It looks fine to me. Although in reality drifters put narrower tires in front, and im not sure about this width in front.. will that be enough or not. I want to check it after test patch update.
Good point here, and for XRD there is no need to change 3D model of XRR, is fine now for drifting, and if it will happen that will solve many problems, such as the discrepancy of the tire width relative to real competition, and lack of GTRs power, etc. Cuz on XRD devs can make 285mm rear tire wide and 265-285 for front on more durable semi slicks, 700-800hp, and the rest that is written in the topic, will need some testing and this is it. And such a cars will not be able to participate in racing cuz it not need for drifting.
Im using 0% parallel steer and all drift setups that im got from sharing is same. Xrr and fzr need 60 degrees imao, xrt is fine now with 45 lock. And i read that XRD topic and agreed with the point. For Drifters need a car class that looks like the cars that exist in real competitions.
Nodes attached to insim circle? Or works only with the position of the car?
Need to do milliseconds for split 1 and 2
The coordinates of the nodes are a little bit not correct on the track.
I like your work very much. Finish it, it will be cool!