The online racing simulator
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Psycho1024
S2 licensed
Minecraft requires a really good system right now, it must be the least optimized game of all time. I also think it's really not a game for everybody. You must be a really creative person to like such a sandbox game, where you start with nothing, and don't know nothing until you a) try things or b) read the wiki. In that way, it's quite like lfs : the learning curve is steep at first. IMO a driving simulator could be quite popular, maybe more than minecraft (after all, who deosn't drive?) if it could be used without an expensive, always broken, space-consuming driving wheel.

Oh, and about the servers, minecraft now runs ons Amazon S3 servers, and I've heard they're pretty cheap.

Nyway, I don't want to bash LFS, it's a great game. Only wanted to straighten up some things about minecraft.
Psycho1024
S2 licensed
The intelligence of notch have been to realise quickly that the game was selling well, well enough to start a small business and take the risks to hire a few people. So far the quality have stayed up and development is quite fast. It's a lot more interesting to buy a game that have updates every other week than a game that won't be updated soon. To keep me interested in a game for more than a few weeks, new content must come. That's why I didn't play lfs for the last year or so. The game is really good alright, but without new content, I have to feeling that I have already done everything there is to do.

My 2 cents. Oh, and do try minecraft, you won't be disapointed.
Psycho1024
S2 licensed
It didn't happen because older engines had more clearance between valves and piston, so valve float could happen, thus limiting maximum engine speed without breaking anything
Psycho1024
S2 licensed
I have personnaly never seen a car without a rev limiter. It's been standard on all cars for quite some time now, and I wouldn't call that a driving assistance like TC or ABS, it's merely something that keeps you from blowing your engine should you do something stupid. Also, I have a 1999 Honda Civic, and the 1.6liter engine will happily pull right to the rev limiter without a sweat, so the best way to make it pull as hard as it can is actually to shift right when the limiter kicks in, althought I understand not all engine will happily produce power past their peak HP. And, by the way, should a car not have a rev limiter, it wouldn't be long before someone rev it past it's design limits and let the valves hit the pistons, rendering the engine useless and a quite salty repair bill to pay.
Psycho1024
S2 licensed
I just did some test to see if time2rev indeed changed the mass of the flywheel. I just created a real big engine (2 million bhb 12 liter v12 ) wich can rev to about 100 000rpm and tried it with 0,1 time2rev and 100 time2rev. What I saw is that time2rev didn't change how much the car tried to "lurch" on 1 side when revving the engine. I tried it with more than 1 car too, changing cartype and turbo/no turbo, and there was no difference when changing the time2rev setting. You can try it if you want, but I am pretty sure the setting only changes the turbo spool time, and I guess there must be another variable somewhere wich changes the flywheel mass, since the setting worked real well in S1.
Psycho1024
S2 licensed
BTW, I just found out that the "time2rev" setting does indeed work, but it does not affect the revviness of the engine, but rather the spool time of the turbo. You can try setting something like 0,01 time2rev in the FXR, you will have almost instant boost, and great fun :-)
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