Hello LFS world.
I'm not "new" to LFS. I first found this sim about 10 years ago. Raced off and on periodically over the years. Never got into multiplayer games, always raced in single player mode. I'm not a "gamer" but I like racing and flight sims. Recently got back involved because my oldest son is pretty big into gaming. I don't care for the FPS games he likes but we have a common interest in racing. So, bought a couple of Thrustmaster TMX Pro wheels and bought a second S3 license so we can race each other.
My question is with the Multiplayer races with a Voluntary Air Restriction for particular cars. Now I've got some real world experience with road racing, so I know a thing or two about vehicle setups, running naturally aspirated or forced induction cars and how to get them around a track quickly. I primarily drive an FXR and always seem to be 6 to 7 seconds slower than other players driving FXR's where the VAR is 23% or 25%. Doesn't seem to matter what shift points I use, line I run or how I setup my gearbox and final drive ratios to compensate for the reduced power output.
After spectating a few of the faster players I've noted that they are hitting higher top speeds, around 8-10mph faster. I've also noted that despite being able to get off the corners really well and accelerate real quickly, these other players in FXR's still manage to pull away.
It's really got me stumped. I hate to call others "hackers" because I know I'm not the greatest competitor in the world, but! Given my knowledge of racing and the level of complexity and adjustability in how LFS models it's engine performance. I'm beginning to believe the really fast guys have figured out a way to get around the VAR. I say that because in Single Player with the VAR pulled back to half (13%-15%) I can clock the same if not slightly faster lap times and my replays look alot like their in game performance when spectating them.
*Knocked back to 0% VAR, I'm lightening in bottle quick, like 6-7 seconds faster. I've clocked a few 2:42's at Aston in the FXR at 0% VAR. My best times at 15% VAR in the low 2:50's and 2:59/3:00 at the Multiplayer VAR of 23% or 25%.
Could this simply be a matter of players not really running the same VAR as mandated by the race's creator?
Thanks,
SCCA-GT3