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Hebrew support
R_M
S3 licensed
Hello !

I'm writing in the name of the Israeli LFS community
We thought about asking you to add a support for Hebrew language while
writing in the chat. We don't want to make a full translation for the interface,
we just need to be able to write and read our language while racing online.
The second league is coming soon
R_M
S3 licensed
LFSWorld Username: R_M
I would like to run for the position of nation's manager: no at that moment.
Skills: driver.

R_M
S3 licensed
Quote from Antsa :These wrong weight distributions could be very easily fixed so I hope they are changed in the next (test) patch!

Hope so!
R_M
S3 licensed
Quote from EeekiE :Does anyone else find it hard to get the car rolling from a tame 3k rpm start? It's as if the engine is very very light or has no flywheel. It's feels to me like some paperclip crankshafted engine which has no inertia or inner friction to deal with lol.
Clutch heating and stalling are not affecting my racing at all. I get a pixel or so of clutch heating for the entire race using all manual controls, but it invariably means pulling off in 1st gear at near 6-7k just to stop the engine from being utterly swamped.

It seems if you hold it at 3k rpm, you need the smallest crack of throttle opening, which when you apply the small touch of clutch causes it to swamp down massively needing more throttle. The contrast of balance between the two pedals just feels massive. Even in the road cars.
My daily driver has an extensively lightend small capacity bottom-end and fly-wheel, along with a lot of supercharger drag, and a near on/off cerrametallic 3 paddle clutch and it's nowhere NEAR as bad as LFS.

Like I said it's not affecting my race at all, it's just now that stalling is a factor, and clutch wear is a factor, it may be something to look in to as a 2.5/3k brisk pull off in even the tamest of LFS's road cars seems to be a trick of timing, rather than just being sensitive.

10,000% right.
R_M
S3 licensed
OK guys. I learned one or two things in this thread
But I still want to understand something... is rFactor(:doh has "rev behaviour of the engine and clutch modeling" ??
cause the engine stall without auto-clutch easily there.

Thanks!
R_M
S3 licensed
And I'm asking why?
Why there should be any anti-stall?
And why the engine can suffer 10 minutes in full throttle without any damage?
In GPL it's blows up in seconds, as you expect in reality

Please do something!
Turn off the engine
R_M
S3 licensed
Why does the engine always staying on, even when I throw the clutch rapidly or start to move in high gear?
IMO it's very essential feature for having real simulation feeling.
It's also shouldn't be a real problem to program.

(I DO NOT talk about auto-clutch mode, but fully manual).

Thanks
R_M
S3 licensed
Quote from zeugnimod :Theres probably not much you can do since you are in Israel and most servers are located in Europe.

NO !!!
I race usually 2mm from my rivels without any problems...
and I'm not the only one from israel doing like that.
R_M
S3 licensed
Hi JEP !
I have much slower computer and LFS running just fine.
I really don't know what to say...
FGED GREDG RDFGDR GSFDG