to give some friends a try on LFS to learn them how to use a clutch, and it would have been much more realistic if they stalled
FGED GREDG RDFGDR GSFDG