I didn't want to start this topic, but since you did. No. In 10 years an amateur can learn physics from 0, write his own game engine and build a sim that will surpass LFS in every single dimension. And I'm saying that having expirience in game development, particularly in car physics.
In 2018 it's more than simple thing to do. Take any free game engine on your choice (UE4, Unity, CE). Integrate your physics within 6-12 months. Invest some money in game models and assets. And here you go - new game with AAA graphics steam ready.
Why LFS devs can't do that. Probably cause it's dead. Mentally.