The online racing simulator
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How to add new cars
PlSTOL
S3 licensed
Hi, is it possible to add new cars? on the web there are lot of 3-D images of cars for LFS (Mercedes Kompressor, Peugeot, BMW etc), probably done by LFS fans, how can I add those cars?, is it possible to use them in multiplayer game so my friends can see them?

And are they real (engine etc) or just the 3-D models? so you have to use them as a kind of "skin" replacing another car that originally comes with the game?
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Flame CZE :If you want all other people to see your skins, you need to upload them there. If you choose the manual method, obviously only you two will be able to see them.

To find more skins you can check the skins section of the forum: https://www.lfs.net/forum/67-Finished-skins

thanks, so he should upload the skin he wants to use on his LFS account, and the skin would be "forever" until he decides to remove it?

Also must the three of us have to be logged in here in order it works or it doesn't matter?
PlSTOL
S3 licensed
Quote from Shirtkicker :The skin needs to be uploaded to LFSWorld - https://www.lfs.net/account/skins - in order to be used online.

Many of the skins that are posted on the LFS forum may not have been uploaded yet, if at all, and many more still have probably been taken off LFSW by their owners and replaced with newer skins when they run out of space.

In these cases, you'll need to upload the skin yourself. Hope this helps Smile

thanks, sorry to ask a similar question .... so in order my brother and I could see the skin that my cousin is using I have to ask him to upload that skin on the link you sent me?, so as it says it is about 75 skins per LFS member? all of us should be logged in before playing or it doesn't matter?

If he doesn't upload the skin, the other option is that he should send us that particular skin to my brother and I and we have to drop it inside the SKIN folder in our games? (so it would be a "manual" option)

You sent me the upload link, can you please send me the link to see and get new skins? thanks!
How to see SKINS
PlSTOL
S3 licensed
Hi, I play multiplayer my my brother and cousin, he chooses a skin downloaded from the net, but when we start the race there is a notice on the top left saying the SKIN XXXXXXXX is not found or something like that so he can´t play or have to choose a generic skin that comes on the game.

The question is why does it happen? shouldn´t the skin he chooses can be downloaded on the game in order we all can see it and he could rade?

I´m host, why does it happen? should he have to get the skin from LFS.net in order it automatically the skin is downloaded and could be visible for anyone?
help, thanks
PlSTOL
S3 licensed
Quote from Racon :In your .cfg file, set /ip=auto instead of /ip=192.168.1.3 . The master server takes care of connecting your friend to your IP, and your router takes care of connecting him to your local network address.

Make sure you've changed 192.168.1.2 to 192.168.1.3 in the router, too, if you're on that address now.

We finally could get it worked!!!!

MULTIPLAYER
CREATE NEW SERVER
SERVER NAME
PASSWORD
blank for admin
auto
PORT 63392

In the other side
ENTER CONCRETE SERVER
INTERNET
NAME OF SERVER
PASSWORD
GO


The key is typing "auto" instead of the ip address. You were right!

THANK YOU! Omg omg omg
PlSTOL
S3 licensed
Quote from kristofferandersen :I'm positive that you can safely uninstall Hamachi, once you get the ports up and going. You won't need that. That could be causing the trouble, I'm not too familiar with it.

If said this to a few people before, if you're just looking for fun gameplay. I can open a server for you.


When you or anyone for that matter, is connecting to a public server: You can either find it in the public server list of LFS (view list of servers) or you can connect typing in the specific name of the server. Just forget everything about connecting through IP. If you really wanna connecting through LAN (as you're hosting), you can connect via Local connection, and use that 192.168.X.X address you had earlier.

If you're still having plenty of trouble after this, then I can open one for you Smile

thanks, is there any way we can communicate or chat? so I can create a server and see if you see me or vice-versa? the confusion is that I CAN see people on the LFS server list and can even join them but I can't see myself on that list when I create a Server, why? it is so frustrating.

I really appreciate your help by offering to open a server but it will be only a temporary help, the idea is that I can get this sorted out some how.

Can we chat using Facebook or whatever to do some test? I'm in Argentina.
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Skytrill :I've had the same "bind failed" problem for 10 years. I've had at least 3 different routers since, all with their LFS ports open but never found a way to host a game. Not too long ago I heard some ISP are not allowing ports to be open because they share your IP address with other clients as well (at least that's what I've been told) so they ask you to pay another extra for a static IP which this time, allows you to open ports.
You might wanna check on some places like here: http://www.portcheckers.com/ to make sure your ports are open. If you open them from the router and it keeps saying they aren't open, this might be your problem as well.

Strange enough, even with the bind failed issue, your server might be listed on the LFSworld page but not from the in-game server list (like me).
If you ever succeed into making your game and you just want to play with your friend, be sure to set the Visibility to Hidden instead of Internet. Your friend should be able to find you by your nickname as well (I believe although I'm not sure).

Hope this helps and have fun.

Thanks, I've some questions:

yes! the ports are open, I even downloaded a more complete app from here
https://www.youtube.com/watch?v=kvY2cJZHYhw

And when I select either TCP or UPD it says PORT OPEN, it only happens when I create a Multiplayer game, otherwise it says PORT NOT AVAILABLE, is it the way it should work?

And I discovered if I am using the TCP test on this app, when I create a Host in LFS using my ip address it says UDP Socket: BIND FAILED, and if I switch the test on the app as UDP then the LFS error is TCP Socket: BIND FAILED, so I learned that for some reason either TCP and UDP are being used for some reason? I´ve Hamachi instaled to comunicate each other, could this be the reason? I haven´t tried IP "auto" yet, but I don´t know what else to do, we purchased this game 2 weeks ago and we still couldn´t play!!! I´m quite dissapointed.

And I'm now more confused than ever, so in order to play multiplayer game I should enter my ip address (not the one taken from the CMD - ipconfig?) so the issue now is that that BIND FAILED message should not appear in order I could play multiplayer game with my friends? also changing to HIDDEN instead of INTERNET?
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Racon :In your .cfg file, set /ip=auto instead of /ip=192.168.1.3 . The master server takes care of connecting your friend to your IP, and your router takes care of connecting him to your local network address.

Make sure you've changed 192.168.1.2 to 192.168.1.3 in the router, too, if you're on that address now.

Hi, I'll try. So you are talking about changing to "auto" on the Dedicated server "setup"? so is this the only way it should work? by using Dedicated Server?
not by just using the Multiplayer option that is on the game?

I'll also try with "auto" in the game too and see what happens.


re.router IP, yes, thanks for that, it was changed to .3 already but didn't work, also my brother created HOST and I tired to join but it was not possible, so something wrong is happening for some reason. We both opened the port and deactivated Firewall.

Also I don't know why I don't see my server on the Server List.
PlSTOL
S3 licensed
Quote from Eclipsed :Local is not ment as local - same city. It's just local network of computers sharing same connection to internet,all connected to same modem/router/switch/whatever.
I already wrote very quick guide how to host a server for you and few friends,an addition to it - select "internet" instead of local:

That's the way how to do it,setting password will keep the others away,that way you can control who can join,since you want to race just with your pals.

Hi, we did all that and it is not working, it is really making me mad.


I created New Server
INTERNET
server name SALSON
password here password
admin pass blank
ip address 192.168.1.3 (displayed by ipconfig)
port 63392

then click on GO

then on my brother´s computer

He goes to Join
INTERNET
server name SALSON
pass here password

and nothing happen, CANT CONNECT.


So is it ok to put the IPv4 (192.168.1.3) on INTERNET? isn´t it for the LOCAL multiplayer game only?
Anyway if I try to put my internet ip it doesn´t allow me, it says TCP Socket: bind filed.


Then I tried with the Dedicated app, by default is 127.0.0.1, on setup I changed to 192.168.1.3
I run the Dedicate Server app
then on LFS game go to Join
INTERNET
SALSON
password
GO
then CONNECTION TIME EXPIRED.

The strange thing is that on the DS app it says "Guest wants to join".

The only way I can join myself is of course using the same computer and on LFS multiplayer
Join
LOCAL
192.168.1.3
63392
pass here
GO

and in this way I can see myself login on the Dedicated Server but my brother can´t, we tried with INTERNET but when he tries to connect I can see "guest wants to join".

And in anyway he can´t see the Server I created on the Server Lists.

What´s happening????

The idea is to play straight away using the "Create Server" section from the game, not the Dedicated Server app.

I can join on any server on the server list with strange users, there is no problem with that so there is not a internet or port issues.
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from kristofferandersen :What port did you open for? 63392? That would be default.
When your friends are connecting, they have to enter a specific host: Enter the name of your server and try to connect to that.

I think that could be one way to test it without your friends, just connect via that specific host thingy: and enter the hostname.

Doublecheck that the portforwarding has been done correctly, they should be open for both UDP and TCP for portnumber 63392 towards your ip.

Hi, this is how I opened the router:

LFS 63392 (port initial) 63392 (port final) TCP/UDP 63392 (port int initial) 63392 (port int final) IP 192.168.1.2


I'll try in INTERNET mode but I think we already tried it, (because we tried lot of movements, desperate for playing! Wink but I'll try again having more certain info now.
PlSTOL
S3 licensed
Quote from kristofferandersen :When you're about to connect to a local host, you can't use the IP you get from http://www.whatsmyip.org/. For that one you have to open CMD (Command Prompt) and check your 'ip config'. And if your brother is connecting to your server, he's got to use that same ip from CMD aswell.

Hi, we are on the same city with my brother/cousin but not on the same house, so don't really sure if I had to create as Local Host?

I tried today and Created an new server. LOCAL, ip address as you told me: 192.168.1.3, I've put a password too.

But it was not possible to get connected, the closer we got is that is says: CLIENTCONNECT: FAILED

I've made a test myself by opening two LFS windows and in one I created a server (LOCAL etc) and from the other I could enter without problem to the multiplayer game I created, I could see myself in the other LFS window, but when my cousin enters my ip 192.168.1.3 it says CONNECTION FAILED, we tried in the opposite way (he created a server) but we had the same issue.

We deactivated Firewall, and I opened LFS port in my router, but nothing happened.

A minute ago I found a Youtube video about creating an LFS Dedicated server in your own computer, so I downloaded it from the additional downloads and created it, it is a DOS windows like, the Dedicated server ip is 127.0.0.1
I opened LFS and could enter to the server I created, we haven't try it with my cousin yet due he had to go, but should he get connected now?

Is this how it should work now? (using a dedicated server)
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Draggo :Local network as the name suggests, it is only for connections on the same LAN (Local Area Network).

You can always try to connect to some empty public server

To play over the internet you must set Visibility: to Internet, then forward ports in your router
More info:
https://en.lfsmanual.net/wiki/Hosting
https://www.lfs.net/forum/74-LFS-Hosts-Forum

Hi, thanks for your reply, I'm not interested in playing in multiplayer on the internet servers because I'm amateur and I'll lose. I just want to play with my brother/cousin and have some fun. Can anyone explain me in 2 or 3 singes steps how to create a New Host on my computer (in order I can play too) so my brother and cousin can join it and play online? just straight away, is it possible?

ie. We used to play Unreal Tournament, and it was really easy, I only had to start New Multiplayer Game (menu), and the rest could join it by just going to Open Location (menu) and type my ip address (I know my ip by going to "what's my ip") and they could join the game and have some fun easily, but I see LFS is quite complicated. Also don't know whether have to create Local or Internet host? also when I put my ip address it says "ip not valid", it doesn't even take 1 second to check nothing, it is like for some reason it is not the way to do it. Can anyone help?
Last edited by PlSTOL, .
How to play MULTIPLAYER
PlSTOL
S3 licensed
Hi, we want to play multiplayer game but were here for almost 1 hour and it is not as easy as it looks.

What I do is CREATE NEW SERVER

then I go to S3 - LOCAL

I put a server name: XXXX
then password: xxxx
ip address auto
port 63392

then GO

my brother from another computer goes to connect to a server
RED LOCA
server IP: I give him my ip address xxx.xxx.x.xx
port 63392
password xxxx

but it is not possible to connect, it says not valid ip

we tried something similar using INTERNET (instead of LOCAL)

Please help!! thanks. Before buying this game some buddies on the forum said Multiplayer game is easy but we can´t do it.
PlSTOL
S3 licensed
Quote from Shirtkicker :It has to do with the side of the car that the driver sits on - for safety, they try to design the fastest sections of the track with the track barriers on the opposite side from where the driver sits.

To use oval-racing as the clearest example; in Nascar they go anticlockwise which puts the left-handed drivers' position on the inside of the track - in Auscar, the drivers are sitting on the right so they race clockwise.

On tracks where an infield circuit connects to a super-speedway, the direction of the super speedway section generally dictates the direction of racing.

yes, it makes sense, but due LFS has already an Oval track I was wondering why they haven´t added that INV option in Oval - Rockingham too so on the others Rockingham traces, after all it is just a game... pity.
PlSTOL
S3 licensed
Quote from UnknownMaster21 :Yes! This is the most likely reason of it

This means you can have any kind of track, it is just not formalized via LFS World

ok, so as it is a real track the owners have the rights to only allow LFS to use it in 1 way? so are the others tracks just created by LFS programmers (Blackwood, city etc) aren´t those real tracks?
PlSTOL
S3 licensed
Quote from neonmateo :X is open track. That mean you can go anywhere on whole map.
Y is same I guess

thanks to all of you.
PlSTOL
S3 licensed
Quote from Flame CZE :You can automate pressing 4 each time you go out of garage by editing road.lfs, paddle.lfs and sequential.lfs in data/script folder. Add /press 4 to the end of the files.

THANKS! it worked, now it is the half way. I have also added /press v (to set the second camera view) but it doesn´t work.

I see you can personalise the camera and this will be your initial view but even trying to make it as equal as the rear car option is (by pressing one time key "v") it is not possible to achieve it, you get a kind of eye fish which doesn´t look good, so I guess for now I´ll have to press "v" each time I start a new race to play with the rear car view, unless on the automated script it could be achieved it in some way or that the programmers have this in mind in future.
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Flame CZE :You can automate pressing 4 each time you go out of garage by editing road.lfs, paddle.lfs and sequential.lfs in data/script folder. Add /press 4 to the end of the files.

thanks, I'll try in a moment, does it also work if I add "/press v" on those files to change the camera or this will only help for the race line?
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Ibtasim6781 :You can use SHIFT+<key assigned to camera view> to go backwards.

If the race line was set to on by default, it'd be annoying having to switch it off. We run into the same problem in the end. Mostly if not all racing sims have the raceline switched off by default, and the user is the one that decides if he wants raceline or not. Better leave it disabled by default and let the racer decide if they want to enable it or not.

Personally I don't have an issue with the camera views, as you can change it in a blink of an eye, or at least when you get used to switch cameras fast.


Camera cycle: 3rdPerson>TOP view>Cinematic>FPV>Custom View.
SHIFT+C(or the key you have assigned to camera view) will go backwards, so for example if you are on the inside view ( FPV ), pressing SHIFT+C will switch to cinematic and so on.
It will go backwards on that cycle to resume it.

Ps: Press and Hold camera key for ultimate seizure Omg omg omg

thanks, but if you play with race line and use always a particular camera view it would be great if the game can keep that setting for the next race and so on, this is how it should work. ie. if you always play with race line then the race line should be kept, if you don't play with race line than it won't appear.

The suggestion is in order you don't have to press 4 and change camera view every time you start a new race if you got the point. I know you can do it quick but the idea is that it won't be necessary to do it, if you play with race line and a particular camera view you will hardly ever change it so here's the key to make life easier. This are simple ideas and details to enrich the gameplay of this fantastic race game.
Last edited by PlSTOL, .
Setting camera and trace guide
PlSTOL
S3 licensed
Hi, this is a suggestion to developers, if there could be a patch or to incorporate in next LFS version that you could keep the camera view you have used for the next race you will start, so in this way you don´t have to press they (key "v" by default) camera view on your keyboard any time you start a new race, it is quite frustrating.

Same for activating the track line helper (green trace) by pressing key "4" each time you start a new race.

So by programming that the game keeps the latest camera view set and trace guide ON would mean that on next race and so on you will have the same settings so it wouldn´t be necessary to set the camera and press "4" over and over on each race.

This would be great if you can make it.
Last edited by PlSTOL, .
PlSTOL
S3 licensed
Quote from Draggo :You will eventually get used to it. Set yourself a custom view (Options>View>Default driver view), just one button press away from follow view.

ok, thanks, that´s what I do, but just wanted to know if you can have it settled so there is no need to press the key every time you start a new race. I´ll put it on game suggestions, thanks for your answers.
PlSTOL
S3 licensed
Quote from RC-Maus :Not sure what u mean with C at my side C is clutch.

And raceline help 4 turns it on or off maybe only at track change it changes back.
Anyway searched for some default raceline on or off but I couldn't find it in options Uh-hu

By default by pressing C you change the pilot view to rear car view, I want to start the race in this way but have to press it every time I start a race so it is quite frustrating, wanted to know if there is a set to start the race showing rear car view (instead of stay inside the car) and same for the traceline, if you can set to stay always on.
PlSTOL
S3 licensed
Quote from Mikus1212 :demo dont have... o wait

Hi, I got the licensed, not the demo.
Rockingham track
PlSTOL
S3 licensed
Hi, I recently installed this game, All circuits have inverse mode but Rockingham which has only 1 side to go, is it ok or is it a bug? why does this circuit only have 1 side to go?
View options and track guide
PlSTOL
S3 licensed
Each time I start a race I have to press C to have a full car view and also number 4 to see the helper path (green trace), is there any way I could set this automatically in order I don´t have to press C and 4 every time I start a new race? it is quite frustrating, thanks.
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