ok everything is allright
but i have another problem
we want a radar in game
see this:
// Set a speed trap. It dissolves when you move though
case "!settrap":
if (StrMsg.Length == 2)
{
if (Connections[GetConnIdx(MSO.UCID)].IsOfficerORCadet == 1)
{
try
{
if (Convert.ToInt32(StrMsg[1]) > 0)
{
Connections[GetConnIdx(MSO.UCID)].TrapSpeed = Convert.ToInt32(StrMsg[1]);
TrapUCID = MSO.UCID;
TrapSet = 1;
}
else
{
InSim.Send_MTC_MessageToConnection("^1Trap Error. Speed cannot be 0", MSO.UCID, 0);
}
}
catch
{
InSim.Send_MTC_MessageToConnection("^1Trap Error", MSO.UCID, 0);
}
}
}
if (StrMsg.Length == 1 && TrapSet == 0)
{
if (Connections[GetConnIdx(MSO.UCID)].TrapSpeed > 0)
{
Connections[GetConnIdx(MSO.UCID)].TrapSpeed = 0;
Connections[GetConnIdx(MSO.UCID)].TrapX = 0;
Connections[GetConnIdx(MSO.UCID)].TrapY = 0;
InSim.Send_MTC_MessageToConnection("^6>^1 Trap Removed", MSO.UCID, 0);
}
else
{
InSim.Send_MTC_MessageToConnection("^6>^7 Trap not yet set", MSO.UCID, 0);
}
}
if (StrMsg.Length > 2)
{
InSim.Send_MTC_MessageToConnection("^6>^7 Invalid command. Please see ^2!help^7 for a command list", MSO.UCID, 0);
}
break;
but when we type !settrap then appers this:
Trap not yet set
can u help me?