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Metalmoltres121
S3 licensed
Quote from martin18 :Came here to personally congratulate you. GREAT JOB WELL DONE!!! RATING UPDATED...

Thanks Martin, your performance tips were much better than I could've expected.
Day 7 Progress
Metalmoltres121
S3 licensed
Day 7?

Premise:
It's been a few days, but we'll just call it day 7...
Side exhaust texture has been added
New rims installed on the car, took a lot of tinkering to get them the way they currently are. The wheels have a prebaked shine coating to them, which I made using viewport shading and a light source, then taking a snapshot of the rim to use as a texture. Rims were modelled based on Nismo LM-GT1 rims, which I have comically rebranded as Nikmo (MRT reference).

The texture files were produced through a combination of blender and gimp since I'm much better than 3d modelling that using photoshopesque apps. The NIKMO _ALP file was attached using alphatest -> matt, which allows the logo to be transparent while on a spoke.

Postponing interior for a bit due to skill issue.

SLI GTR
Metalmoltres121
S3 licensed
Vehicle mod: SLI GTR
Details page: https://www.lfs.net/files/vehmods/E875F4

SHORT DESCRIPTION:
Quote :(SLR) "Matador" GTR class competitor

COVER SCREENSHOT:
Metalmoltres121
S3 licensed
Quote from johneysvk :looking good, are you planning a config without the licence plates?

Just like with the SLI GTR, I've set up a config without the front plate.
Day 6+ Progress
Metalmoltres121
S3 licensed
Day 6+

Premise:
Uploading exterior shell to LFS Editor.
Installed frame, engine, suspension, aero, lights, LOD2 & LOD3.
Still a lot of work to be done before release.

A big thank you to instasam for providing the headlight and taillight textures.
The car would not look nearly as good without the support.

Please work
Day 5 Extra Photo
Metalmoltres121
S3 licensed
Day 5

Here's a photo of it as of now.
Last edited by Metalmoltres121, .
Day 5
Metalmoltres121
S3 licensed
Day 5

Premise:
I despise this part of the job, yet here we are. I (as usual) have taken an unorthodox approach to modelling the interior. Don't worry, the driver's side of the dash with the gauge cluster is in the works.
Don't expect a high quality interior, however, the interior will should be better than that of the FXO GTR.

My next concern is that I have no idea how to set up custom gauges.
Metalmoltres121
S3 licensed
Looks really good off the bat. Any particular performance figures you are trying to hit? Or a particular racing class the car is meant to represent?
Day 4 Progress
Metalmoltres121
S3 licensed
Day 4 so far

Premise:
I'm almost finished with the body; all that remains now are minor tweaks to it.
Will probably... eventually... move onto the interior.

KSR is finally looking the way I envisioned: an elegant Rubik's cube of a car.
Day 3 Progress
Metalmoltres121
S3 licensed
Day 3 was yesteday (Retroactively Updated)

Premise:
Finished up on the S14 Zenki body. Moved on to working on the LM style kit.
My sleep is getting worse...
Day 2 Progress
Metalmoltres121
S3 licensed
Day 2 Progress (Retroactively Updated)

Premise:
Continued modelling like a lunatic with nothing better to do (procrastinating on other things).
I'm almost finished with the base S14, which I will use as the foundation for the KSR.
Metalmoltres121
S3 licensed
Day 1 - Additional photos:

Reference Scans of an S14 and R33 LM, along with the final result for day one

S14 Scan found here:
https://sketchfab.com/3d-models/nissan-silvia-s14-9999006e2007435ca2ef2925ed20ee6a
Day 1 Progress
Metalmoltres121
S3 licensed
Day 1 of modelling like an unemployed person. (Retroactively Updated)

Premise:
I wanted to lean more into the S14 body shape rather than the R33 LM, prompting a ground-up restart on modelling. Managed to get a simple version of the body done in a day.

I used 3D scans along with schematics to form the shape.
KS GTR "Kaiju" - S14 + R33 LM
Metalmoltres121
S3 licensed
I have a distaste for making threads, but here we go again.

The project was conceptualised during development on the SLI GTR "Matador".
Early drafts on the design started in January, however, I haven't picked it up again until recently.

Concept:
- GTR Class Car
- Inspiration from the S14 Zenki and the R33 LM
- The car will align with GTR regulations.
- Will attempt to keep tri count low while not looking like poop
- Will try to fit the LFS style
- RWD, NA 2.8L i6 (derived from the R33 LM)
- Sequential gearbox without the ignition cut (out of pure spite)

LFS ported cars used for referencing are located through this source:
https://youtu.be/HkRlqbFo0SA?si=GbKr1qY3Aw8oSUUO

Below is the January draft design.
Update
Metalmoltres121
S3 licensed
The long overdue update to the SLI GTR

- Tyre dimensions altered for more balance: 320/30-18(F) 350/35-19(R) -> 320/35-18(F) 350/35-18(R) (should make martin happy)
- Replacement 3.9L powerplant with minor tweaks to power & torque figures
- Weight distribution shifted rearwards in response to the heavier engine 45.5/54.5 -> 43.4/56.6 (F/R)
- Major bodywork overhaul in all LODs
- Front plate delete option now available
- New skin files due to bodywork changes
- Reduced engine sound volume for the endurance racers
Metalmoltres121
S3 licensed
Quote from martin18 :tire imbalance is worst now, put rear rims back to 18 inch, and bump the front...

When I get back from my holiday I'll try and take a look into that since I myself haven't been totally fond of the occasional understeer while pushing the car. Regardless of the issue, it's current state it is oddly balanced amongst its competition. I would like to master the art of tyre setups.
Metalmoltres121
S3 licensed
An update will be coming soon when LFS lets me, and it will introduce more performance tweaks. Particularly, a drop in torque in exchange for the same peak power higher in the rev range will be introduced due to queries regarding the authenticity of an engine of such capacity producing 490hp. This tweak will result in less wheel spin at low speeds, which should benefit most drivers.
Metalmoltres121
S3 licensed
Quote from martin18 :Great job, a lot of very minor tweak to take it to that LFS GTR category, but...

Thank you.
Engine noise will be tweaked by Krunal in the next mod update.
In regards to tyres, I was unsure what to do with them so I copied the settings directly off the FZR despite the obvious weight distribution differences between the two cars. I'd like the mod to be as authentic to the settings used to create the other GTR class cars, hence brakes, and aero kit along with tweaks such as the way I had the engine setup done to be consistent with common features found among Scawen's cars. There aren't any mid-engine GTR cars available to borrow settings from so if you have a recommended tyre setup in particular I'd be glad to take it into consideration.
Metalmoltres121
S3 licensed
Quote from turbofan :Amazing mod ! This drives so nice with default set. And looks balanced with...

Thank you, it was a fun tuning the car and setting it up the class. I had such a great time test driving the SLR I ended up getting carried away for hours.
Metalmoltres121
S3 licensed
Quote from ivancsx :the only things that hold me to vote this, is the sound...

Just a question, what are you referring to as 1.5? Are you increasing the exhaust volume? If that's the case I'm not sure why you would do that for, nor would I recommend cranking up the mod's noise settings. If you're referring to the master volume and engine sounds, I can ask Krunal to tweak it.
Current noise setup I believe uses a little clipping to result in the harsh v12 noise and we haven't tested if the master volume being cranked up produces more clipping.
Day 5 Progress Screenshots: (Retroactively Updated)
Metalmoltres121
S3 licensed
Day 5 Progress Screenshots: (Retroactively Updated)

Premise:
Texturing and colouring
Dying on the inside
Constructing interior
Test driving and tuning
Day 3-4 Progress Screenshots: (Retroactively Updated)
Metalmoltres121
S3 licensed
Day 3-4 Progress Screenshots: (Retroactively Updated)

Premise:
More model tweaks
Modeled a basic interior
Imported to LFS Editor
Day 2 Progress Screenshots: (Retroactively Updated)
Metalmoltres121
S3 licensed
Day 2 Progress Screenshots: (Retroactively Updated)

Premise:
Made more body...
Metalmoltres121
S3 licensed
Day 1 Progress Screenshots: (Retroactively Updated)

Premise:
Created the general mock-up for the body.
FGED GREDG RDFGDR GSFDG