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CyphAU
S2 licensed
All depends on what tyres and pressure, what toe and camber settings, etc you use, as to how hard you'll kill the tyres.

I use Road Supers rear on 28psi, 0 camber, with 1 toe in. It makes the rear of the car pretty controllable as the toe in wants to promote understeer, and also seems to help with mid corner acceleration. It takes a lap to get some heat into them as the tyre wear is pretty constant across the entire wheel and it doesn't develop any hot spots on the inner edge.

I can get ten laps out of them, drifting each corner on FE Gold reverse. And after a couple of laps, linking the D corner is easy. I'm referring to the corners after you go under the bridge, tends to be a big 4th gear slide through the entire thing

I don't go doing crazy slides down the straights though, so I guess that if you have a penchant for sliding the entire course and doing all the straights trying to link all the corners with some big fishtails back and forth... I imagine you'd kill them a lot quicker.
CyphAU
S2 licensed
Nope, just decided to make a valid and to the point post. Heck, the past 3 times I've looked in on this forum (about 6 months apart each), there always seems to be the same thread. Hehe.
CyphAU
S2 licensed
Quote from kirmy :there are plenty of different race servers offering many different combos, im sure boredom would not be any part of it, i just cannot see the point of drifting on lfs

I always used to think it was wrong in that the wheel would try and wind on lock when you'd start spinning when I first started playing LFS and trying to race, and usually unsuccessfully racing the RWD cars in S1. A little trip to a skidpan in real life proved that it was correct though... And after a skidpan day where I was sliding a car around and figuring out throttle and steering inputs... I figured it all out for LFS and realised that the game was correct.

It's already been said, but LFS has about the best physics of any of the simulators out there that offer anywhere near decent force feedback support.. You can't even consider need for speed for drifting, as its force feedback support has always been weak as anything.

The fact you can set your car up nicely, about the only thing you can't do in S2 that you could in S1 was have like 45 degrees of lock, hehe.

I have the XRT set up pretty much exactly like my real life car, with 12kg springs front, 8kg rear, 2 way diff etc, and the same setup for toe/camber etc, and it's very scarily close to drifting my car in real life, only thing really different is the wheel in real life turns a lot more for full lock, and my silvia has more steering lock in real life than I can achieve in the game.

Just for a completely random fact, two drifters in the Drift Australia series (http://www.driftaustralia.com.au), in fact, the two people LEADING the series, Luke Fink and Leighton Fine, are known to drift around in LFS from time to time...

I don't know whether people drifting in LFS has had a result in that people who want to do serious racing have left the game entirely,as I've found in most of my time when racing/drifting around that drifters tend to keep to their own servers (well, the Aussies do anyway) so as to not accidentally prang people as a result of lag etc, but I suppose it's possible.

I always got more annoyed at some random idiot deciding 'hey, driving backwards on this course while racing will be more fun and prang into people head on', whether I was racing or drifting.

I have to wonder if the more serious racers have moved on to a game like GTR2 or even rFactor, due to there being lots of mods out for them and being able to drive many many real life cars, most of them with nice models and good physics if it's been put together by a good team.

That is not to say that the LFS models or physics are no good, I mean no disrespect at all. If I thought the physics were bad, I wouldn't drift in LFS!

There's one kind of track that I think has been lacking from LFS, and that is a seriously good hillclimb. There's the right kinds of cars in the game for it, with the LX cars, the MRT5, etc, that I think it'd be quite a good track.

That, and I'm sure it'd make a fun drift track as well, both up and downhill... It just needs to be about 2 or so km long, and it'd be fun. Heck, maybe even a hillclimb complex with different tracks! (Now I'm hoping, lol)

I'll end on one thing - tards in any form of driving, be it drifting, cruising, racing, etc, ruin the game for everyone, and I agree there's a lot more idiots in drifting because it's seen as cool. I think drifting is cool, it's good fun and it's basically entertainment on wheels, much like monster trucks. Hopefully I don't fall into that idiots category though!
CyphAU
S2 licensed
I figured I might put a reply in Ikaponthus, with a bit of a perspective. Basic background for me though - If I want to do grip racing, I'm generally in rFactor or GTR2... If I want to have some fun, I tend to drift in LFS, while my real life car is just getting prepped to get back out drifting by July

Quote from Ikaponthus :I've asked countless times what's the point of drifting, and so far the best I've got is "fun", and "to see how sideways you can go".

Because it basically is those two. It's a hell of a lot of fun (in real life), and yeah, having the car ridiculously sideways around the corner is part of the fun.

Quote :To me, drifting is taking a car and making it do something it's not supposed to do for fun.

Considering cars were built as a means of transportation to begin with, and someone has then gone 'hey, racing these would be fun...', one would say cars aren't supposed to be raced. But then someone will take the argument that race cars are engineered to race, and that's also a valid point for drifting.

Many parts used in drift cars have come from a racing background (adjustable coilover suspension, mechanical differentials, adjustable toe/camber/traction arms, adjustable control arms), and thus one can take the view that if to argue that race cars are engineered to be raced around a track, drift cars have by the same process been engineered to slide.

Ironically a drift car will have pretty much 90% of the same components as a race car... The one thing that'll differ practically all the time is the spring in the coilovers, as it'll be a much much stiffer spring... My car is running 12kg front, 8kg rear springs... It's surprisingly decent on the street as well.

Quote :A car is not supposed to be driven sideways like that. It's slow, dangerous and damages the car.

Any motorsport is dangerous. Drifting is no more dangerous than any other motorsport. Drifting on a track I'd rate as safer than WRC, because heck, at least I've got a run off to a sand trap on the track, whereas those WRC drivers tend to have trees, giant rocks etc 1m from the course.

Then again, we here in Australia just had our Clipsal 500, and one of the guys in one of the side-races to that died this week because he had an accident. He crashed into a wall at speeds believed to be above 200km/hr, and died as a result of injury.

If drifting is slower (and it is), and having an engineered drift car with a roll cage, harness etc, I'll take drifting thanks. That said I've had my car sideways around turn 2 at QR with an entry speed of 140+ km/hr, but that's a wide track with a lot of run off, so I'd say it was safe.

How many people have died at Le Mans? Nurburgring?

Also, damages the car? Driving a car damages it, purely from wear and tear. So does normal motorsport like motorkhana, circuit racing, WRC, etc. How many people have done track days and wrecked brake rotors? Broken gearboxes? Had suspension components fail? Motors fail? Probably a higher number than drifting

Quote :Yes, it might be fun, I accept that. I even accept it takes some skill. But it's also a bit silly. It seems to me that Drifting is to motor-sports what WWE Wrestling is to full contact sports. Skilfull? sure. Fun? Probably. To be taken seriously? ...hmmmm.

My 2c.

Yeah, it probably is the equivalent of WWE.. For pure excitement value, I find one good thing in regards to drifting, especially when it's at competitions, and this is one thing you DONT get in circuit racing.

The action happens in front of you all the time, when you're spectating. And the reason for this is the competitions are held on a series of corners, and generally, it's a 4-5 corner section on a track where everything is in plain view.

If someone is going to pass when drifting - and it is possible just on a basis of having more grip and speed - it's going to happen in front of you.

In normal circuit racing, you can be there, and not see the excitement happening on the other side of the track. And for me, that's where drift wins out over grip racing. The excitement is in front of me, all the time.

Also, you can generally walk through pit lane and get up close to the cars, and have a closer look at the machines themselves..

There was a comment earlier on in this thread saying that all drift cars run ridiculous amounts of camber.

I'd hardly say that -3 degrees camber on the front, with -0.5 on the rear is a ridiculous amount of camber to be running. I see more camber on the front end of a V8 Supercar

Sure, there are some people that DO run ridiculous amounts of camber, but if you want to be fast when drifting, the more rear grip you have, the better. And you get more rear grip by running less camber. Also, having high tire pressures will mean you spin the tires easier, but they won't grip up as well. So you end up having lower tire pressure, and less camber, to get more grip, and thus, more speed.

As an incidental thing, one of the top level drifters here in Australia is entering corners at Oran Park in 5th gear... So I'd say he'd be doing 180km/hr odd sideways... Which is absolutely berzerk... And I so want a passenger run...

So maybe drifting isn't that slow a sport after all.
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