The online racing simulator
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cpn72
Demo licensed
Quote from paket42x :Wrong decisions yes yes yes
Legit user no no no

I am here from 2002, as I remember was S1 Licenced.
cpn72
Demo licensed
Quote from gu3st :Buddy, LFS has had its time in the sun for a long time...

...ago. No doubt there were times.
I remember that Scawen somewhere mentioned his ~BMW M3 with low mileage. This fact just says team had have ability to hire developers and grow up (custom cars, custom tracks, sandbox, modern graphics).
Paradigm changed, small teams are no more competitive, wrong decisions were made.
cpn72
Demo licensed
Main words was there in 2019:
Quote from Eclipsed :Just to point out before the big "why LFS not on Steam" crying begins:

Quote :
I can't see any reason to consider Steam at this time. It seems to me a really terrible time to just stop developing, hire an accountant, set up a limited company and start integrating LFS with the Steam system. All this while using the old version of LFS which people will just insult because of the outdated graphics.

... Instead, I am doing what I like to do, currently that is working on a new lighting system.

https://www.lfs.net/forum/post/1949342#post1949342

4 years passed, no graphic updates, hehe. LFS is just a hobby project. Does not pretend to become something big (like Beamng) or famous.
cpn72
Demo licensed
When it comes to physics, things usually take a long time... Rofl
cpn72
Demo licensed
Quote from UniValvePlums :These pictures really made me smile Big grin

LFS graphics and overall feeling not changed much Rofl
cpn72
Demo licensed
As track looks better it becomes more obviously that cartoon car models needs more polygons.
cpn72
Demo licensed
You have to be very naive to believe that a team of 3 people was able to make an outstanding model of tire physics, which cannot be done by large teams of developers of other race simulators. I don't.
Life For Speed had a great start. I personally remember how cool and fun keyboard control was when there were keyboard assistants. In some patch, the keyboard assistants were later removed (just before new to that time tire physics as I remember). If the developers could sell that physics model in order to insert such driving physics into another game like GTA, it would be a bomb blast and a revolution in the realism of that another game.
It is unlikely that the cozy indie LFS has a big future, there are too many competitors nowadays.
But I believe that the thoughtfulness of Live For Speed ​​can turn it to a great game engine, like Source or Unreal, but for the auto racing niche. Just think how cool a driving training simulator for beginners would look like on an LFS engine. Realistic city, realistic controls, realistic physics, realistic AI - you could learn to drive a car right from home.
FGED GREDG RDFGDR GSFDG