How about making a variable slider control so that you could modify the friction characteristics of the surface... i.e., lowest setting = ice, highest setting = dry concrete.
Just make one big area, with the ability to change the surface to whatever you wish.
Especially since LFS seems to have the best auto-x simulation out there right now. Really, there isn't another REAL sim out there that does it properly. (ie, cones give a 2 second penalty). Forza has good course designs, but lack of G25 support makes it a non-starter. GT4 had some auto-x courses, but they are of the tight, painful, DG Trials type courses like they run in Japan, rather than the flowing, top of 2nd gear courses that are more common in the SCCA, and of course the physics are way too watered-down in both cases.
I also wish that the timer could be made to start at a given start line rather than the "go on green" like it is now. If that were done, along with the larger area, then I'd be pretty happy. Typically in an SCCA event, you hit the start lights a few feet after you start rolling, so the time doesn't start immediately. In "Pro-Solo" events, there is a drag racing type start, so what we have simluated now is closer to that. The flexibility to do both would be great.
In fact, the ability to do side-by-side pro solo events would be a hell of alot of fun, actually. You set up mirrored courses side by side, with a 300ft straight before the first turn. A bigger area could make this a possibility, and it could be a really fun element for online play.
Kumho V710s or Hoosier A6s on a Miata, with proper setup can yield 1.3G, and I've got the datalogs to prove it. It is not uncommon at all for dedicated auto-x cars to acheive these kinds of numbers, and even higher. The tires in question have a treadwear rating of 30 or 40, which is in contrast to most street tires which are around 300 (140 for the stickiest of street tires). Not to mention I am running 225/50 tires instead of 185/60 like normally comes on the car.
But this is not the thread for these kinds of discussions...
I bought only the S1 license because I was really only interested in the autocross area and a couple of the cars that were available with that license.
As somebody who is more into the autocross aspect of this game (for off-season training purposes):
- I'd like to see some additional tire compound choices. The XR GT is the closest available car to my real-life ride, but it feels like it is on crappy street tires. My car (a Miata) pulls 1.3G on asphalt on the tires I run. I'd like to see some autocross-specific tires available, that are very soft, heat up quickly, and provide that kind of grip.
- The ability to use more ballast than what is allowed now. I could probably get the LX4 up to the right weight and distribution of my real car if enough ballast was allowed. (I need to add 1000lbs to it)
Late to the party here, but I just picked this up recently. I bought this mostly for the autocross aspect, and am in agreement with the posters that the autocross area is too small. I'd like to simulate some of the national-level courses (the ones from the actual National championships especially) but the area provided is not sufficient.
I saw Qualcomm posted as an example, and my rough measurements on google maps of the solo pad at Heartland Park Topeka give me ~300M x 300M. It would also be nice if the surface grip could be changed: Asphalt or concrete provide vastly different grip levels.