I think that we might have to distinguish creating cars and creating tracks. I agree that creating user cars in LFS might not be the best idea, because it somehow destroys the "state-of-the-art balance of power".
A different story might be the idea to create user tracks: I can imagine that it might be possible to form interest groups which are able to create very interesting content (I am sure that many germans already thought about having the legend "Nordschleife" track in LFS ...).
I would offer to spend some of my spare-time and help with the know-how I can help with. Using laser scanner techniques as used for the Rockingham track sounds like a very reasonable approach - the problems begin probably when optimizing the model to fit to the graphics engine and when modelling the different surfaces of the track...
I could imagine that there are some more people like me willing to contribute without monetary interests, but this would require an opened framework. Another way this could be done is by contributing content through a review gate (or similar), so that the devs have the possibility to judge the quality of new content and decide about the integration or rejection of submitted new content (similar to what's been going on in the linux kernel development).
But at the current state this is just a dream what could be
...