The online racing simulator
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nilo
S3 licensed
Yo, still around too, visiting the forums from time to time. Still having my G27, still waiting for some spare time and new content to revive my old gaming pc. :-)
nilo
S3 licensed
Now it's the best time for buying a used DK1.0 or 1.1. They are now going on ebay for 200€ (was like 300 before the facebook deal).

Are there any experiences with DK1.0 vs. 1.1 when using with LFS?
nilo
S3 licensed
Quote from Sarlacc :

Links to software download (V.1.0.1):
http://www.sevenpercent.com.br/Telemetry/

Could you please post a direct download link? I don't want to install silverlight just for getting this app. Thx.
nilo
S3 licensed
Quote from S3ANPukekoh3 :Will Scirocco be here tomorrow?

Yes.



(Joke)
nilo
S3 licensed
Quote from S14 DRIFT :I don't think it can do 155mph anyway.. I think it's about 148mph or something.. I'd be very suprised if a 2.0 TSFI or whatever could top the 155mph marker.. even if it could, there's not a piece of track long enough to get it up to that speed..

According to VW technical data the 2.0 FSI (147kW) can do 235kph which is 146mph. The 1.4 TSI (118 kW) can do 218kph (135mph). I don't know which engine the VWS in LFS will have.
Maybe you can change gear ratio in LFS, I think you then could gain some more speed.
nilo
S3 licensed
Tomorrow is Friday again.
nilo
S3 licensed
Yep, there is a generic adapter that hooks up to a receiver. It's even wireless then
small USB steering device thing
nilo
S3 licensed
Hi,

i'm looking for a small, non-stationary USB steering device for on-the-go racing (train, hotel, ...).

Something similar to this:

http://rc-mushroom.com/product ... 141&products_id=10099

but better. Separate axes for steering and breaking for example. And maybe smaller?

Thought about building something by myself. If I had the time...

Any Tips?
nilo
S3 licensed
You could just place a barrier there, that would minimize the risk that this happens to someone?
nilo
S3 licensed
Quote from spookthehamster :
I think when you say "most mac users are not able to install/use Windows" what you really mean is "I'm too stupid to work it out and I own a Mac, so that must mean everyone else is stupid too".


No need to insult me here. I know how to install/use Windows very well.

Edit: And don't alter my statements when quoting! This is not very fair! I have written "most mac users _don't want_ or even are not able..."! (The word "even" was meant to soften the "most", sorry If anyone got me wrong there.)


Quote from spookthehamster :
Any user of any OS can use a "foreign" OS perfectly well after about a day.

Haha. Are you serious?

Quote from spookthehamster :
Also as others have said, LFS is very CPU intensive (with a full grid of AI cars even I see my fps drop below 40 on my iMac). Having something else eating the CPU is not a good idea.

Yes, others have said this, no need to repeat them. I replied to this issue.

Quote from spookthehamster :
Also, there would be compatability issues with controllers and FFB under OS X.

Wow, finally a wise argument from you.

This came to my mind, too. OS X does support FFB since 10.2.9 or so, don't know how it will work with a decent wheel.

Logitech doesn't have mac drivers, I could imagine there would be some problems (setting max rotation, spring and strength settings). With EA releasing NFS for mac, maybe Logitech wakes up and provides drivers.
Last edited by nilo, .
nilo
S3 licensed
Quote from Vykos69 :Simple equation: Mac Users wanting to play LFS <<<<<<<<<<<<< worktime needed to do that now and keep up to date due to the continuos changes in LFS code.

Naaah. If I've understood cider correctly, the cost would be minimal, like 1d of additional work per release. (You just have to compile the same sources with some cider-tool.)


Quote from Vykos69 :
I bet, if you come around with 10000 Mac Users licenses, the devs might consider it.

While 10000 being a bit too optimistic, 1000 (in a short term, i.e. a year or so) sounds quite realistic.
nilo
S3 licensed
Quote from ajp71 :[...], seeing as most users will already either have a PC or bootcamp if they want to sim race, [...]

You are totally right, because mac users who want to sim race do not have another option at this time.

But there are a lot of mac users who don't know that they want to sim race, because they don't know LFS. If there would be a mac version of LFS, they would know.
nilo
S3 licensed
Quote from shadow2kx :Why should the dev focus on Mac? There isn't even a dedicated server for linux. It's focused on windows, you should live with this idea in mind as i did.

[...]

3 Diffrents solutions to solve youre problem. So let the dev work on more important things that the crossarch support.

I can live with it perfectly, having a dedicated LFS-Pc. But I was not speaking about me here. I think that there are potential _new_ customers.

Read my second post again, to find out why it's (IMO) not very elegant to install Windows on a Mac (at least for Mac-only users).
nilo
S3 licensed
Quote from Becky Rose :Cider is CPU intensive

Might be true for games making heavy use of directx librarys. But I think the most CPU intensive stuff happening in LFS is physics, and I can't believe that they use any MS library for complex calculations like this.
nilo
S3 licensed
Quote from dawesdust_12 :By the sounds of it, it would be slow, because all it does is uses special .dlls in some sort of WINE, so I think it would be slow.

True. More Exactly: It would be slower than running native. But as all intel macs have decent processors (core duo 2GHz and up), this wouldn't be an issue I think.

Quote from dawesdust_12 :
Bootcamp is a much better, easier, and more compatible way to run it.

False.
First, you have to buy a Windows licence (or be a pirate).
Then you have to install and maintain it on your system. It does not only cost several GB of harddisk space, most mac users don't want or even are not able to install/use Windows properly.
LFS on Intel Macs (again...)
nilo
S3 licensed
Hi,

with EA releasing their major new titles (Command and Conquer 3, Battlefield 2142, Need For Speed Carbon, and Harry Potter) for mac in July, I want to point the devs to Transgaming's "Cider" (which is also the thing EA will be using), which is an engine to port games to Intel Macs running OS X without touching the code.

Quote :
Cider requires no changes to the original source code. Instead, Cider actually loads the Windows-based game and links them to a set of optimized Win32 APIs. The process is similar to how WINE/CrossOver works allowing users to run Windows applications under Mac OS X without emulation."

Of course cider isn't for free. I don't know how much it costs, but a statement in their "Sales sheet" lets me believe that an inquiry (by the devs) could be worthwile. It reads:

Quote :
5) How much does does Cider cost?
The business model for Cider is based on a revenue share with the publisher with no upfront fee, no risk and lots of upside potential.

I think there are a lot of mac users out there who would be interested in LFS, if it was available on their platform. Especially in the US, where macs are more widespread than in europe, LFS could gain quite some marketshare.
nilo
S3 licensed
OK. Downloading X from a mirror right now.
nilo
S3 licensed
Quote from Sage :Are you getting the "Could not connect to master server" screen? Me too.

Yep. Still no connection and no download.
mirrors?
nilo
S3 licensed
Hi, where are the mirrors?

Master server still not responding here.
nilo
S3 licensed
Hmm. Master server not responding for me
nilo
S3 licensed
Yes I've also found that screen capturing is deadly slow.

As I have noted above, the shoutcast-streaming of vlc is undocumented. In the vlc forums I've read that you have to use the command line to use this feature.

I don't know exactly if you could use another container format than nsv for your shoutcast server.

The solution I proposed earlier simply doesn't work with your current infrastructure. What you would need is a (virtual) server with a high traffic volume included. On this server you run vlc as a relay, connecting to the stream on the broadcasting pc, and let many users connect to it.

I grant you that this proposal wasn't something to be implemented immediately. If you plan to improve OLFSTV in the future, it could be something to take into account.
nilo
S3 licensed
Quote from russraine :
As regard to servers, we are currently renting a shoutcast server, with as I recall 500GB of bandwith a month for £11.99, which I think is a good deal. But of course a better deal is always welcome.

Where you got this server from? Seems to be quite inexpensive.
nilo
S3 licensed
You don't need VLS to do that, all possible with VLC alone.

I've just discovered that vlc does also have a shoutcast output module. Although it's not documented yet, i'll try this out, too.
nilo
S3 licensed
Quote from russraine :That doesn't sound too different to the setup we use, what program are you using to capture and encode?

VLC, like I said. You don't need any other app with this setup.


Quote from russraine :
You dont mention if you are relaying to a server designed to handle many connections, you can't have 50 people downloading the stream at once on just any setup.

This server is theoretically able to handle 100 people watching with this quality. As this would cause 44GB of traffic per hour, and this server don't have any traffic inclusive, this would cause me some money.

Tys already noted that he has a server with some spare-bandwidth available?


Quote from AtomAnt :That is good, but we'd be three weeks sending all racers codecs.

Thats not true.
First, VLC is able to play everything encoded with VLC.
If you choose for example WMV2, I think quite everyone is able to play this just with any videoplayer on windows (windows media player, for example).
If you choose any another codec (say mpeg4), they just have to install VLC (which they should do anyway, because it's the best and most compatible videoplayer out there)
nilo
S3 licensed
I've just played around a bit, here is what I've discovered:

VLC is a really neat solution for this kind of tasks. I hooked up the TV-Out of my graphics card to the video input of a rather old TV-Card, and was able to capture, preprocess and encode the stream with various codecs (mpeg4, divx3, wmv2), and providing a http-stream. All on my PC, everything with one single instance of VLC.
The result was really great, although only 320x240 (limitation of my crappy TV-card), but smooth 25fps and 92kbps mono audio (mp3).
I've also tested relaying the stream on a server with higher bandwidth availability, also with VLC, which worked out fine.


I would really encourage you to give this setup a try.
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