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mihu86
S3 licensed
Quote from boothy :I did find it funny people saying how bad the netcode was in the MoE thread on the iRacing forum, especially when I noticed this

I've almost renewed my iR subscription just to tell them what do I think about the netcode (and obviously the tire model) of iR :doh:
mihu86
S3 licensed
Quote from scipy :Yes. Basically how the option to change tires below 1 % wear says "always", we'd like an option to never change them. In fact, even if one of the tires is blown, don't change the other 3.

There's another strange thing with tires. Maybe this was answered (years) earlier , sorry in that case.
Situation: car damaged (suspension, bodywork, ...). Repair set to [no].
If you just change tires, everything works all rigth, tires get changed and the car isn't repaired.
But if you (for any reason ) change the tire compound, the car will be repaired, no matter that repair is set to [no].
mihu86
S3 licensed
Quote from enjoyer83 :Slovenian LFS community died in recent weeks. It was dying for a long time. Leagues did not help. People go away.

That's what also starting to happen with the Hungarian community

Quote from NSX_FReeDoM :It's not the physics that's letting LFS down, but rather the amount of feedback LFS produces through the wheel. In iRacing I can feel every bump on the road and feel exactly which bump is kicking the back out.

I also think that iRacing is quite good. But I think feedback on the wheel from the view of the physics is still better in LFS (bumps are part of the track, not the physics, LFS physics could make you feel them too). And the tire physics is still better too (although they're working on a completely new tire physics, which seems to be similar to LFS S3 tire physics). What's more, imo physics and feedback of LFS (and particularly the movement of the cars when you watch them from outside) is still better in almost every respect. But this isn't enough anymore, and iRacing is definitely improving...
Last edited by mihu86, .
mihu86
S3 licensed
Quote from Töki (HUN) :Everything is better then rFactor. rF2 'might' be good, but I don't think it will be. And yes, I gave rF a go several times but I ragequit all the time. That's it really.

I totally agree
mihu86
S3 licensed
12 cars on MoE server... ON A RACE DAY! In a series considered the "playground" of the best sim racers! But that's only history now....
I can see all of the people on moe IRC, I don't have to srcoll!!!

Even I could be the 4th fastest on the 24h - though i DO know that I'm not that fast. Just the very bests decided to leave LFS....

I'm a programmer, and I find InSim a very interesting and clever thing. Really well designed interface. However I just became familiar with it. But it's completely meaningless now to start to develop insim programs....

What will come next?????

WAKE UP Devs!!!! ... or something.... ehhhh.... it's too late..... LFS will definitely lose (or have already lost) it's position as the best online racing sim. It will remain a very very very good game, but not more.

Apart from the above I will buy all updates of LFS in the future - if there will be any - because I like it very much. The only thing I don't like is the situation that the best racers (who give motivation, etc.) aren't here anymore.
mihu86
S3 licensed
I think the most important things LFS needs now are tracks. If possible, some real wolrd tracks too (Rockingham should be ready for now). Because the lack of new tracks (and maybe some cars) is the main reason for many "old" LFS racers to leave LFS. Including many of the best racers too! And almost all of them are migrating to iRacing... Even if iRacing's physics (including tyre physics) can't reach the quality of LFS's (yet), and the behavior of the car doesn't feel so real. (Don't mention rFactor, it's so much worse in feeling, and it can never be as well organized as LFS or iRacing, because of modding - here again, the only things I would allow to mod are tracks, but you don't have to agree with me in this )

With some new tracks, LFS devs can only win. They won't get as much "attack" they get now, they'd have more time to develop new physics and other tech stuff in the background and they'd have more money (and money==time too ), cause there are still enough players who would pay for new content (I think the number is continously decreasing, maybe I'm not right).
And this would also be good for different LFS leagues, because less top racers would leave, and more top racers mean more motivation for all of the others.

Quote from Makinen :Even if the patch came out today, LFS would still feel aged as hell and obsolete, even if the nice physics (i don't want to say the best because we don't know if it would be better than nkPro, iRacing or rFactor2) kept some of the interest alive.

I absolutely don't agree with this. LFS's graphics is still enough for serious racing (if you want eye candy, go for some arcade stuff). Physics is still the best (maybe iRacing can be the biggest opponent here after some development - and they're developing it). And from the view of a programmer, LFS has a big advantage over all other sims, and that's InSim.
mihu86
S3 licensed
Quote from obsolum :IMO realistic setup options on all the road cars is an absolute necessity in LFS, and it's where it's lagging behind the most compared to other sims. The hugely unrealistic setup options we have now make it so that people can come up with the most ridiculous setups and be fast with them.

Realistic setup options would be a huge leap forward for LFS. And not as a host option, 'cause that will just shift the problem elsewhere. Sure there's gonna be loads and loads of people whining over this. Well bugger them. When has it ever been different whenever a big change was made?

I think it would be much better to upgrade the physics engine to such a high level, where you have to use realistic setup settings to be fast (even if you have "unlimited" setup options), and not to force racers to use realistic setups if they aren't good.

!!!This is especially true in the case of FWD cars!!! Now you have to set their front suspension very stiff, use locked diff (actually welded diff in real life, or "poor man's LSD" ), and make the car turn with full throttle. This is very unrealistic (even if it's fun ). So I think it's not a solution to limit the setup values, the physics have to be updated to handle this. (Limited setups are good, but for other purposes, e.g. to race with more equal conditions, and to give chance for those who don't like messing with setups, just want to race.)

I hope this is what Scawen is working on (at least partially).
Last edited by mihu86, .
mihu86
S3 licensed
Hi!

I've found a little error in ReorderResponse.java:

public void construct(ByteBuffer buffer) throws BufferUnderflowException {
super.construct(buffer);
numberPlayers = buffer.get();
for (int i = 1; i < MAX_PLAYERS; i++) {
playerPositions.add(new Byte(buffer.get()));
}
}

There sould be "int i = 0" in the for loop. If i == 1, then the list will only contain 31 elements (or there should be "<=" instead of "<").

I've written a Class for sending a reorder packet to LFS.
You can find it here: http://mihu86.uw.hu/lfs/SendReorderRequest.java

Mihu
FGED GREDG RDFGDR GSFDG