The online racing simulator
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why does this freaking update take so long?
dorikick
S2 licensed
I have been waiting for the new tyre models. I checked the lfs site like every month. However, the last update was from December 2011,

It's now going to be a year, when are you going to release a new update??!

I am looking forward to the new tyre models very very much.

also, any plans on lfs becoming open source? then you can open it up to all car enthusiasts. don't take offense, I been playing this game for like 7 years.
dorikick
S2 licensed
Quote from Fordman :WHere have we all gone, well no where really, we just don't race anymore. See what happened, was LFS used to be fun, fast, pick up, meat up with the reg drivers and you used to be able to have a general laugh day and night. Well in its strive to become "almost realistic" it lost alot of the pick races, then "fun" element of use older drivers. Not all of us can dedicate our time to leagues, Enduro etc etc, although i did in the past, sometimes people have to make a choice, and well this is what happens.

There are still a few of the "old school" regs around, but not many anymore, well not racing as they used to, and me being one of them. Why, well there was to many rules, to many regulations, so much server control, and not enough fun anymore, which is what LFS started out as, correct me if I am wrong.

Time was always going to be an issue with LFS, but us oldies that supported it, understood that great things take time, and we was willing to wait, but in the mean time, the strive for perfection, remove the strive for fun and enjoyment.

In my eyes, what started out as a fun and enjoyment project, has turned into a serious, over the top and to many rules Sim. How can you turn it into a serious project with non realistic cars ( ok bar a few ) and totally non realistic tracks, tracks that you would build in your loft using Scalextric's and expect people to say "wow this is realistic" how the hell should they know, if:

A: Never driven the car
B: Never driven on the track?

You have to pay for realism, track days etc etc, LFS had and I say "had" the market where it was almost real, but drivers respected each other, but in a fictional place. Now...god knows what happened, so....IMHO use dude's that joined many moons ago, loved having fun, don't anymore, hence your question, where have we gone, no where, we are still here, just cannot be bothered anymore.

Nailed it. I agree completely.
dorikick
S2 licensed
Quote from Bob Smith :
I'm sure this just an oversight on your part, but LFS does have 5 real cars. Not many, but a start, and I'd hope that number continues to rise as LFS evolves. Fictional content was clearly the only choice to begin with, but I see LFS moving further away from (new) fictional content as time progresses.

looking at past 4 years how many new cars have been added (real or not)

how many more can we expect in the next 4 years (if LFS survives or remains the same as it has been)
dorikick
S2 licensed
how can dilution occur when there is no crowd to begin with , which is exactly the problem i am highlighting.

how can you expect a crowd when there is lagging number of feature points behind the rest of the competition

just my 2 cents.
dorikick
S2 licensed
Quote from Dajmin :The OP started out alright, but went off at a bit of a "I want stuff for nothing" tangent.

I think you misunderstood. I wanted to illustrate that your business model must charge for any significant additional contents in the future. otherwise developer's will end up working for free. that is not just. Can you not see the disadvantage of remaining closed ?

Quote from Dajmin :
We're not charged to play online, we're not charged for the skin uploading or downloading, we're not charged for the amazing LFSW service. We've had a range of new stuff added to existing licenses that hasn't cost us a single red cent.

You can absolutely charge for playing online. Opening LFS for modification (tracks, cars), can have tremendous impact on drawing new players. Not to mention if you go down the MMO route, you can charge people monthly.

Quote from Dajmin :
Treading old ground here, but the price of LFS is still way under what you'd pay for a regular game, and those have no fixed plans for the future beyond releasing a sequel to get your cash again. For example, NFS:Shift has been out a couple of months and they're already working on the next one. Each one around £40 here in the UK.

It is underpriced from the developer's point of view, but not from consumer's view. It's expensive considering the little amount of cars available, and tracks and other modes of play. Additionally, assymetric multiplayer availability is more points down for a prospective buyer. Mention that it has been like this for the past 4 years, and there will be further disgust from the consumer. The numbers speak themselves: compare the sales for NFS, or other simulation franchises vs. LFS.

Quote from Dajmin :
I'm sure the 360 and PS3 fans would be happy if Forza and GT supported modding too, but they don't. You pay full price for what the developers give you. Nobody is forcing you to spend anything.

They have real cars. LFS doesn't. They have at least over 100 different cars from real manufacturers.LFS doesn't.

I'm not arguing that LFS is ripping me off. Just highlighting some weak points that I think should have been addressed long ago. because LFS is a great simulator, one of the BEST (used to be the best), and I'd hate to see it deteriorating further.
Last edited by dorikick, .
dorikick
S2 licensed
some good arguments here i see that im not alone in being unsatisfied with the currently quality of available servers and features.

first of all, why is there such such less availability of servers in north america ? Nobody really answered the question why this is the case. stupid answers like its your fault for living in North America is not the correct way to address the problem.

my point is that LFS is not moving forward well. Its managed by a few people, and cannot compete with other racing simulations out there which have now caught up to LFS's depth and realism to attract the mainstream market.

I respect the developer's vision but my main argument is that staying closed source in these times is a mistake.
where have all the LFS players gone ?
dorikick
S2 licensed
compared to 4,3 years ago there appears to be less servers in North America. quite often i end up not playing online because theres no suitable server to play in. all the servers seem to be europe and latin america.

also i hear S3 is coming ? is that just to get another track ? kinda sucks we have to keep paying for new content each time. LFS would get a lot bigger if they just opened it up (like track editing tools)....remaining closed source is going backwards in modern development trends...
battle mod?
dorikick
S2 licensed
i think it would be cool if there was a battle mode.

where ppl have to wait, 2 cars race each time, and winner proceeds.
night and headlights?
dorikick
S2 licensed
i think it would be awesome if there was some sort of night track with head lamps illuminating the track....

additionally wet tracks with rain....

also, a ladder mode, where each race you win, you can level up or earn credits, and buy parts for your car...

awesome!
dorikick
S2 licensed
honestly, im disappointed. the userbase seems to have dropped significantly over the years....i wonder why

there are way more active racers in the demo.
dorikick
S2 licensed
Quote from RMachucaA :All the real racers left for other sims unfortunately. Hope this motivates scawen to get some new news out at least.

what other sims ?
dorikick
S2 licensed
yea wuts up with that ? all the servers have latency of at least 100m
dorikick
S2 licensed
is it just me, or is there a lot less north american servers? compared to 2 years ago
dorikick
S2 licensed
yea.....

would like it tho.
Bought LFS after 4 years
dorikick
S2 licensed
So after horsing around with LFS and demo for 4 years, I decided to buy it.

There is still no car or track editor. still waiting for touge tracks.
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