The online racing simulator
Searching in All forums
(25 results)
BackMarker
S2 licensed
Quote from TJLRacing :
Which one is better?

Rfactor in my opinion doesn't "feel" as realistic as LFS not to mention the "canned" effects in rfactor drive me nuts (The kerb sounds, high speed shake, etc..). It has been my experience that LFS has better framrates than rfactor which may be a consideration..
BackMarker
S2 licensed
+1 for the concept although implementation might prove to be impractical.
BackMarker
S2 licensed
I think that if everyone had the same wheel-pedal combo then this might work, but in reality finding the "threshold" may be too far up on one pedal and too far down on another. If max brake force is adjusted to where no lock up can occur then lap times will suffer because no two braking zones require the same force everytime.


Maybe the max brake force slider should be re-labeled "Squash ball calibration"
BackMarker
S2 licensed
Quote from hrtburnout :While there are probably a lot of people out there who would be quite content never to read another letter about drifting, drifting is a brain-damaged degenerate...This is a free country, and I avouch we ought to keep it that way. In asserting that what I call rude weasels are inherently good, sensitive, creative, and inoffensive, drifting demonstrates an astounding narrowness of vision. We must serve on the side of Truth. As mentioned above, however, that is not enough. It is necessary to do more. It is necessary to unite rich and poor, young and old. Let me close where I began: People who draw attention to drifting's misguided credos are systematically labeled by drifting's understrappers as "rambunctious scaramouches" or terms synonymous therewith.




I agree. People, stop bringing it up.

If a drifter's car obliquely strikes a tree in the forrest and there is no one there to hear it...
BackMarker
S2 licensed
Just three letters... SLR

(this is a car that I'd like to see in S3 btw)
BackMarker
S2 licensed
I use the TrackIr4 pro and it is worth every penny. it takes a while to get used to and tweak properly, but using
it becomes second nature. The only issue I have with it is
if there are strong reflections or mulitple strong sources of light, the sensor locks onto those instead of the head reflector.
BackMarker
S2 licensed
Live for Speed is a racing simulator made by developers. I am perfectly happy with the cars and tracks that the developers have designed and built for us to race. The cars respond nicely to input ( especially with force feed back) and the tracks have more than enough variety for me.
It is evident that the developers really care about their project as evidenced by the constant updates and revisions.
Keep LFS as it is and appreciate the hard work that has already and still is being put into it
BackMarker
S2 licensed
You can also click on the "scan my system" icon from this link to find out what upgrades are available for your machine.
Last edited by BackMarker, . Reason : Faulty link..
BackMarker
S2 licensed
+1 For the muscle car, just switch the automatic tranny for a 4 speed manual gearbox...
BackMarker
S2 licensed
I'm not going to hold my breath or anything, but I'd love it the dev's would model the "Tooky Ring".
BackMarker
S2 licensed
+1 for some sort of pit box help.

I too find it maddening to come to a stop and wait for the stop to "begin" just to realize I'm outside of the box by a centimeter. Perhaps the overhead view is the best bet
BackMarker
S2 licensed
+1 To both for me..

If one chooses to use the map, it would be helpful if it were movable as to not block the chat text/mirror/whatever.

As far as mirror placement/realism is concerned, this is a pc simulation that many different people have many different rigs and preferences. Don't get me wrong, I drive in the "in car" view, but this isn't a real car with real mirrors. Making the mirrors customizeable even out of "realistic" bounds may be just what is needed for ones personal configuration to work best for them.
BackMarker
S2 licensed
Quote from wheel4hummer : ...how do you display this? ...

The coding and display is already in game. Just press the f key and you'll see... It shouldn't be too difficult to make "icons" next to/on top/inside of the "F9" tire symbols that change color depending on loading, just like the force lines that stretch out from the tires in different directions while driving in "forces" or "f key" view. Red=the tire is sliding. It shouldn't matter whether or not the direction that the tire is sliding or loaded is displayed, only that it is or is about to start sliding..
BackMarker
S2 licensed
Quote from wheel4hummer :That is a silly suggestion. What do you mean by grip? What is the unit of grip?



The "unit of grip" would be the same as in the forces view, but just a small bar (or cross if you wanted linear and lateral representation of "grip") that changes color. Blue=max grip changing to green as the limit of adhesion is approached and red when traction is broken..Just like the forces "press the f key on your keyboard" screen. All I'm proposing is an add on to the "F9" tire view, like the dirt indicator..
"Forces" view in tire temp mode
BackMarker
S2 licensed
I'd really like to see an indication of tire grip as in the forces view while in tire temp view. It would be nice to have a line or bar that changes colors indicating grip on top or next to the tire temp indicators. It's ok to go into "arcade view" then forces view but I think it would be great to have an 'in car" indication of grip as well.
BackMarker
S2 licensed
As an official BackMarker I know that I'm not as fast as the frontrunners,
but I find it really rude when a faster person coming up behind me yells at me Get out of my way via hot key. I paid for my sS2 license as much as them.
As long as I hold a predictable and reasonably fast line, it is their responsibilty to pass me. When I enter a server where it's obvious people have been racing for a lot of sets, I'll drop back at the start and let everyone pass. That way I'm not the meat in the middle of a T1 sandwich, then I can make my way up the field at my own pace and comfort level.. Iv'e had some fun, close racing and It's been no where near the front of the pack. But that's ok with me. There's nothing like road racing..
Last edited by BackMarker, . Reason : Edit to add content.
BackMarker
S2 licensed
In Car with Track-Ir...
BackMarker
S2 licensed
Quote from mrodgers :I

And I don't really have the squashball mod. It's more of a half cut down raquette ball mod, hehe. Maybe that is why I still have full range of my pedal movement.

I've got a cut down foam rubber smilie face ball that I got from work.
The problem I have is that sometimes things do shift/crack or I'll change setups and realize in race that I should have dialed in a little more or less force (in the middle of a 15 lapper of course). It would be nice to be able to adjust while driving instead of by trial and error. Not realistic of course though....
Is there an in game brake force adjustment?
BackMarker
S2 licensed
I didn't see an option to adjust brake force while driving in the LFS manual or in any of the setup screens.
The problem is that rarely the " squash ball" under my brake pedal will shift not allowing enough pedal movement thus limiting brake force in a race..

Thanks.
Track selection filter in multiplayer menu
BackMarker
S2 licensed
It would be nice to be able to filter which track in addition to fwd/rwd/4wd vehicle, full, password etc..

Thanks the slow one
BackMarker
S2 licensed
Thanks for all of the advice folks I'll be sure to put it to good use..
Paint Shop Pro question
BackMarker
S2 licensed
I've noticed that everytime that I save a jpeg for a skin in LFS and then open it it LFS and then re-open it in PSP after using it in LFS, the colors are faded around the edges, is this normal and if so is there a way to avoid it from happening??

Thanks and Merry Christmas.
BackMarker
S2 licensed
Quote from Greboth :Go into the garage of the car you have made a skin for and on the left theres the options for the different skins. Click "new" this brings up a box and in that type the name of the skin file you want to be displayed on the right hand side then click "ok". Then at the bottom of the screen it says "texture name" "XFG" "default" click on the default box and a list appears with all the skins for that car, select the one you want.

If you have made a complete skin you want the colour sliders of the body to be white (all completely to the right)

Thanks Greboth , that did the trick..

Quote from AndroidXP : (It's just much easier linking to it than explaining those relatively common questions every time )

Fwiw I couldn't find information in the LFS manual....
Unable to view created skins in game
BackMarker
S2 licensed
Hello all,

I'm having a problem accessing skins that I have experimented with in the game menus. In other words if I open XFG_Default with Paint shop pro, add some color to it as a test, save as XFG_Test (Jpeg of course) I cannot find it in the garage menu.
The default as well as the custom LFS skins are selectable but not "Test"
Any suggestions??

Thanks
Last edited by BackMarker, . Reason : spelling
FGED GREDG RDFGDR GSFDG