The online racing simulator
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Better filter for allowed car mods on the server
davidhun98
S3 licensed
When I host a server I have the chance to allow only a selection of mods. That's great for hosting races with diverse mod lists with cars about equal power. The problem is how overpopulated the mod list is and I have to manually list and select all allowed cars one-by-one.

My suggestion is to add filters. You could filter
-horsepower (min-max)
-weight (min-max)
-hp/weight ratio (min-max)
-gearbox (type)
-drive (fwd, rwd, 4wd)

This way you could easily create a diverse selection without the at least half hour long manual search.
davidhun98
S3 licensed
Quote from Ibtasim6781 :Nice! Thumbs up

Thanks!
UG2 map - Industrial Street X
davidhun98
S3 licensed
Street X layout. Industrial area from UG2. Added two possible pit locations. Tried to replicate the environment's feels with the containers, cranes and industrial buildings. Have fun!
davidhun98
S3 licensed
They will probably create RPG servers where law following drivers could be counted as traffic
Shipping docks
davidhun98
S3 licensed
Shipping containers, cranes, shipyards and some racers revving their engines.
Port is the base map, however I added 9 different circuits and a sprint race. I recommend my map for short and fun races. Watch out to not get your car into water!
davidhun98
S3 licensed
Quote from TFalke55 :Ok. Can you answer the W-questions so everyone knows what the Unique Raceday League is?
  • (Who?)
  • When?
  • What?
  • Where?
  • Why?
  • (How?)

I edited them to the first message so it's easier to find.
Airfield racing tracks
davidhun98
S3 licensed
Once there planes took off. Now there's nothing. It's closed. Just some underpaid guardians. As a side-hustle they would totally let us in. Just a few rounds here with the boys, then we leave like we never been here.
***
Fantasy-based map of an airfield inspired by Szolnok and Debrecen airports.
Added some circuits but I welcome yours in replies.
Unique Raceday League
davidhun98
S3 licensed
Here we discuss URL and related topics.

We are hosting trackday-like events on various custom tracks made by the community or me.
I created this league because I was tired of the usual servers and events and I wanted to bring something different. I'm trying to recreate the Pro Street event feel with multiple configurations on one unique track.
One raceday is usually 45-60 minutes long.
I have at least 3-4 track configurations of each layout. Usually changing them every 15 minutes. By average that's 2-4 races with 3 laps.

Server starts 0,5-1 hours earlier. That's freeroam on the open-config layout until the advertised event starts.
You can join us at "Unique Raceday League"

Every race is ranked if at least 4 participants cross the finish line.

To be balanced, car choices are restricted but I prefer to allow multiple.
Last edited by davidhun98, . Reason : Clarifying
davidhun98
S3 licensed
Thank you! Awesome map. Did a few modifications after the chicane to create more possible track configurations. Hosted a few events with these configurations and it was awesome!
davidhun98
S3 licensed
Nice co**!!!! Awesome track!
Layout Editor: New materials
davidhun98
S3 licensed
We have concrete now which is pretty versatile but making the entire map out of it makes the appearance dull.
I recommend four more materials for building.
-Grass: Slab, Ramp and Wedge. Grass could do a great job designing surroundings.
-Dirt: Slab, Ramp and Wedge. Could be used for custom dirt tracks.
-Steel: All possible variants. Could be used for designing structures like bridges, railway crossings, containers, cranes, etc.
-Asphalt: Slab, Ramp and Wedge. Similar to concrete but in diferent variable colors to fit the base map's roads.

They could have different physics like driving on Steel is difficult because it's slippery, Grass releases Grass particles under your wheels, Dirt does the same with dust.
Steel could have different color variants as well, one of them could be rust Big grin
Campona (Real Life Location)
davidhun98
S3 licensed
Hello, this is my firt layout for the public. This map is a real life location from Budapest, Hungary and it contains the parking garage area of a well-known mall. The sizes are accurate and measured, however I simplified the design to not take up too much objects and be enjoyable even in case of drifting. There is not a pre-set circle or track here, I'll let you build it up. It's just a base. I'm planning a second version with more roads available from this specific area. I'm open for uploaded modifications and added tracks on this layout in responses.
davidhun98
S3 licensed
Here is my take:
Concrete items are cool but building from it makes the map boring and usually out of place so we could have the same objects with different materials like
-Asphalt for roads
-Gravel for dirt roads
-Grass for enviromental design
-Steel for object building like bridges, etc.
Now we could create something interesting but still need objects.
Houses, trees, shrubs, fences, traffic signs, tents, etc to make our map colorful.
Maps usually have these items like we could get houses from South City or the farm style fence from Westhill. I saw some third party mods back in 2013 which made possible to use more objects on Blackwood like skyscrapers from the background or shrubs. It would be nice to have these features supported officially and I don't even ask for a full rework or major feature changes like terrain generators or beizer curve based road editors. Of course those would be nice as well but that would need some years to work on. Another option could be a function where we could use community-made objects like how we do with vehicle mods but that would need some extra moderation time.
davidhun98
S3 licensed
Is this based on the Nissan Micra?
davidhun98
S3 licensed
Maybe it could work like how vehicle mods working currently. The community could create objects and we could download those and use on our layouts
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