The online racing simulator
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crumbut
S2 licensed
Thanks Guys. I got it working but it seems to be running slow (frame buffer) anyway, here is a shot.

Thanks for the help.
I have no clue..
crumbut
S2 licensed
I have installed Cedega from A PCLOS users repository. here is the info on the package installed with Synaptic:
Quote :Wine with DirectX support
This package contains Cedega (former WineX), an extended version of
the popular Wine project, with extra support for games.
It's limited trial version of Cedega for test purpose.
To get full version of Cedega please buy it via http://www.transgaming.com.
Date of cedega cvs download: %{wx_patch_ver}
Date of cedega-files: 20040902

I load up Viewer_S2 with no problem, but as soon as I click Load CMX

I get:
Quote :[crumb@localhost LFS]$ cedega viewer_s2
Could not stat /mnt/vcdrom (No such file or directory), ignoring drive V:
wine: Unhandled exception, starting debugger...
err:seh:start_debugger Couldn't start debugger ("debugger/winedbg 1 96") (2)
Read the Wine Developers Guide on how to set up winedbg or another debugger
[crumb@localhost LFS]$

I need help
crumbut
S2 licensed
here are some examples of images created with Inkscape.

http://www.openclipart.org/cgi-bin/navigate/computer

That link will take you to the "computer" stuff but there are many catagories. Browse around.
crumbut
S2 licensed
mrbogeyman: if your looking for an easy SVG editor / creator Inkscape is the one. Its my first real experience with vector graphics and I must say I love how easy it is.

I used Gimp, but only added a few brush effects in there. The Vector stuff is all Inkscape. And my examples above are very poor. I have used Inkscape to trace images to make them into Vector. Most Icons used in Linux now are made with inkscape. It is simply awsome stuff.

Jakg: I am still fairly new to Linux period. But as everyone does.. I started using Linux by way of testing distros left and right. I tried nearly all except Suse. I always found myself back with PCLOS. I think its the community drive behind the product that drew me back every time. It is derived or forked from many distros not just Mandrake. It has the best features from each. You can install it from the Live Cd, you can then edit it however you wish and make your own Live Cd. It uses Synaptic package manager with a great team keeping the repository filled with whatever you crave. if its not there, request it and the team of admins try their best to get it there.
The community is a big part of what makes PCLOS so great. Everyone put forth whatever they can to support it.. there is no required donations, or contributions but you do see most users offering whatever they can. It reminds me of the LFS/RSC communities. give it a try. take a look at my PCLOS pages http://crumbut.googlepages.com (not much there yet but Its my promotional page for it.

taa: thanks for the welcome. I dont know if Im back around to stay.. I just wanted to share Inkscape here. It does run in Windows. If we could ever get a Linux version of the CMX viewer I'd be around more.. but really wanting a Linux LFS I have always loved skinning LFS.. to be honest I suck at driving LFS.. I just love skinning
Last edited by crumbut, .
crumbut
S2 licensed
where have I been...

well I havent been able to be involved with games much because I mostly stay in Linux. I am wishing for LFS Linux one day but it looks very grim. I have found a real love with the way Linux of today operate so smoothly. Also I have been focusing more on Family and work.

Thanks for asking.
crumbut
S2 licensed
here is a quick skin I banged out with Inkscape and then added a few small touches with The Gimp.
NOTE: I know there are a few areas that need adjustments.. I was in Linux when I made this.

I took screenshots from windows.
here is the one I made the other night...
crumbut
S2 licensed
I know its not pretty.. but Like I said it was a test. I used stock icons (svg format) from some opensource icons.



I cant give you a screenshot cause the Viewer will not run in Linux.
crumbut
S2 licensed
To be honest I am hardly ever in windows anymore. Im in Linux right now. The one I made while in Windows was just testing if it would be good for skinning. I can assure you it is.

I just wanted to share this with the community.

Just give it a try.

I'll tell you what.. let me go see if I can access one of the blank skins and I will bring you a screenshot .... be back soon
A great free program for making skins
crumbut
S2 licensed
Inkscape is an Open Source vector graphics editor, with capabilities similar to Illustrator, Freehand, CorelDraw, or Xara X using the W3C standard Scalable Vector Graphics (SVG) file format. Supported SVG features include shapes, paths, text, markers, clones, alpha blending, transforms, gradients, patterns, and grouping. Inkscape also supports Creative Commons meta-data, node editing, layers, complex path operations, bitmap tracing, text-on-path, flowed text, direct XML editing, and more. It imports formats such as JPEG, PNG, TIFF, and others and exports PNG as well as multiple vector-based formats. Inkscape's main goal is to create a powerful and convenient drawing tool fully compliant with XML, SVG, and CSS standards. We also aim to maintain a thriving user and developer community by using open, community-oriented development.
http://www.inkscape.org/


I have tried this for making skins, here is how to do it:
*Open the program
*Import an image (default "blank" skin)
*Draw your skin on top of the default skin... You will have to play and learn the very powerful features.
*save your image somewhere as whatever.svg (which allows you to open and edit it more later.
**Export BMP... write file name (example) XRR_myskin.jpg and export it to your LFS data/Skins directory. You will have to click save in the export dialog then "export" and it will save your image as a .jpg Also, Select export "Drawing" on the top of the export dialog.



This is very powerful opensource software. I have been using it in Linux for quite some time. The Windows version is just as good. Hope someone gets some use out of this.
sug: Linux Version (Open GL)
crumbut
S2 licensed
I think you guys would really benefit if you were to take some time out to make a Linux version. Ofcourse the Direct X stuff would have to be OpenGL but it could be done right??

Does anyone else here agree? I know alot of people run Linux servers.. they could probably tell you how much of a more stable environment it is.

Just a few cents from an old friend. :up:
crumbut
S2 licensed
and heres what happens on glxgears (now it works)
crumbut
S2 licensed
Quote from the_angry_angel :

I assume you're doing this from a terminal/console (if pclinux lets you do that?)? If so are you trying it all in lowercase? Does "glxinfo" throw anything back at you either?

Yes terminal.

name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce4 Ti 4600/AGP/SSE/3DNOW!
OpenGL version string: 1.5.5 NVIDIA 81.78
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multisample,
GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_timer_query, GL_EXT_vertex_array, GL_HP_occlusion_test,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_copy_depth_to_color,
GL_NV_depth_clamp, GL_NV_fence, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query, GL_NV_packed_depth_stencil, GL_NV_pixel_data_range,
GL_NV_point_sprite, GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader,
GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_vertex_array_range,
GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x22 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x23 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x24 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x25 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x27 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x28 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x29 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x2a 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2b 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2c 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x2d 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x2e 24 tc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x2f 24 tc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x30 24 tc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x31 24 tc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x32 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x33 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x34 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x35 24 tc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x36 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x37 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x38 24 tc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x39 24 tc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x3a 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x3b 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x3c 24 tc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x3d 24 tc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x3e 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x3f 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x40 24 tc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x41 24 tc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x42 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x43 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x44 24 tc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x45 24 tc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x46 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x47 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x48 24 tc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x49 24 tc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x4a 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x4b 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 0 0 None
0x4c 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 0 0 None
0x4d 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x4e 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x4f 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
0x50 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 0 0 None
0x51 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x52 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x53 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 0 0 None
0x54 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 0 0 None
0x55 24 dc 0 32 0 r y . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x56 24 dc 0 32 0 r y . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x57 24 dc 0 32 0 r . . 8 8 8 0 4 0 0 16 16 16 16 0 0 None
0x58 24 dc 0 32 0 r . . 8 8 8 8 4 0 0 16 16 16 16 0 0 None
0x59 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x5a 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x5b 24 dc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x5c 24 dc 0 32 0 r y . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x5d 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 2 1 Ncon
0x5e 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 2 1 Ncon
0x5f 24 dc 0 32 0 r . . 8 8 8 0 4 24 0 16 16 16 16 4 1 Ncon
0x60 24 dc 0 32 0 r . . 8 8 8 8 4 24 0 16 16 16 16 4 1 Ncon
0x61 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x62 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x63 24 dc 0 32 0 r y . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x64 24 dc 0 32 0 r y . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x65 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 2 1 Ncon
0x66 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 2 1 Ncon
0x67 24 dc 0 32 0 r . . 8 8 8 0 4 24 8 16 16 16 16 4 1 Ncon
0x68 24 dc 0 32 0 r . . 8 8 8 8 4 24 8 16 16 16 16 4 1 Ncon
0x69 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x6a 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x6b 24 dc 0 32 0 r y . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x6c 24 dc 0 32 0 r y . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
0x6d 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 2 1 Ncon
0x6e 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 2 1 Ncon
0x6f 24 dc 0 32 0 r . . 8 8 8 0 4 16 0 16 16 16 16 4 1 Ncon
0x70 24 dc 0 32 0 r . . 8 8 8 8 4 16 0 16 16 16 16 4 1 Ncon
[crumbut@localhost ~]$

make any sense? LOL
crumbut
S2 licensed
I cannot find "GLXGears" anywhere. can you direct me to it. Thanks.
crumbut
S2 licensed
Quote from the_angry_angel :

@ Crumbut: Are you using a LiveCD to try out Linux to run LFS? I've never used PClinux but I'm prepared to stake my (rather poor) reputation that it doesnt allow you to upgrade various packages. In the past several versions of Wine either break, kill or maim LFS totally....

no, as I pointed out I have PCLinuxOS installed. I understand about the diffrent distributions using different things.. but most share the common elements that allow 3d games to run (I assume so anyway). There are a few that are free and available including Duke Nukem 3d and Scorched earth 3d. Both run on my machine in Linux.
crumbut
S2 licensed
I am now trying and using Linux most of the time. I use PCLinuxOS www.pclinuxos.com << very easy to try and/or install. Download and burn the Live Cd for trying without installing anything.

Anyway, I have been trying wine and I too can only get sound to work. no GUI for me to navagate through (just a black window) When the game starts I see the LFS logo but when the car starts to drive I see the Forces mode of the car for a spit second then its all black.

if someone could please write a tutorial on what is needed to install LFS on a Linux box.. and what files need to be edited It would be greatly appreciated!

For those of you who have never tried Linux or have tried it in the past but was not impressed I encourage you to go do some investigating. Linux has made some great leaps recently in making life alot easier for us non code junkies

"Live CD" is a term you will see alot with Linux. It means you can load a CD in your CD tray and reboot your machine. (if your BIOS is set to read CD drive before HD) Upon reboot your machine will read the CD and load Linux into your memory (not your Hard Drive) and you can try Linux without putting anything on your PC. The more memory you have the better. If you decide to install things run alot faster from the hard drive. Linux is much more efficiant than Windows.

Linux is just a kernal.. but you will find alot of diffrent distributions of that kernal packaged with tons of free software. Like I said above I use PCLinuxOS. It is geared towards Windows users wanting to try or convert to Linux. It has great FREE support. Donations are welcome but not mandatory.

if you are intrested in trying things.. do a search for "Linux Live CD" and you will find plenty of ISOs to download. Only a few of them have a price.. most are Community developed and therfore are free of cost and copyright. You are actualy encouraged to copy/share/edit/and distribute!
crumbut
S2 licensed
/me plugs ears :haha:
crumbut.rscsites.org
crumbut
S2 licensed
I have my skins there

http://crumbut.rscsites.org
FGED GREDG RDFGDR GSFDG