The issue of the rental system persists as long as there exists the ability to exchange In-Game Currency for real money. This longstanding concern, though not newly arisen, has only recently come to light.
In a simulation game like Live For Speed, where players engage in racing and drifting against AI or other players, the presence of In-Game currency lacks coherence.
Rather than adding value, it perpetuates long-term problems, as evidenced by its emerging persistence.
Furthermore, the prevalence of shared accounts poses another challenge, exacerbated by the increasing use of VPNs, which complicates the detection of such activity.
As long as avenues for trading in-game currency persist, the rental system is unlikely to be eradicated.
Additionally, it is disheartening to witness individuals misrepresenting Scawen's intentions, particularly considering his longstanding support for the Cruise server community spanning nearly two decades. Unwarranted attacks against him are unjust.
Regarding the statement, "[TC] have been directly responsible for several hundred (thousands?) of S2/S3 licenses being bought. We have had over 44000 unique players connect, since we started tracking them." Such a claim appears self-serving and fails to accurately reflect the broader contributions to the game's sustainability.