The online racing simulator
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Flame CZE
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Quote from tumes925semut :How?

Ah sorry, I double checked and indeed it's only possible to spawn only 3 checkpoints.
Flame CZE
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Then what should happen if the mod author turns off the WIP flag for his mod? Maybe the thread should be moved from WIP to mod discussion? I had to do this manually for some of my mods, but regular users can’t do it.
Flame CZE
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I didn’t work on it much, but I would like to make a proof of concept / working prototype to see what is possible.

There are some limitations what InSim can offer. One of the features I would like to add is detecting proper usage of turn signals, car lights, handbrake etc. There isn’t a way to get current state of the player’s car lights and switches via server-side InSim. Every player would have to download and run a local program which would connect to their local LFS via OutGauge, but that has some limitations too - it outputs the state of the dashboard switches, so if a car doesn’t support sidelights / low / high beam on the dashboard, the data is not there.

Another way is to make it a single player app only. But I like the idea of having a shared area on a multiplayer server where several people can do the challenges in parallel and others can spectate them, also leaderboards can be tracked.

Maybe it can be a combination of both. I can start with a client-side program first and maybe in the future connect it with a server-side InSim app.
Last edited by Flame CZE, .
Flame CZE
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Moderator
The IS_NCI packet contains the license if the InSim app is connected with admin password.
Flame CZE
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Quote from tumes925semut :Simply:
Editor needs InSim checkpoint with index.... like that circle.

It is already possible to place InSim checkpoints with indices.
Flame CZE
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May I ask how you did that?
Flame CZE
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This is how I think it works - when you run /mods all, there is no whitelist, because it would have to be updated every time there’s a new mod or a mod is deleted, so it’s more of s on/off switch. Also, I believe the mods whitelist is limited to 120, so “all” minus one would totally exceed that limit.

To solve this, there would have to be a blacklist command, where you would set disallowed mods instead.
Last edited by Flame CZE, .
Flame CZE
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Moderator
The correct place to post modelling proofs is the Mods - Work in Progress forum. Then you can link that thread to your mod during the submission process.
Flame CZE
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The in-game mod selection screen already has such a feature to sort the list by power/weight ratio.
Flame CZE
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Your attention to detail is amazing! Thumbs up
Flame CZE
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For future reference, there's a short explanation of this option in the LFS Manual - Options page.

Quote :This determines which cars update the racing groove on the track.

Flame CZE
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It only seems to be wrong in the LFS Editor models. It looks fine in the actual XR cars in game.
Flame CZE
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Quote from SupPah :There are multiple solutions to consider but most of them all require money. The easiest way (although probably the most expensive) would be to get Cloudflare or OVH, maybe even TCPShield (though that's aimed more towards Minecraft servers). A bit more technical though a bit cheaper (I think) would be renting out VPS servers and using them as a shield for the main server. Yet that has a negative side of increasing latency most likely.

LFS already uses CloudFlare for the website. I think it gets more complex when it comes to protecting the game servers, so I guess you can’t just slap CloudFlare on top of it and it’s solved.
Flame CZE
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Good to hear that!

I've been thinking about creating an InSim application which would serve as a tutorial for these kinds of situations. It would consist of various driving lessons to teach things like car control, parking, speed limits, pedestrian crossings, intersections, traffic lights, lane changes etc. It would keep track of your progress, guide you through the lessons, point out mistakes.

What do you think about this idea?
Flame CZE
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The way the training lessons mode works is that you do have to work your way down the list to unlock more lessons.

But if you just want to drive around autocross with a layout with objects:

- go to Single player
- select the Autocross track
- in the Layout section, you can choose one of the default layouts with objects (AU1_LX_week1-3)

You can also use the layout from the MRT training lesson. Go to your LFS/data/training folder, find a file called AU1_MRT_AutoX.lyt and double click it or manually copy it over to data/layout. Then it will appear in the list of available layouts on the track selection screen.

It is also possible to create your own autocross layout - more information in the LFS Manual: Autocross Editor
Flame CZE
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Thanks very helpful for everyone
Flame CZE
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Quote from Meseplayer :Wonder if the developer can create an easy fix for this?

See Scawen's reply a few posts above.
Flame CZE
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It's just a placeholder because LFS doesn't support onboard cameras.
Flame CZE
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What’s the point of this thread? It’s supposed to be for keeping track of your progress but it seems to be already finished.
Flame CZE
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Is your clutch on? If you go to options - display and click Show pedals - [yes], you will see your pedals moving un the bottom right corner.
Flame CZE
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Have fun! If you need help, you can check out the LFS Editor manual section: https://en.lfsmanual.net/wiki/LFS_Editor
Flame CZE
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There was an issue with the installer but it was fixed. There is a new full installer now:
https://www.lfs.net/file_lfs.php?name=LFS_EDITOR_7F_install.exe

If you already have 0.7A or other, you can use just this patch:
https://www.lfs.net/file_lfs.php?name=LFS_EDITOR_PATCH_7A_TO_7F.zip

Source: https://www.lfs.net/forum/post/2098460#post2098460
Flame CZE
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When it’s done.
Flame CZE
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It is - Blackwood Rallycross (BL3).

https://www.lfs.net/tracks
Flame CZE
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