The online racing simulator
Searching in All forums
(16 results)
b3nz
Demo licensed
I'm pretty sure it will work on the newest 0.6R also, the only problem here is what are the names of the new DDS files responsible for the crowd textures.
Crowd texture DDS files.
b3nz
Demo licensed
hey, I just came up with a small issue which is something to do with the new Blackwood update, I believe (the new track is beautiful!).

Tried to install this DDS mod (https://www.lfs.net/forum/thread/87302) and even though all the files included in the mod can still be found in a vanilla LFS 0.6R version DDS folder, the mod doesn't work anymore as shown in the pictures of the modification.

Guess the names of the used textures has now been changed, so if this is the case, can someone please tell me the new ones?

Thanks!
Gameplay with an integrated GPU - what to expect?
b3nz
Demo licensed
Sup.

I'm about to buy a new laptop and there is a question holding me off to buy S3 license.

Would LFS be playable with an integrated GPU, to be more specific - HD 5000 series or Intel HD 520, paired with 5th/6th gen i5 CPU?

What should I expect, would it be playable with the settings maxed out? Most of the gameplay would be MP.

Would be nice to have some answers from those who are playing with such setups.

Thanks!
b3nz
Demo licensed
Also, the tyres' smoke texture seems to be changed too, although DUST_ALP.dds is still used when driving on grass/sand. What is the texture's name for vehicles tires' smoke now, if it's even changeable?
Car shine setting.
b3nz
Demo licensed
Hi.

Before the introduction of the dynamic reflections system, there was a setting in the game's configuration file which was controlling the car reflections' aggressiveness (Car Shine x.x). Now, if my cfg file isn't corrupted, there is no such setting.

Has this function been disabled or just the name of the setting has been changed?

Thanks.
What are <skyname_E.dds> files for?
b3nz
Demo licensed
Hi,

so there are sky texture files in data/pic folder (BWskysunny1 etc), but there is also BWskysunny1_E file (same goes for all the other sky texture names from the pic folder) in the data/dds folder.

What are these _E files for? Are they somehow associated with reflections, lighting, from what I have found on the forum? Or are they an alternative way to change sky textures, aside from changing them in the data/pic folder?

Thanks.
b3nz
Demo licensed
Not really a message on topic, but what are textures you're using? Are they private?
b3nz
Demo licensed
It does work online too.
b3nz
Demo licensed
Also, seems that neither /o ss_bmp nor /o ss_jpg work, atleast for me. Or the command is case-sensitive? /o ss_jpg works though.

Why the binds menu doesn't show binds that uses a command? I mean such binds as /shift i, /o dash and so.

And more pitty question - I just can't find the setting to rebind MMB button for LFSLazy's menu opening. The only solution I've found (if you meant that) is to use SHIFT+B while driving, but then it turns the whole UI off. Although it's better than nothing. Smile
Last edited by b3nz, .
b3nz
Demo licensed
Yep, I saw that you can save photos in other than JPG format using command /o ss_BMP/JPG. Thought you could choose the default format somewhere in the LFSLazy settings or something. I guess I'll just have to bind it for now. Smile

Gonna look for that button thing, thanks!
b3nz
Demo licensed
Awesome job! Just a few things/questions:

1. Fuel consumptions are a little buggy for me, they show unreal numbers. This was probably reported numerous times before, sorry if so.

2. Is there any way to turn off that big server/replays/buddies window in the main LFS menu?

3. Why does taking a shot with LFSLazy on really messes up the quality of the photo? Taking a photo without LFSLazy, it's nowhere as bad as with the program turned on.

4. The button to open the middle left menu should be changeable. It's now MMB, and I do use the MMB for clutch, so sometimes I turn the menu on accidentally.
Turn singals.
b3nz
Demo licensed
This may be not even a bug, but I think turn singals keys (7, 8, 9, 0) should be either reserved like keys such as H, O etc., or else they should be changeable (or I'm just really blind and can't find it).
Alpha channel problem. [ not a bug ]
b3nz
Demo licensed
OK, so I'm going to be short. Transparent DDS skin's things (using alpha channel) DO work while previewing the skin in the garage, but DO NOT work while in a track (the area meant to be transparent are black).

For example - this skin.
b3nz
Demo licensed
There's something even more strange.. I tried this addon and it DOES WORK while in garage, while it's pure black when you spawn in a track.
b3nz
Demo licensed
Sorry for bumping such an old thread, but I really want to get this working again, if possible.

The sunroofs are pure black now, atleast on demo cars. I tried renaming the endings from ALPHA to _ALP, but it didn't change anything. Could this be cause by my game settings, or its just LFS, who made this impossible to work after some patch?

Regards.
FGED GREDG RDFGDR GSFDG