The online racing simulator
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BerdyGaming
S3 licensed
Quote from Bose321 :Sure, but it's the best thing they can do in a patch like this where there's a community request dealt with. Also, those people started complaining about their WR's the second the patch was live, so I can't imagine they didn't have time to check the test patch all those weeks.

While Scawen and the devs don't have the time to test every small little thing and think if it will have an impact on a certain thing is unrealistic, its unrealistic to imagine that the users will be able to decide with certainty what is best for the game.

I'd say it's not Scawen's fault, it's not the community's fault for not testing it but it's the wrong approach to blame the community for the issue, Scawen.
BerdyGaming
S3 licensed
Quote from Bose321 :How else do you expect things like these to emerge? The 3 developers can never test all tracks and cars combinations, or do WR comparisons to find out R4 tires are quicker on ovals. And the same goes to test something like this on a very small closed beta group.

But the most important point of this test patch was that the community asked for changes in steering angles and tires on various cars. The community was then able to tell whether they liked it or now. This included the R4 option, like all other changes.

If everyone with an opinion about this tried the test patch, there was a time for discussion back and forth. And no, it's not an issue. It's a change that opens new chances for new WR's. Just because two people make a fuss about it, doesn't make it an actual issue.

I think the point is that you can't satisfy everyone. Go enjoy the weather outside and after that go break some WR's.

While the devs can't test absolutely everything, it's also important to realize that test patches aren't used by most people. Most users just stick to the newest stable patch and use it until a new major update comes out.
BerdyGaming
S3 licensed
Quote from gu3st :Oval Racing isn't much fun with only 2 ovals, both of which are very atypical compared to most ovals. One of which has been so unsuccessful IRL that it's not even a race track anymore.

Well yeah there is a point there, but doing Kyoto with every car and then Kyoto Rev should be good enough. It's just funny that there's rarely ever an oval event in LFS yet the community is so worried about it.
BerdyGaming
S3 licensed
There's a truck load of complaining about the new update messing with oval lap times for a community that can't even get an oval racing league going regularly.
BerdyGaming
S3 licensed
I certainly didn't expect this today.
BerdyGaming
S3 licensed
LFSW name:berdygaming
In-game name:AA™|Berdy
Full team name:AirAttack Racing
Nation:Bulgaria
BerdyGaming
S3 licensed
no/48/berdygaming
BerdyGaming
S3 licensed
Session AND SERVER of Incident (Official Sessions for Round 5:Feature Race; Servers: Main
Lap AND MPR timecode of incident (or session time or UTC Time of Day: Lap 1;04:05.5
Car(s) involved: Car 48 (myself) and Car 80
Location of Incident: Exit of Turn 7
Brief Description of Incident: On the exit of the turn, I was battling with a car on my right and while being behind, car 80 performed an amazing pit move on me, sending me into the wall.
BerdyGaming
S3 licensed
yes/48/berdygaming
BerdyGaming
S3 licensed
#48
BerdyGaming
S3 licensed
Quote from kopsu93 :Nice progress, do we have any idea when graphic update might come available?

No one really knows.
BerdyGaming
S3 licensed
Quote from MandulAA :I think that shouldn't be a problem, cause for example if you enter the Shift+U mode, the occlusion would no longer be based on driver's view, but rather based on the view of free cam (or occlusion disabled completely, but that would be a performance hit for sure).

Shouldn't be a big hit on most systems, especially considering LFS isn't a game known for it's system requirements.
BerdyGaming
S3 licensed
One thing that might be an issue is viewing the track from the free cam if things are rendered based on the car location. Is there something I'm missing in the explanation?
BerdyGaming
S3 licensed
South City is looking hot 😳
BerdyGaming
S3 licensed
Team name: AirAttack Racing
Team number: 89
Team car: XRG

AA™| Firestarter (mcmustang)
AA™| fnatic (whiteaudi)
Last edited by BerdyGaming, .
BerdyGaming
S3 licensed
Drifting at old Blackwood in 2014-2015 at a Tofu server
BerdyGaming
S3 licensed
If you cannot upload it on Google Store, you might want to consider F-Droid a decent alternative if you don't mind open sourcing your project.
BerdyGaming
S3 licensed
After all, we are Air Attack. We need to be in the air, I guess Big grin
BerdyGaming
S3 licensed
You can always try VR in a place where you can demo VR headsets, but they probably don't have Live for Speed.
BerdyGaming
S3 licensed
Quote from racer1012 :Post your worst cases and stories of dirty drivers you met on online.
I'll start
https://youtu.be/HDLENAmnXnk
https://youtu.be/Sxr2OJ3WsfE

Why would you fully stop on track and then complain about dirty driving? It's extremely easy to shift+p and then complain
BerdyGaming
S3 licensed
Excited to see how this will go, hope it works out well.
BerdyGaming
S3 licensed
I'm running on Arch (btw) and will be more than happy to help with the Linux development. Currently LFS on Linux is fairly good, maybe 5 fps slower than the Windows version, but I assume thats because of my shitty machine and partially because of wine. Wine should be compatible with dx11 and will probably run it fairly adequately compared to the windows version. The only bug that I noticed when running lfs on Arch was the fact maps don't load if the screen isn't focused, but i think that exists in the Windows too.
BerdyGaming
S3 licensed
Considering the move to dx11, would introducing a Vulkan port for Linux racers be a viable option (because I know about the dx11-vulkan compatibility) or would it be too much effort for a too small of a community?
BerdyGaming
S3 licensed
omg thank you buddy, have a good one
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