When I get back from my holiday I'll try and take a look into that since I myself haven't been totally fond of the occasional understeer while pushing the car. Regardless of the issue, it's current state it is oddly balanced amongst its competition. I would like to master the art of tyre setups.
An update will be coming soon when LFS lets me, and it will introduce more performance tweaks. Particularly, a drop in torque in exchange for the same peak power higher in the rev range will be introduced due to queries regarding the authenticity of an engine of such capacity producing 490hp. This tweak will result in less wheel spin at low speeds, which should benefit most drivers.
Thank you.
Engine noise will be tweaked by Krunal in the next mod update.
In regards to tyres, I was unsure what to do with them so I copied the settings directly off the FZR despite the obvious weight distribution differences between the two cars. I'd like the mod to be as authentic to the settings used to create the other GTR class cars, hence brakes, and aero kit along with tweaks such as the way I had the engine setup done to be consistent with common features found among Scawen's cars. There aren't any mid-engine GTR cars available to borrow settings from so if you have a recommended tyre setup in particular I'd be glad to take it into consideration.
Thank you, it was a fun tuning the car and setting it up the class. I had such a great time test driving the SLR I ended up getting carried away for hours.
Just a question, what are you referring to as 1.5? Are you increasing the exhaust volume? If that's the case I'm not sure why you would do that for, nor would I recommend cranking up the mod's noise settings. If you're referring to the master volume and engine sounds, I can ask Krunal to tweak it.
Current noise setup I believe uses a little clipping to result in the harsh v12 noise and we haven't tested if the master volume being cranked up produces more clipping.
Been working on this mod for a fair while and have been too lazy to start documenting up until now.
Concept:
- GTR Class Car
- Italian JGTC competitors as inspiration, namely the Diablo and F40
- Mass and Power restrictions target standard to class
- Other limitations such as fuel tank, turbo for smaller engines only, inertia multiplier and fuel capacity
spec'd to class regulations
- Keep tri count close to the base game cars for artistic consistency
- 3.5L NA V12
Note: To help with the process, I am using ripped models from LFS that have been ported to Blender as a reference and cannibalising parts from them for minor accessories.
The mod is already released, and the car will have 3 base setups. [hard track] is an attempt to match the XR GT in terms of performance to slot it in the GTi class. [road] in today's patch should handle more like an 80's lemon.
Update: (most likely the last)
Made new spokes inspired by audi b2 ronal r8 spokes as the audi coupe b2 was part of what inspired the design of the car. The new spokes were constructed using mostly booleans and merging to optimise construction and poly count. Textures were also taken off the xr gt rims
List of Changes:
- Engine retune (peak torque & power altered)
- new custom spokes inspired by audi b2 ronal r8
- cannibalised brake callipers from the XR GT
- transmission tweaks to setups
Update:
Finally got back to working on this mod. After several hours of my night and morning I will never get back...
I have remodelled and tweaked this lad. Main alterations to the body consisted of mainly beveling and subdividing to get rid of the surplus of sharp edges my less experienced self-made. Additionally, I fixed the abysmal front roof line as previously it looked flat and 2 dimensional.
To capitalise on the 80s aesthetic I added additional tupperware (plastic) to the sides of the vehicle as well as tweaked the door pannels to be both longer and have a blocky seem line bellow the window frame.
An oversight was fixed where the door handle is missing, idk how I missed that tbh, it's literally on the cover screenshots...
Summary of Most of the Changes:
- Updated car exterior (Tweaked Model)
- Plastic trim added
- Redistributed weight to be less rear bias
- Decreased fuel capacity from 67.5L to 65L
- Fixed door handle and indicators on both sides
- [hard track] is now the default spec
- tweaked all setups
could of but idk what kinda sicko would make a supra and then redesign the front end to fit an audi quattro inspired grill then slam in an interior designed out of a capri. May I ask if you've at least looked at the reference image I used for most of the body of the car?
Now if you're asking for detail in reality the car doesn't have much when you do a comparison to the existing cars in the base game which I used for reference. However, if you're particularly looking at the wheel you may or may not notice that they're ripped from the xrg itself so I could determine the proportions for the car before modelling.
Now for the documentation itself, I have never considered documenting my work from the beginning so this would be new to me. The best I've got are these images of the oldest blend file I saved of me working out the body shape off of the vectors I mentioned above.
After making the exterior came constructing the dreaded interior. To give the best results I started off by absolutely butchering the xrg interior and chopping up sections to construct my own dashboard. I then yanked off most of the interior shell off of the xrg and reshaped it to fit into the srg's shell. I also nabbed premade assets including the mirror, seats, and shifter (which I would later modify) from an unreleased mod I abandoned along with constructing a new handbrake, wheel and steering column. Other new parts are the mirrors and door side indicators.
The interior was heavily inspired bu the mk3 capri.
Since the majority of the shape of the car was gonna be based on the supra I found some vectors and eyeballed the basic body shape of the car using them. I then extended the body height of the car so that it would be closer to the ground; redesigned the bonnet of the car; made a front lip for it; reshaped the back of the car to make it more hideous; made my own rear windows; and flared out the wheel wells cause the car was looking rather narrow compared to the xrg.
The initial plan was for a hatchback coupe that would have a Totata a60 Supra rear end mated to the front end of a Ford Capri. This plan then changed to mating to the front end of an 80s Audi Quattro.