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oldfashioned1912
S2 licensed
Interesting, thanks rane! The VRS guys havent looked into this yet, but maybe there is an easy workaround, maybe turning one axis off in the ffb tweaks. ill teport back when i get a chance to test.
oldfashioned1912
S2 licensed
Thanks, I'll run some tests today and report back. The other 2 games i tested, iRacing and AC work correctly out of the box. iRacing has very natural feeling FF out of the box with linear force option in iR checked. Assetto Corsa works correct but not that great feeling - too springy, hopefully that can get dialed in.

Talked to VRS team about LFS, they admitted they havent tested it, but got a similar report from another user (maybe the American lad from this forum). LFS is not on their priority list, but they said they will try to look at it. Maybe we can give them some good input on that so they can sort it out. I really feel LFS is a great and unique platform and would love to see it supported going forward.

You can add me on discord oldfashioned1912#9403
oldfashioned1912
S2 licensed
I see.. mine differ quite a bit? Can you see from my data what could be causing described behavior in lfs? Is there any way to really fix this or work around it, or is our only hope to plead VRS team to implement some changes in the FW?
oldfashioned1912
S2 licensed
Thanks Lucas, I'll give it a go. Hopefully I dont mess things upSmile
oldfashioned1912
S2 licensed
If i set any spring option in Wheelcheck (simple spring, force spring..) i just lose FF i LFS and instead get the selected effect.
oldfashioned1912
S2 licensed
Hej Rane, hvala na pomoci brateSmile. I just did a fresh instal yesterday, version 0.6V. Tried FF steps 10000 and FF rate to 100Hz, turn off deadzone off and on - makes no difference.. Turning right its a strong spring, turning left even a bit spins the wheel strongly to left and keeps smashing into bump stop.

I've looked a bit at wheelcheck, but to be fair i dont really understand it.
oldfashioned1912
S2 licensed
Hej guys, another VRS DFP owner with the similar issue. I checked my wheel with DIview and this is what i get *(see attached). the "normal" data and raw data differ by half a measure, i guess this is what is confusing LFS. I tried playing with calibrations, but no success, only wierd results. What can be done?
oldfashioned1912
S2 licensed
Hej Lucas, yes this is it, thanks! Now the question is what to do about it?

You can see that "true" values range from 0-65000 with center at 32750 while raw data shows -32000 to 32000 with center at 0. I dont really know how to calibrate in DIView, seems to produce wierd resoults whatever I try.
oldfashioned1912
S2 licensed
Update

The view pulled to the left has been an effect of game binding look to an nonexisting wheel button. When unbinding view returns to center.

Force feedback is still wrong:
-no FF when stationary -ok
-when pulling out there is a very pronounced notch in the center
-steering right feels like going against a strong rubber band, though car steers normally in game
-steering left immediately "unhooks" from the notch in the center and violently pulls/spins left and smashes (and keeps smashing) into the left steer-stop

My guess is that FF "thinks" center of the wheel is the right bump-stop and the left bump-stop is center, as if the whole range is shifted half the range to left. The steering input works as intended and matches that of the in-car view, just wrong FF.
Force feedback - pulling to left, view rotated to left.
oldfashioned1912
S2 licensed
Hej, just purchased LFS with S2 pass. I have a weird bug. First off the in car view starts pointing 45' degrees to the left, which i can adjust with the slider to be straight on. But the problem is really that forcefeedback is pulling the wheel to left. There is a pronounced notch in the center but with the wheel still wanting to pull left. If I let go it pulls left violently until it hits the lock. It does this all the time and unrelated to what the car is doing.

Nothing in settings seems to help and the wheel doesn't do this in other sims.

Wheel is VRS Directforce Pro (small mige).

Assistance greatly appreciated!
FGED GREDG RDFGDR GSFDG