The online racing simulator
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Shizzle
S2 licensed
Race can be followed with LFS Remote: http://www.lfsworld.net/remote/?host=LFS+Suomi+C
Shizzle
S2 licensed
Due to server problems, race will be driven on The IMA TBO Challenge -server
same password.

practice starts 20:00 UTC
Shizzle
S2 licensed
mmmm.. hand.. *drooool*

I'm just a hand eater. If i wasnt this poor i might have some real food.
Oh well, maybe some day...

And no, you can't have my hand since it has been well digested already.

Casse"crossdresser"Bent could sell some of his dresses and raise money for you.
Shizzle
S2 licensed
Quote from Belain :ive just seen something...

i was racing on fe club with the lx6 and it was a 10lap race...
in lap 5 somebody changed the laps down to 1 lap, with probably /laps 1.

the race didnt end in the next lap nor did it end after 10laps...it just continued for some other reason!

This bug (feature?) has been around for a long time.

Also noticed that you can't set 138 laps with /laps, it will only accept 130 or 140, nothing inbetween (same for any number of laps above 100?), I assume this is intentional. When you think of it, it doesn't really matter whether you have a 140 or 141 lap race...
Shizzle
S2 licensed
sounds good.

Are you going to change CompCar's UniqueId to PLID as well? (just the name of the field)
Last edited by Shizzle, .
Shizzle
S2 licensed
There is still 'UniqueId' field in CompCar and NodeLap structs.
Is this a 'feature' or just forgotten? I figured it means PLID, but maybe it should be changed for clarity.

Struct field name changes are annoying for a programmer, but i guess its all for the better in the future.
Shizzle
S2 licensed
Quote from Scawen :There should be only one initialisation of your UDP socket, then I guess a single call to "sendto" each time you send a packet.

That might be it. I do create a new socket in my send function and then close the socket. It seemed like a quick, simple and working way earlier. I love cutting corners outside the track too. Thanks.

:noob:
Shizzle
S2 licensed
I have been trying to figure out this Insim Init problem.
I put W17 in another folder and tried the very same insim program in that, works like a charm, but it won't init neither in W20 nor W21.

When i start insim program, first lfs says "Insim - UDP : OLT-Insim (port x)", which i means it did receive IS_ISI and everything is ok. It got the name and port right from the packet. Password also works and i get "password doesn't match" if i put a wrong password on purpose. So i recon that initialize works.

The problems arise with the following packets, any packet i send after init, result in "Insim : packet received before ISI packet". (in W17 packets go through and work)

It is likely that I'm to blame for the bug, but after hours and hours of head scratching I can't figure it out. If there are no changes in insim prog or LFS, it should work, right? :sppalpati
Shizzle
S2 licensed
Quote from DarkTimes :I just checked and my old IS_ISI packet works fine without any changes, so I don't think your problem is caused by W20.

are you using UDP too?
well then its just some weird thing.. need to figure it out, thanks for that response
Shizzle
S2 licensed
Did something change in the initialize packet?
After reading the changes and looking at insim.txt i can't see any changes in IS_ISI, but my insim can't connect to a w20 host, it just says "InSim: packet received before ISI packet"

It worked fine with W17 and haven't changed anything at the init.
I'm using UDP.
Last edited by Shizzle, .
Shizzle
S2 licensed
Yesterday in a race on OLT server, many (or everyone?) people got "Too many physics objects".
There were 42 people connected and 27 racers. There was an autocross layout loaded.
The error can be seen after the race at around 11:30:00

Don't know if this is anything to worry about but thought to post it.

mpr: http://shittie.1g.fi/temp/AS4_ ... _many_physics_objects.mpr (3.4mb)
Last edited by Shizzle, .
Shizzle
S2 licensed
Quote from Scawen :That's really strange... was there a host control program running? I can only think that somehow it got into a state of loading autocross objects at the same time as loading a track, but that should be impossible. Maybe through InSim it can be done...?

Insim was loaded (using udp).
There is an autocross layout for every track on this server which it may have been loading.

When insim receives TINY_REN (end screen) it sends /track /cars /mustpit.
During that it crashed, can't define an exact moment or command that caused it.

edit: insim doesn't load autocross layouts/objects
Last edited by Shizzle, .
Shizzle
S2 licensed
well it is october... next race is in snow

( i doubt snowy weather being in u28 :| )
Shizzle
S2 licensed
lets give it a try
sorry in advance
Shizzle
S2 licensed
sweet, maybe also "go slipperier" -stickers on the cars?! eh? illepall
The point of a mod is to make it FEEL like it, not only look.... well whatever sinks your boat...
Shizzle
S2 licensed
can i laugh in advance?

muahahahahahaah, there.
FGED GREDG RDFGDR GSFDG