The online racing simulator
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Johnny Vet Boy B
S2 licensed
Many thanks.
Interiors for LX4/LX6?
Johnny Vet Boy B
S2 licensed
I've been searching for interiors but can't find any for the LX cars? I only drive these two cars, does anyone know of better textures/more detailed interiors for either of these cars?
Thanks.
John
Johnny Vet Boy B
S2 licensed
[quote=Renku;581533]Week 43 LX event:

Date - Wednesday, October 24, 2007
Server - Volvolandia
Start time - 17:30 UTC
Car - LX4
quote]

UTC? With no number afterwards I assume this means the same as GMT for myself in the UK? I really want to come to this but don't want to turn up 2 hours late!
Cheers.
Johnny
Johnny Vet Boy B
S2 licensed
Some people seem to be blaming the car for being a wildy oversteering "twitchy" car. This is wrong. With LX you need to tone down all your inputs because you simply don't need the usual inputs with such light cars; your usual "sawing" the wheel of a heavy japanese turbo box will of course spin off and crash. But you can't mutter it's the car. It's just you. Driver error.

They are beautifully balanced. They offer (for me) the purest and most intoxicating blend of subtle balance and control. I've driven countless laps on autocross drift circuits in various degrees of oversteer making the tiniest but firm inputs with all the controls and getting a genuine response from the car that just flows like no other.

Sure, you can drive the formula type cars much faster but their massive downforces tend to curtail the fun factor somewhat for me. And all the other cars are just too heavy (even if they are the very powerful ones).

And I agree with those who say the LX4 is best car to teach real driving skills with. Totally agree.

When I'm online I run a LX only server using the classic Swain Drift autocross layout but with glorious sunshine instead. Called something like "Sunshine Drift for very sto*ed", I think. Any welcome.
Johnny Vet Boy B
S2 licensed
Quote from PLAYLIFE :It is strange how bad collision detection can ruin the flow of the game. I mean what flow are we talking about here if you keep hitting things. You are NOT supposed to hit any other cars or objects.

I agree that the collision detection system could use a makeover, but I don't agree that it ruins the flow of the game. I see it as secondary to handling physics upgrades.

You're assuming I'm a wrecker of some sort? Read my posts please. Do I sound like someone who goes around trying to crash into other cars? Yes, in a perfect world nobody would ever hit anybody ever again. But, if that were the case we'd either have been taken over by the borg and not realised it, or the government starts lacing the water supply with sedatives and the most excitement we could handle then would be a game of solitaire...

A racing game with off collision physics is just not complete.
Playing LFS reminds me of something Don Palmer said to me
Johnny Vet Boy B
S2 licensed
In case you don't know who Don Palmer is he's a driving tutor (not passing your test kind of tutor, instead he shows you how to really drive upto and over the limit etc, ex works driver I think, very nice chap including the beard).

A few years ago I took a session with him at a large airfield as I'd just bought a 340Bhp car and wanted to know what it (and I) could do, the whole power/responsibility thing. Anyway.

Over the last few days I've been blatting sideways around SwainDrift in a LX6 and I often rememeber something he said to me that was a massive help in learning car control, and I've not seen it mentioned in the numerous online car control guides so I thought I'd share it with you, just pooling information kinda thing.

His killer advise was to hold the steering wheel with just your finger tips so that only the "finger print" part of each finger (and thumb) is actually touching the wheel. This benefits in two ways: 1. instead of gripping the wheel it forces your hands to relax, and anyone else who's done martial arts will know when you relax your body it's more open to feedback and stimulus, and 2. you will get a large boost in feedback directly from the wheel as each contact patch of skin is able to "slide" slightly over the subcut tissues which really improves your perception of small wheel movements.

The result? Smoother interpretation of what the car is doing and a smoother response from yourself. Nice.

Anyway. Just wanted to share that. LFS has such lovely subtle forcefeedback (on my G25 anyway) it seems silly to waste a percentage of it.

Try it with your real life driving too.
Johnny Vet Boy B
S2 licensed
Hmmm... well thanks for the constructive replies guys. As for the rest of you? Probably best ignored I think.

Well I'm glad in a way that others are experiencing what I experienced with the collision. In answer to some saying I shouldn't be hitting other cars I'll reply simply: this is racing. I'm never deliberately trying to nudge other cars but in a pack race it is inevitable sometimes, and therefore the physics must be in place to deal with this. I don't think that's unreasonable, do you?

Afterall, we are driving (simulated) chunks of 500-1200kg of metal at silly speeds around corners. It's never going to be as neatly organised as a game of chess. At the local WI.

Take it easy all.
Johnny Vet Boy B
S2 licensed
Oh, I just remembered, is there a way to have a favourite list for multiplayer games?
Johnny Vet Boy B
S2 licensed
Quote from LFSn00b :this is usually caused by lag, since in single player the cars doesn't fly million feet away if you tap them.

May i ask what pings you get in the server list?

That's bizarre, as I started playing single player (to get the feel for my new G25 mainly!) and that's when I first noticed the off collision physics (especially as having just been playing GTR2, where cars can gently nudge and lean on each other without problems).

On multiplayer I'm mainly on Swain Drift, usually it has a ping of around 50. But it's very noticable on single player.

My computer is very fast so I don't think it's related to my hardware.

Thank you for the welcome as well. If you see me online and I hit your car accidentally I never intended to!
My thoughts after 2 days with full game, good/bad points
Johnny Vet Boy B
S2 licensed
Overall? Superb fun, with one MAJOR reservation.

Good points: amazing car handling physics and force feedback effects (on G25) / menu system and options are comprehensive and logical (it doesn't try to be flashy which I like a lot) / interesting selection of cars / graphics and sound are good enough, although improvments are always welcome.


Not so good points: TERRIBLE car to car (or car to solid "thing" in environment) physics. Just awful. REALLY spoils the bumper to bumper racing feel when a slight nudge or contact seems to forceably throw my car away from the contact point. This ruins the atmosphere and the flow of racing and I will often be thrown off balance and crash. When the rest of the physics seem so brilliant it's utterly bizarre that this is like this.


I really hope the developers put this to the top of their "To do next" list because at the moment I tend to just use LFS for autocross drifting and GTR2 for racing, simply because the contact physics in GTR2 are much more realistic. Is a fix in the works?

Anyway. Like I said at the beginning, I'm falling in love with this game, it is touched with genius, but I hope the developers can concentrate on the non-handling related physics! Please please please!

Johnny

P.S I'm fully aware that there are probably many threads discussing the physics problems, but I felt I wanted to give my thoughts because I am a new player and experienced "sim gamer", coming to this game afresh, and it stands out like a sore thumb (in case the developers read this).
Last edited by Johnny Vet Boy B, .
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