The online racing simulator
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Crazy Horse
S2 licensed
Sorry I should have said, I have a second video card (7600GT) for the 3rd monitor. But its specs aren't important and could be a lot lower spec as softTH only uses your main card to render the game and the second card is only used to deliver the frames to the 3rd monitor, not do any real work.
Crazy Horse
S2 licensed
I'd gotten the 3 widescreens for work, the desktop room is fantactic. 4:3 / 16:10 / 4:3 is nice combo too, had it for a little while. Only problem I have with 4:3 on side screens is sometimes it can be a pain when you move a window from centre to a side screen and have to resize it. 3 x 16:10 is a very wide resolution, some of the times when I'm working I'll turn one off. If your just getting them for gaming then 4:3 / 16:10 / 4:3 could be a good way to go. It's all personal preference in the end really.

Actually have money for the high resolutions just never turned them on, did just now.
Crazy Horse
S2 licensed
with x16, at race start with 12 or so players getting low 30s, going around lap getting 35-42 ish.

I am having some issues with gfx drivers at the moment though, think the 7 series and 8 series ones are conflicting and so its possible the x16 isn't running correctly even though I've set it to x16. I'm not sure tbh, might be able to tell from attached screen shot?
Last edited by Crazy Horse, . Reason : added screenshot
Crazy Horse
S2 licensed
Yeah I have to say I'm a bit surprised myself how well it's running .

I know i've seen AA settings around but for the life of me I can't find them, I've searched through all the NVIDIA Control Panel settings but don't see it. I don't really want to turn this into a noobs guide to altering your AA settings lol, but I guess they are on the default settings, whatever that is likely to be. Graphics ingame are looking good to me, wheels aren't blocky or anything.
Crazy Horse
S2 licensed
You may not need to buy th2g, I'm running 5040x1050 resolution with a 8600GT , c2d E6600 cpu, 2 gigs RAM and getting fps round the 35-40 mark. Might make the 3 screens solution bit cheaper in your calculations if you don't need th2g.

I'm running 3x22" 16:10 LCDs and I have to say it's quite cool. I'm new to LFS so can't really go into detail on the advantages of the wide resolution in racing, but I'd say it's rather useful. If I turn off the 2 side monitors it feels like i'm blind to both sides!

I think the reply concerning your use outside of games is very true. 42" TV is very nice in it's usefulness for other things outside of gaming. Hope that helps.
Crazy Horse
S2 licensed
in all honesty i'm not sure on the anti aliasing, where is the setting for it? I don't see it. Attachment is the inagme graphics settings screen.

Each screen is 1680x1050, total res of 5040x1050. Second card is a 7600GT. Both are passively cooled and not clocked. FPS is in the 30-40 region, around 36-40 most of the time. CPU is c2d E6600, 2 gig of RAM.

main card 8600GT : http://www.komplett.ie/k/ki.aspx?sku=334401
secondary 7600GT :http://www.komplett.ie/k/ki.aspx?sku=329670
Last edited by Crazy Horse, . Reason : Added link to gfx cards used
Crazy Horse
S2 licensed
3 x 22" 16:10 LCDs

Feels like posting is showing off a little, really hope it doesn't come across that way. Just really is pretty cool. Running off 8600GT with softTH.
Crazy Horse
S2 licensed
Thanks to the constructive replies. I'm kind of limited in what I can do till my wheel comes in the next day or 2, playing with mouse keyboard isn't so easy (particularly applying power). I understand this is a very skilled game and i'm looking forward to getting into it, just been spending many many hours reading the forums and it seems a lost oppertunity.

I totaly get where your coming from keeping consistancy and quality. Moding of cars doesn't interest me so much as I'm barely used to the current ones tbh. This was just as an initial impression of someone new to the game, but with many many years experience in other online games and communities.

I could just imagine a team of 5 or 6 guys working for a couple of months to create an increadable accurate recreation of Nurburgring etc. I've spent I guess 12-15 hours reading the forums over the last few days and the dedication of the people here shines through so clearly, would be great to make full use of that. I don't suggest millions of mods/tracks, just the ability for the really dedicated to create master pieces and add to what already seems to me to be a great game.

I'm a million miles from being bored witht his game, I've not even started and I'm sure I'll grow to love some of the current tracks, just seems odd to have potentially a huge amount of free high quality work disregarded by the developers.

I've not played rfactor, but in CS.S there is no real issue in having the correct downloads. You join a server, any files you don't have you auto download from the server, with today's broadband connections they are generally quite fast to download, especially if custom models aren't used, its a non issue for most, no visiting web sites or anything like that.

Again thanks to those who replied constructively, I can certainly see where your coming from.
Crazy Horse
S2 licensed
Quote from wheel4hummer :That's just about where I stopped reading.

Haha your one of those who likes to bump his post count by not reading a topic, picking up on a few words and then adding a smart comment that a 3 year old could come up with? hey if that does it for you mate then more power to you... amazes me you would rather make pointless posts like that than something more entertaining... I guess you must lack something better to do... poor you .

I like a lot of different types of games, most people can appricate the different skills required to play each, but I guess for some they are set in a mode of LFS is the be all and end all of life, no other games no other game types, just LFS... I donno, worried me a bit when I saw that type attitude a lot on the forums, but back to the point...

If you look on CS.S server list, you will see 99% of the maps are the same few. There tends to be a mix of the more popular standard maps and a select few custom maps. While in the original post I admitted there is litrally thousands of rubbsh maps, you'll never actually come accross them 99.9% of the time, as they aren't played. Server owners don't tend to put rubbsh on their servers, if they do their server is empty so its not an issue tbh. I only mention my CSS experience as I have a great deal of experience with custom content, in managing it, creating it and playing it.

When it comes to the editor, I would wonder how the developers made the current maps, surely they already have a program to create them. Even if it was rough round the edges, if they gave the community a go with it you would probably find teams forming to create particular maps as grand projects. There appears to be crazy die hard LFS fans around here, why not allow them to contribute their time and effort into a project everyone can benefit from.

Custom content could be on a submission to devs only basis, only really top quality maps could be considered. I really don't see the draw back, there would be very limited amount of maps up to standards submitted. I wonder why one (more?) of the developers will spend a long time creating new maps for S3, when there are others who could possibly exceed the developers abilities in this respect (due to much greater resources and experience actually playing LFS) and do the work for free. There is a huge oppertunity being lost.

You guys aren't even a little disappointed knowing if an editor was released a year ago, a project to create an amazing track could have been finishing up just about now? You could have had a whole new top quality map released tonight...
Why no proper map editor?
Crazy Horse
S2 licensed
Hi, my first ever post, just downloaded and bought a license over the weekend. Really loving that the heart of the game is the physics. As far as I'm concerned, graphics are what make you say wow at the start but don't keep me playing a week later, good underlying principals such as the setup/handeling of the cars more than make up for what I think are decent graphics anyway. Been after a good race sim for ages but all feel too arcady till now. I've gone ordered a g25, never had a wheel before, can't wait for it to arrive, impulse buy but really liking the game and looking forward to really getting into it.

But to the point, real maps are obviously a big loss to the game, I know I'm only new, but just even from the variety aspect of the game. I understand why they aren't in there, money for the license & development time to create them (maybe other reasons too?). But there seems a rather obvious solution to both problems, a full map editor for LFS.

I run a very well known and extermely popular Counter-Strike Source (a FPS game) server. There is an excellent editor for maps in it and while some custom maps produced originally were rather poor, people are now coming out with some spectacular maps, many well exceeding the quality of the standard maps that ship with the game.

It seems an obvious solution to me to allow for custom maps. It will allow the community to create 'real maps' while the developers won't have to spend money on a license or development time on creating the maps themselves. No doubt there would be rubbish custom maps as there are in Counter-Strike, but they won't be played as users will hate them and so server owners will generally keep to the high quality ones only (as I do on our Counter-Strike server). A simple system where on joining a server, the map is downloaded from the server to the client, it's how it works in many games, wouldn't cost the developers anything in bandwidth.

The only cost to the developers will be time in developing the editor, but I imagine they already have one they used to build the maps themselves. It really could make a huge difference as some astounding maps will surely surface (even if just 1 amazing map came out of it all it'd be worth it!) and some maps will become known as the definitive version of some real maps too no doubt. I'm getting used to the LFS maps, but I imagine a lot of you guys would still really love to race around some real tracks too. For new players it would also make them more likely to buy S2 license I imagine, as they would feel more at home being able to play some tracks they know from other games. There would no doubt be an increased chance of new players giving LFS a proper go and older players some new challanges to rise up to.

I've done some searching and its come up a little, but you guys think it'll ever happen? seems like a no brainer to me... but I might be missing something? If quality control is a huge concern then custom maps could be limited to submissions to the developers and once a month they accept 1 map from the community and add it (if a good enough one exists). Long standing community members/organisations could pre-screen submissions. A develoer spending one day a month reviewing map submissions could be time well spent! Knowing the quality of work produced by some of the Counter-Strike community I have no doubts what so ever the LFS community could produce some astounding work! Why not tap into that resource??

Oh and hi all, hope I don't get flamed out of it for this post! Just seems very odd to me its not already there.
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