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anibarro
S3 licensed
Quote from Worm :ANd we are just talking. Everybody knows that you are good driver and pecholobo too, that s why we dont understand why you use this script.

I've never used that "script", I'm not a good driver, just and average one, but I use to race against arrechee and zanini, who does, and can't see the point to call them cheaters. Is not something like "wallhack" on counterstrike, is something that is on the game and would like someone to explain me why exits such an option (button clutch) in LFS. What is button clutch supposed to be for then?
anibarro
S3 licensed
Quote from Worm :IMO, this script is a real shit(and cheat)... and there is no reason to use it.
When pecholobo beat my wr on fe2/FXO ( i did 1.16.97) with this script i was so desapointed because my lap was good ( ok except maybe the last sector ). Now, the best way is to beat these people who use this script. Just maybe to open the mind of these guys...

Just take a look:
http://www.lfsworld.net/rafa/? ... f2=csimpok_FE2_FXO_117150
You lose almost all of the time on the chicane of last sector, where there is no gear change.
I don't care about this kind of cheat/exploits or what ever it is, but some of you should show a little more respect to drivers who are, at least, as fast as you are.
There are filters when showing hotlaps, may be a filter for manual clutch will calm down some of your egos


Just one though: What happens with real life drivers who change gear without clutch, just doing it at propper revolutions? are they cheating?
Last edited by anibarro, .
anibarro
S3 licensed
Quote from maczo :I would say quite the contrary. While WR's are really a benchmark, and an official one at that, PB's mean nothing or very little at best but can be important in different ways for different people (I mostly mean sentimental value).

I said that HVLC could be more controversial becouse people used to put their best effort on HVLC, and, as you said, PBs means almost nothing.

Quote from maczo :
Deleting now would also be unfair for those who want to have a PB for every combo, like the 950 (soon 1040) combo club members.

The same goes to those who made all HVLC combos...
Last edited by anibarro, .
anibarro
S3 licensed
Quote from mutt107 :please only clear my blackwood pb's please not my other's

There are physics changes too, no matter what lap time you did, now you can't compare with any other, and no one can ever know which LFS version you were playing on that lap.
All PBs online previous to patch Y are fakes, and the only way to know that all current PBs are actual, is deleting them all...

Quote from okijuhans :I reached some of my PB easily. Yesterday I made UF1@BL1R PB and why do I need to delete it ? (done with X38).

Just becouse there is no way to know that you really did it with X38. Deleting all PBs solves this problem and, in my opinion, deleting PBs online should be a lot less controversial than deleting HVLC times...
Last edited by anibarro, .
anibarro
S3 licensed
There is no need to ask. PBs online means nothing if there are physics changes, so I can't see a reason to keep them further
anibarro
S3 licensed
Quote from traxxion :
Quote :
FA: "You can't do things like that."

FM : "What are you talking about?"

FA: "Don't play smart with me, you know very well. You hit me on purpose, you turned the wheel to push me off."

FM : "What? Go f--k yourself!"

FA : "You f--k off! Next time I'll push you into the wall."

Source: f1-live.com

It has absolutely nothing to do with what they really said...someone were too much bored
anibarro
S3 licensed
Quote from Scawen :In short, don't worry, in the next bunch of physics changes I will be looking at improvements to the collision system.

That's all I needed to read, I didn't know if get this bug fixed, was on your list of physics updates,


Edit: Dexterbdn, you read my mind xDDDD
anibarro
S3 licensed
Quote from tristancliffe :I can wait until I see this bug again. It's been ages since I saw it, but then I rarely drive on public servers.

In a league you shouldn't be seeing it. If you are, then reassess the talent in the league.

As someone said before, there are plenty of touring cars competitions where slightly contacts between racers, happens where ever two cars are fighting. I think that you can't said "then reassess the talent in the league" when they are professional and talented drivers. You can't ignore the buggy collision model just arguing "don't scratch your cars".
Last race, there where collisions like this one:
http://jair.lab.fi.uva.es/~dancamp/accidente.zip
which don't have any sense. From a soft lateral contact, one of the cars is shot outwards. Most of this strange behaviors, comes from lateral collisions, and relative high ping magnifys the problem.
There are tricks to avoid this programming, even with lag (many other games do), and I'm sure Scawen knows how to fix it, probably finishing the collision model he started.
anibarro
S3 licensed
I didn't thought that cars in LFS could sound like that with so short samples, impressive :O
Script language to config qualifying format
anibarro
S3 licensed
Many times I've though that a scripting system to config qualify related things, would be very useful.
For example, an admin who wants to set 3 qualify rounds with descalifications (like F1), or wants to select a specific race start order specified on a txt file (list of user names), becouse the qualifying run was done the day before.

This scripting system could be used to allow racers to config their pit stops, setting things like pre-set how many pit stops we will do, and specific variables for each one. This variables could include:
-Maximum time to expend on repair
-Minimum damage to start repairing
-Order on which the parts will be repaired
-Change a specific tyre
-etc.

anibarro
S3 licensed
LFS is probably very close to what you had in mind when started this project a few years ago, and is easy to get tired or lazy at this point, and search for new things to do...but please, keep on working on LFS, no mather how slow the developing goes. This game is the one who keeps me playing
anibarro
S3 licensed
Quote from Becky Rose :@col - what's an integrator in this context please? (not mocking, i'm a techy but not a scientist ).

numerical approximations to calculate integrations ;P
anibarro
S3 licensed
pricorde, I love your game! I'm a "Screamer 4x4" fan, and your game transmits the same fun, freedom and realism It would be great to see this game finished, I will buy it for sure
anibarro
S3 licensed
Quote from joshdifabio : How is it that the Spanish league gets over 100 participants each time it seems, and the uk league can only get <20 :/. Not that i have joined it, but i probably would if it was as successful as the spanish equivalent.

joshdifabio our league didn't started with 100 racers, if people would have thinked like you, we have never reached that number Look this link:
http://www.lfs-spain.net/modul ... to=Liga%2012-2003/04-2004
Only 11 were racing there, and were racing on servers created by themselves of 6 players maximum. As time went by, leagues has become bigger and bigger, and now we have many servers allowing 20 players each.
A very well done webpage and nice people around, has helpped a lot ^^
anibarro
S3 licensed
A fast post to say that finally I've been able to process the replay I posted, just changing <DisplayIngameMessages>true</DisplayIngameMessages> to false
anibarro
S3 licensed
Thanks for you answer You are probably right, as my PC are quite slow :S
anibarro
S3 licensed
Hi, your app is really great, but I can't get it to work with almost all replays from our legue. I don't know why, but just after the "Race started" message, it just say "Race Ended". Some replays with less racers works perfect, so I think that there is some kind of bug. It happens with both 1.33 and 1.34 versions.
Below is a link to one of the replays that doesn't work:
http://www.savefile.com/files/8231200
FGED GREDG RDFGDR GSFDG