The online racing simulator
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K4Ri
S2 licensed
I really loved waiting for the patch....
And now Im goin' to love the patch..

Thank You!
K4Ri
S2 licensed
And now something completely different.....

Happy Birthday Scawen!!
K4Ri
S2 licensed
Quote from Scawen : Couldn't turn it by hand this morning (as expected) so i've made a special WD40 application tool with a tube on a stick - see attached picture. t

The tool looks like U got some inspiration from the image "Scawen farmer.jpg"

works on pretty similar principle..
K4Ri
S2 licensed
Quote from tristancliffe :Nope.

Just a quickie... I'm no artist, so don't kill me for poor quality...

OMG...really rolling on the floor laughing...this thread becomes better and better...

10/10
K4Ri
S2 licensed
Quote from dUmAsS :we went over this many times before in the old forum

to use the physics chip the programmers need to use the novadex SDK. thats no good for lfs.


Why?

Key features:
  • Stable, high-performance solver
  • First and only multiprocessing physics API
  • PC and console support
  • Works alongside and is compatible with other game engines
  • Supports vehicles, rag dolls, and character controllers
  • Integrates with any renderer
  • Full complement of code samples and tutorials
  • World-class developer support and custom solutions
K4Ri
S2 licensed
Quote :What LFs really suffers from though imo, is a complete lack of 'racing' feel, it feels souless, like its just been programmed full of numbers, without any life inserted into it, this comes down to several aspects, visuals, sound, and feel, how the physics/motion what ever you want to call it, are transfered to the player through certain feelings you can generate, this is something papy have done the best, imo, and has not been matched.

Hmm, for me is LFS live as NR2003...Well, its about how much you get used to it..And yes, for me is LFS nr.1!
K4Ri
S2 licensed
Hello,

Great move !!

FGED GREDG RDFGDR GSFDG