Hi. Im looking for a coder to make a new insim, 90% is to show statistics on the hud (DRIVER, POINTS - that i will put with some command like !currentpoint=10, POSITION IN LIST - automatic positioning by the points - SPEED AVG.)
I will pay for it for sure, so dont care about it.
I have a idea, create a insim to manage drift comps, nothing special, no drift pointer, nothing nothing, the only that i need its the following editable huds:
* --> For a editable parameters, like, when the run starts, i can put the name of the driver, writting for example, !current MAHZ, and when he finish the run, i can put the points, writting for example, !points MAHZ 6.5 (So, the points, can be located on a "database"). (Ah, when i type !clear, the hud superior should be clear for the next run:P)
Example:
When a player type !results, a centered hud shows all the table of the points, example:
show in a centered hud the finished battles and the winner (this results, should be editables with !result DRIVER1 DRIVER1 2 , (1 for the first driver win , or 2 for the second driver :P)) for example:
I have the ideas, but i dont know where i need to start to code it, (my knowledge is quite limited to develope by myself :P) if u guys want and if have free time can u start it or guide me please? :P
would have the starting point of the job, only have to define other destinations (defined with coordinates) with names Conn.JobToHouse1, Conn.JobToHouse2, etc?
Woow, it is more difficult than I thought, I changed some parameters of the coordinates, award, and others, but it still fails in some lines. I can not reach completion.
I'm trying but it's more complicated than I thought I'm wrong all the code :gnasher:
It would be excellent to give me an example of the code so I can I edit in terms of names and coordinates to prove it works.
exact, i haven't a idea how to accomplish the following: in a place gives the order to delivery to another specific place and win cash $$ xD. (For example, sending a package from home "A " to the house "B")
many thanks to all, I made it work, it really is easy, photos: http://ad-images.com/images/working1kek.jpg http://ad-images.com/images/working2.jpg
My problem was simply that did not respect the right order ( (((MCI.Info[i].X / 196608) >= MINOR VALUE) && ((MCI.Info[i].X / 196608) <= HIGHER VALUE) && ((MCI.Info[i].Y / 196608) >= MINOR VALUE) && ((MCI.Info[i].Y / 196608) <= HIGHER VALUE) LOL
Just the only thing I need is to figure out how I can connect the workplace to work properly.
It is something basic about programming in C#, thanks to this, I could change some things in this InSim. But my problem arose when asked how creating and locate places and jobs in the track
I finished setting up and translate it to my server and working perfect
But I have some questions
How do I add jobs and places of work? example: Brian's House, Pizza, etc. And as I let the players need to buy food to live? (example, Mahz bought a pizza +50 health, etc)
and how to determine the positions of places to build the layout?