The online racing simulator
Searching in All forums
(8 results)
F. Leterme
S3 licensed
Quote from Rowend :It works for me.

It works, but it's not showing any useful information and you can't add that information in any way.

It shows driver names at random times, which is not what we need.

List of drivers has to be visible from start to finish, not just when the application feels like showing it.
F. Leterme
S3 licensed
Quote from Bass-Driver :Nah, i forgot to delete the include() line in addonsused.LPR during release. Which contains lfsrestapi_info.lpr.
I've used that script during the implementation of the modsystem.

So you can delete that include() line.

Update, getting the next error message using !ss now:

Lapper Instance abort!

One or more errors occurred.
mscorlib
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task`1.GetResultCore(Boolean waitCompletionNotification)
at System.Threading.Tasks.Task`1.get_Result()
at LFSLapper.LFSClient.updatelistofmods(unionVal val, ArrayList args)
at GLScript.GLApp.parseBackcall(SetOfVars GVAR, SetOfVars LVAR, unionVal val, ArrayList args)
at GLScript.Parseur.getval(SetOfVars GVAR, SetOfVars LVAR, executeParsedFunction BC)
at GLScript.GLApp.retrieveEvalVar(String funcName, TokenParse tkparse, TokenBuffer currTokenBuffer, SetOfVars GVAR, SetOfVars LVAR, Boolean breakFunc, Char& breakCar)
at GLScript.GLApp.privExecuteTokensPart(Int32 level, String funcName, SetOfVars GCAR, SetOfVars LVAR, Boolean breakable, Boolean inSwitchCase, Int32 start, Int32 end)
at GLScript.GLApp.privExecuteFunction(String funcName, String[] argsVals)
at GLScript.GLApp.parseBackcall(SetOfVars GVAR, SetOfVars LVAR, unionVal val, ArrayList args)
at GLScript.Parseur.getval(SetOfVars GVAR, SetOfVars LVAR, executeParsedFunction BC)
at GLScript.GLApp.retrieveEvalVar(String funcName, TokenParse tkparse, TokenBuffer currTokenBuffer, SetOfVars GVAR, SetOfVars LVAR, Boolean breakFunc, Char& breakCar)
at GLScript.GLApp.privExecuteTokensPart(Int32 level, String funcName, SetOfVars GCAR, SetOfVars LVAR, Boolean breakable, Boolean inSwitchCase, Int32 start, Int32 end)
at GLScript.GLApp.privExecuteTokensPart(Int32 level, String funcName, SetOfVars GCAR, SetOfVars LVAR, Boolean breakable, Boolean inSwitchCase, Int32 start, Int32 end)
at GLScript.GLApp.privExecuteTokensPart(Int32 level, String funcName, SetOfVars GCAR, SetOfVars LVAR, Boolean breakable, Boolean inSwitchCase, Int32 start, Int32 end)
at GLScript.GLApp.privExecuteTokensPart(Int32 level, String funcName, SetOfVars GCAR, SetOfVars LVAR, Boolean breakable, Boolean inSwitchCase, Int32 start, Int32 end)
at GLScript.GLApp.privExecuteFunction(String funcName, String[] argsVals)
at GLScript.GLApp.executeFunction(String funcName, String[] argsVals)
at Configurator.lexConfigurator.executeFunction(String funcName, infoPlayer pcurrInfoPlayer, String[] par)
at LFSLapper.LFSClient.managePacket(MSO mso)
at LFSLapper.LFSClient.Loop(Connect insimConnection)
at LFSLapper.LFSClient.doloop()
at LapperInstances.LapperInstance.doConnection()
Void ThrowIfExceptional(Boolean)
Closing Instance...

Nvm, fixed my issue. had to set a redirect url for my Lapper registration...


@Yisc[NL] Little bugs I found
1. you can not select mod cars + normal cars at same time. If you do, no cars but UF1 shows up as available (even if you didn't select UF1)
2. selecting only a modded car makes UF1 available to drive aswell
Last edited by F. Leterme, .
F. Leterme
S3 licensed
Quote from Bass-Driver :Sorry to interrupt the chat.

@ F. Leterme

I've joined the server you are in, which is [PNR] Blackwood GTI
Is this server yours?

-It's defined as a S1 licensed server, which doesn't have mod support. Must be a S3 licensed server.
-You use LFSLapper V 7.0.9.1, which is not the latest but, should be fine with mods.
-You use Schedule V2.09, which is not the latest version of the Yisc[NL] Schedule script, this version does not have mod support.

-Make sure you load the latest version of Yisc[NL] Scripts.
-Allow mods on your server.

IF LFSLapper crashes.

Try to make a screenshot of the LFSLapper console when it crashes.
Copy the last error from the 123.456.789.000-XXXXX-ERR.log (bin\default\logs)

Any chance this could have to do with the fact Lapper says it's missing a file called lfsrestapi_info.lpr?
F. Leterme
S3 licensed
Quote from Bass-Driver :Sorry to interrupt the chat.

@ F. Leterme

I've joined the server you are in, which is [PNR] Blackwood GTI
Is this server yours?

-It's defined as a S1 licensed server, which doesn't have mod support. Must be a S3 licensed server.
-You use LFSLapper V 7.0.9.1, which is not the latest but, should be fine with mods.
-You use Schedule V2.09, which is not the latest version of the Yisc[NL] Schedule script, this version does not have mod support.

-Make sure you load the latest version of Yisc[NL] Scripts.
-Allow mods on your server.

IF LFSLapper crashes.

Try to make a screenshot of the LFSLapper console when it crashes.
Copy the last error from the 123.456.789.000-XXXXX-ERR.log (bin\default\logs)

Lapper doesn't crash, it just doesn't let me open up !ss when I use the latest files by Yisc[NL], hence why I'm using the version just before that.

I also have no idea why it's showing as an S1 server? Is there some setting in Lapper overriding this cause my controlpanel shows it should an S3.

Now shows as an S3, updated to latest Lapper, using latest files by Yisc[NL], no access to !set_schedule or !ss

Reverted my settings back to only the required cars till I can make use of the mod restriction in Scheduled events
Last edited by F. Leterme, .
F. Leterme
S3 licensed
Quote from Yisc[NL :;2058906"]Is the Lapper log showing any errors?
What version of LFS and Lapper are you using?

No errors. Both LFS and Lapper are the latest releases. The only thing that seems to break functionality is the code you have added to allow modded cars to be used.
F. Leterme
S3 licensed
Quote from johneysvk :try looking here:

https://www.lfs.net/forum/thread/14147-LFS-TV-Director%2C-Release-0-3

I was looking at that, but that's entirely closed source. It's only showing the standings every now and then and no gap at all. It's useless and outdated in the state it is sadly.
F. Leterme
S3 licensed
Quote from Yisc[NL :;2005398"]Changelog for Set Schedule V2.08:

-Added the option to add one or more MOD ID's as car(s) for a race

Change the extension of the file to .lpr and add them to addonsused.lpr to be able to use it.

=== ===

Changelog for Schedule V2.10:

-Added code to be able to set allowed mods for a race

Change the extension of the file to .lpr and add them to addonsused.lpr to be able to use it.

Unable to open the menu in !ss/!schedule using these latest files. Previous iteration still works fine
Broadcasting help
F. Leterme
S3 licensed
Hello,

Just a quick question. Is there any way to show leaderboard with gaps from ongoing race and how much of the race is left while in spectator mode? Before I start my multiplayer series, I'd love to be able to hook my broadcasters up with everything they need.

Been trying to figure this out all day long without success.

Thanks in advance if you know the answer.
FGED GREDG RDFGDR GSFDG