[Passengers] If you were in a race and your buddy was watching on the side, would you pick him up? I wouldn't because that doesn't happen in racing.
[Maps] Still, the demo is a taste. If that was put in there will be less sales cause there would be more to do for free.
[Damage] It's not a fiery cool explosions super realistic damage simulator, it simulates racing, there will be better crashes in the future, but it isn't the focus of the game.
[Graphics] Since when did better graphics equal a funner game? This games still in development.
[Passengers] LFS doesn't need that because its not a pick up your friends for a joyride game, its a racing simulator.
[Maps] It's fair as is.
[Stunts] For S2 and S1 you can place ramps, but the demos supposed to give a taste of the full game.
[Damage] Go play burnout, this is a simulator.
[Indicators] As said, it's here [7,8 and 9].
[Ramming] That would defy physics.
[Graphics] The games still being worked on, may be in S3 there will be an improvement.
[Friends] I kind of would like to see an in game friends list.
The added passenger [to the front] would add weight as a sort of handicap to handle the car better with the slowed speed and remove understeer/oversteer with left and right turns by balancing the weight in the front. This leaves the back of the car lighter though, but if the track has turns where you can accelerate early during them, the setup with passengers would be good because the weight would transfer to the back of the car when you hit the gas. For tracks with late acceleration on most turns, a passenger in back could be used but probably wouldn't be needed [no passengers would be better for turns like these]. Since the weight is already nearly even, acceleration wouldn't be needed to go through a turn like this smoothly.
It's weight transfer that is effected.
[source]
[source2]
I tried the two passenger racing setup, looks like I was wrong, but you know what I mean. Some sets need it, and i'm not trying to impress anyone with my 1:37 time on blackwood, I don't have the time to make a better time.
Actually, it's not. For some setups, the car needs a weight balance to work right, like a two wheel setup. Sometimes, racing setups need passengers to help cornering.
This would also play hand in hand with this suggestion of deformable grass/dirt [if implemented] [link] I don't think it would need big dirt plumes like real dirt rollovers [blocks other drivers view if it was huge] but these ideas would make sense together.
I've recently noticed that when you rollover in dirt, you slide instead of rolling. Your car should actually be "digging into" the ground when it rolls over rather then sliding a good distance then slowly halting to a stop on the cars roof. This is a more rally realism issue, but there should be more friction on mud/dirt in someway rolling over.
better source: http://www.youtube.com/watch?v=NNGeDhufBPg&NR=1
In this video, if you look at 0:39, it shows the difference between pavement and dirt when it comes to a rollover [safe to say the current physics on road rollovers are accurate] 0:58 and 3:11 also show how the car dug into the ground, therefore flipping like it did.
i gotta admit, i wouldnt care about the graphics, but i would want these in because it can lead to a better fps with it supporting the graphics card, like a suspension bridge, helps to have another wire or two
wtf, you so over exaggerating, and you hate demo racers because you think there noobs who dont know anything right? and how the hell does the topic of oil changing relate to taking a piss or other things at all??
the clutch and wheels is the only mechanical part in lfs, the cars front can be as flat as a pancake and still drive from no engine damage unless the game makers add in gear wear
I play live to cruise and love it, so why not put in a money system for the whole game? like if you win races you get a certain amount of money to buy better parts for your car to make it faster or body kits, buying skins, like the toribash money system ( http://toribash.com/ ) except cooler...