first, i like lfs alot, when s1 was the only game in town, i tried to convince alot of racers to get into it. their complaint was the same as mine at the time, there wasnt enough to the gameplay to make the game fun for more than brief racing sessions...
i found my fun via lfstweak and drifting/autocross, some might remember my server or au_tracks...
flash forward to s2, physics are significantly improved and crash dynamics are very cool, but the game is less fun not more fun, heres why.
lfstweak not available, cars are not customizable. i dont mean wings and body kits (i couldnt care less what the cars look like aslong as they dont distract from the sim).
i am engineer type and play racing games because i like to build a car better suited to my (or others) driving styles and preferences. nothing more satisfying to me than building a better -class restricted- car and kicking the crap out of someones elses best effort. this has never been possible in lfs, but atleast when i put car-packs together for online play (lfstweak), i could setup competitive but different cars to race and the racers could chose which best suited them or the track we were racing on. tweaking spring rates is boring, tweaking engine specs is not. i want to build engines not play with sway bar settings.
maximum steering angle.....difting was the other thing that really rocked my socks in s1. the drifting community was (is still? i wouldnt know) huge and extremely active in lfs, and attracted alot of people by word of mouth to the game. even though the game had its limitations at the time (bad tire physics) the drifting was beautiful and fun. it made great videos to show off the physics engine, and spoke to an audience that not alot of games have been able to reach without catering to them exclusively (ridge racer comes to mind, or nfsu's failure at trying to include a "drift mode")
but my drifting days were immediately cancelled by s2 alpha's insistence that no car can turn its wheels more than 30 degrees. even at maximum 45, my rb4 drifting was applauded by many, i looked forward to drifting with more realistic physics, but that is not possible because 1/3 of steering lock has been removed. its still possible to power-on oversteer, but not the drift style i had mastered in s1 (i won a fair amount of duels/competitions). im honestly at a loss trying to explain to others why this cut to gameplay was made, the only answer ive been able to come up with was its a bandaid to cover the "tires dont behave properly at low speeds with greater than 30 degrees lock" bug. damn the bug, noone is maximum locking at low speeds in races so it was not effecting the core gameplay elements the devs are trying to adhere to. seems as if the devs just wanted to get rid of the drifters...?
summary: please add more steering angle to the cars. please help (or stop restricting, depending who you listen to) lfstweak's development for online play. ill promise atleast 10 new racers if these changes are made, and im sure it will help others convince their hesitant friends to join also.
ty for taking the time to read this. if your one of those jerks who goes flaming any idea that doesnt fit into THEIR IDEA of what makes lfs great, please ignore this thread, your negative comments do not help, they only make the lfs community more close-minded, arrogant, less fun, and ultimately, smaller. i was too busy having fun to care about improving a lap time by 0.03 seconds, id like to be having fun again.
i may or may not continue reading the forum. feel free to contact me directly at iordshiva on aol's email service with comments, flaming, or updates on lfs gameplay. (i wont be playing lfs or purchasing a s2 license until these changes are made)