Hi all!
I've been fiddling with the Lapper code to find out why it doesn't show the nicknames of the AIs (bots) instead of the player to which they belong, or why it doesn't have any variable to sort out bots and real players. It renders the whole pit information and split information useless, because you get a bunch of messages of your AIs and of you, all with the same username-nickname.
The problem is that the code does not represent the 1..n relationship between users and players, so when I ask for information of a player, I get information of the associated user.
The correct solution (renaming infoPlayer to infoUser, creating the real infoPlayer, and storing all the information and links) is something that requires time, and I have cooked a quick'n'dirty patch to store the player information at NPL (new player) events, and then, when retrieving the (user) information by PLID, stuff that NPL data in a variable of the infoPlayer object.
With this patch, you get the correct value with $Nickname and also you get the plate with $Plate.
I am planning to implement this correctly, I'd like to know if you are already working on this issue, Gai-Luron...
Saludos from Spain! Ignacio Calvo