The online racing simulator
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WeRWuN
Demo licensed
Quote from Darecki :http://www.lfsworld.net/?win=stats&racer=WeRWuN ?

My S2 registered name is driftHead...if you actually care
WeRWuN
Demo licensed
Link should work now...I forgot to make it "Public"....new to the whole google thing
WeRWuN
Demo licensed
I have purchased S2...my forum username is different. Haven't been on here much so haven't seen a need to bother the devs...

BOV.wav <----- an updated, more chirpy sounding valve. Learning how to use Audacity - great audio editing tool for this kind of thing!
Last edited by WeRWuN, .
New blowoff/dumpvalve sound
WeRWuN
Demo licensed
Just something I came up with considering the stock BOV/DV is weak to say the least. I have no idea what it should sound like, but this is better as far as I'm concerned.



BOV.wav
Last edited by WeRWuN, .
Seamless "view" transition from in-car to third-person?
WeRWuN
Demo licensed
I am wondering if there is a way to seamlessly move the POV from a fixed point at the driver's head inside the vehicle to outside, as a chase cam during replay (a project I am working on, capturing gameplay). Is this feasible? I would like to make some videos, and I like the idea of slipping into "ghost mode" without the obvious "teleportation" effect Any ideas?? If I need to clarify please let me know! :owl:
Open city type layout (grand theft auto, midtown madness, mafia, etc)
WeRWuN
Demo licensed
I've seen a few threads in Off-Topic, but wanted to approach this as a serious consideration. I was wondering about the feasibility of an open city-type "world" such as those found in games like Grand Theft Auto. I understand the undertaking would be quite massive, but I just wanted to get feedback from others as to its desirability in a simulator. Considering features such as turn signals, horn and lights are already implemented, yet serve limited use on a track, could this be a way to expand LFS to become more appealing to a wider demographic?

Just a thought!

Andrew
Sound "lag" option - purpose?
WeRWuN
Demo licensed
This has been an object of my curiosity since I began playing LFS in its infancy. What purpose does the "sound lag" feature serve? Ideally, I would like to set it to zero, but the setting allows only as low as 0.05 not a big deal, I just wish to humor my OCD personality!

Thanks in advance
WeRWuN
Demo licensed
Quote from theirishnoob :im sure development is done where possible, but frankly doing things right at a snails pace is better then rushing to produce an arcade/generic racer ( not that lfs is breaking the mold, but trying to set standards rather )

I agree! Take your time and do it right the first time. It produces a more colorful history.
WeRWuN
Demo licensed
Quote from WeRWuN :Here's my try at a sound mod for the Raceabout RAC_Tuned.eng

And here is a more refined version:

RAC_Tuned2.eng
WeRWuN
Demo licensed
Here's my try at a sound mod for the Raceabout RAC_Tuned.eng
WeRWuN
Demo licensed
Here's one I just made up for the LX6. I've been playing LFS for over 5 years and I only found out half an hour ago that it now has an in-game sound editor

LX6_Tuned.eng
WeRWuN
Demo licensed
3ttan "weber" http://www.lfsforum.net/attachment.p...0&d=1170276176

love the open/closed-throttle volume dynamic!
FGED GREDG RDFGDR GSFDG