There aren't many obligations after publishing to Steam. You release your game and just release updates through the platform, 30% of the money from Steam sales goes to Valve.
ScaViEr doesn't have to implement Steamworks for multiplayer if they don't want to.
Also the devs don't have to change anything in their current systems to support Steam other than integrating licenses with Steam accounts. You could continue using LFS.net for downloading and etc. while people who want to purchase the game on Steam can do so.
iRacing doesn't need Steam because people flock to it because of an active community. 300 racers online is nothing compared to what LFS had in the past, adding the game to Steam would give the devs more money to work on the game as well as allow more people to find the game and buy it.
People aren't buying AC because it's in Steam's early access section, many people have lost faith in the games that are categorized that way.
Crashers have to be dealt with anyways, admins can always ban them. I've had to administrate a DarkRP server on the game Garry's Mod, half of the players that connected had to be banned, it wasn't that big of a deal because after they were banned, there were no more bad players.
AC is also significantly harder to run and harder to navigate compared to LFS, online racing in that game is very confusing compared to LFS. Those 200 online players in LFS would actually help new racers, the 200 online racers in AC don't do much to help new racers.
And lastly,
I have to agree with this, what harm can it do. LFS players always have wanted to preserve the way the game has been, but why are we going to hold the game back?
Administrators have to deal with rammers anyways, whats the harm of adding new players to race with? LFS used to have many, many, many more active racers than it does today. If it were put on Steam it isn't like hundreds upon thousands of players are going to join at once, people would pick it up slowly, and most likely the # of active racers would only jump to the same amount it used to be.
Last edited by master_lfs.5101, .
Reason : More rebuttal
With the release of S3 coming hopefully within the next couple of years, is it time to revisit releasing the game on Steam?
It would boost the player base and provide a giant amount of new revenue for the devs to keep working on the game. It could really give LFS the kick it needs to get back to 1,000+ people online again.
Please consider this topic again. It can help improve the game.
Developing for PC is much much easier than developing for mobile. Mobile requires much more in terms of marketing and getting your game out there. There's also 3 major platforms to develop for. Windows Phone, iOS, and Android. Each android and windows phone has different hardware so you're severely limited on what you can do. At the same time you have to port your game to a different library or use a game engine that works on multiple platforms. Developing for PC requires so many less resources, games spread by word of mouth, websites that you can submit to, you have full control over your content and revenue. You have a wide variety of choices or paths to take with engines, graphics, gameplay, etc. You can't make a text adventure and expect to be played on Mobile. You can however make an Angry Birds and expect it to be played on PC. Your app on mobile gets buried under thousands upon thousands of apps released that day. While on PC you can tell your friends, submit your game to a review site and have people come try it or buy it no matter what. You don't need experience or a large team to develop for PC. Hell most of indie-dev happens on PC.
PC is a leading platform ahead of everyone else in terms of tech, visibility, and growth. Expect it to grow larger in the coming years with the advent of things such as Steam, Indie gaming, Humble bundles, and Gaikai. Companies have been opening up their AAA engines to the masses for years now (Source, Unreal, CryEngine, ID Tech 4) anyone with experience in any sort of programming language has the ability to make a game on PC and be successful. You don't even need to know how to program with event driven, drag and drop solutions such as Scirra Construct, GameMaker, Multimedia Fusion.
As an aspiring indie developer OUYA is going no-where but backwards. Don't expect it to work out or be worth your money. Stop investing time in it now, its bad and will not meet up with expectations.
EDIT: Mogey returns to the forums! (Noone knows or cares about me though)
Getting rid of cruise servers would, as PoVo said, get rid of about 40% of players on LFS. It wouldn't help lfs in either way. If cruise servers were gone, those players would stop playing, its not like they would magically start filling up the slots in racing servers. They don't want to race, thats why they cruise.
Cool, however you made the first mistake in almost every rule of the book(except for a kids typing/advertising rule book), you used comic sans.
Also love the website.
I want to map the side two buttons on my deathadder to shift up and shift down, when I try changing it in the controls menu itwont let me. Im using mouse steering.
Err, I'm not sure if multiple accounts is against the TOS, please link me to where you found this? Also @OP You can email victor if you ever need more unlocks, which I don't see why you would.
If setup files had such a big security flaw like that, Scavier would have probably already noticed and fixed it/told us. In short it is impossible to execute a virus embedded in a setup.