The online racing simulator
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xXCRASH3RXx
Demo licensed
Quote from Douzeh :Thx for answering!


[Passengers] True, but if u need realism that shud be a good idea
[Maps] Well..Its 1 Map! 2 shud be good.. but 1 is getting abit boring :P
[Stunts] Aha ok , thx for letting me know
[Damage] As u said ..its a simulator..simulators shud have functions that u can be destroyed etc
[Ramming] Well..Actually thats true xD
[Graphics] Listen.. Better graphics = More buyers . So then why not make better graphics in demo to?
[Friends] Yepp

[Passengers] If you were in a race and your buddy was watching on the side, would you pick him up? I wouldn't because that doesn't happen in racing.
[Maps] Still, the demo is a taste. If that was put in there will be less sales cause there would be more to do for free.
[Damage] It's not a fiery cool explosions super realistic damage simulator, it simulates racing, there will be better crashes in the future, but it isn't the focus of the game.
[Graphics] Since when did better graphics equal a funner game? This games still in development.
xXCRASH3RXx
Demo licensed
Quote from Douzeh :Hello. I Posted this topic cuz i got a few ideas which i just wanna share . Well..Here they are


Passengers :
Yes i know this alredy got posted..but it shud be cool if u shud be avaible to enter someones car as a passanger and just relax and watch someone else drive

Maps :
What i think there shud be more maps for demo version, it can get abit booring when u just can play on 1 map.

Stunts :
Something like a "stunt" map which will be avaible for demo..but abit upgraded for license.

Car damage :
That the cars takes damage and can be set on fire if u crash too hard.. That shud be cool what i think .

Indicators :
What i think it shud be cool with Indicators so people know if ur going to right/left... Like when u finished the demo-map race its 2ways, 1 that goes to finish and another that goes to the depot u can indicate if u shud go to the depot ( left ) or to finish ( right ).

Ramming :
Sometimes people ramm which is REALLY annoying, and then u can get punched back to the grass and if u got for example a formula it will be a big nightmare to get off the grass..so what i think u shud get lesser "Punched away" when someone ramm you.

Graphics :
If possible better graphics.

Friends :
It shud be a "Friends list" when u play multiplayer so u can join people right away ..

I'll go in order:

[Passengers] LFS doesn't need that because its not a pick up your friends for a joyride game, its a racing simulator.
[Maps] It's fair as is.
[Stunts] For S2 and S1 you can place ramps, but the demos supposed to give a taste of the full game.
[Damage] Go play burnout, this is a simulator.
[Indicators] As said, it's here [7,8 and 9].
[Ramming] That would defy physics.
[Graphics] The games still being worked on, may be in S3 there will be an improvement.
[Friends] I kind of would like to see an in game friends list.
xXCRASH3RXx
Demo licensed
Quote from FPVaaron :
Your theory is erroneous. Your sources are irrelevant to your statement, which is written with the logic of a 14 year old.

Funny you say that, because I am 14. Great insult, cause i'm offended.

Anyways, your right on lap times, it still helps for handling sometimes. The bold is the answer to this whole passenger talk between us.
xXCRASH3RXx
Demo licensed
Quote from MadCatX :And how exactly does 80+ kgs of moveable mass places above CoG helps the handling?

The added passenger [to the front] would add weight as a sort of handicap to handle the car better with the slowed speed and remove understeer/oversteer with left and right turns by balancing the weight in the front. This leaves the back of the car lighter though, but if the track has turns where you can accelerate early during them, the setup with passengers would be good because the weight would transfer to the back of the car when you hit the gas. For tracks with late acceleration on most turns, a passenger in back could be used but probably wouldn't be needed [no passengers would be better for turns like these]. Since the weight is already nearly even, acceleration wouldn't be needed to go through a turn like this smoothly.

It's weight transfer that is effected.
[source]
[source2]

I don't see any other point for passengers.
xXCRASH3RXx
Demo licensed
Quote from FPVaaron :There is no sets that require an extra passenger to be faster.

Your thinking of speed, as everyone knows, speed isn't everything, you need handling too.
xXCRASH3RXx
Demo licensed
Quote from FPVaaron :Coming from a demo racer who hasn't even broken the 1:37 barrier on blackwood...
Please show me a setup which is faster with multiple passengers as apposed to one.

I tried the two passenger racing setup, looks like I was wrong, but you know what I mean. Some sets need it, and i'm not trying to impress anyone with my 1:37 time on blackwood, I don't have the time to make a better time.
xXCRASH3RXx
Demo licensed
Quote from Si Mclaren :LFS should remove the passengers option, its useless even in cruise servers... In the past when i drived in cruise servers, i didnt used it...

Actually, it's not. For some setups, the car needs a weight balance to work right, like a two wheel setup. Sometimes, racing setups need passengers to help cornering.
xXCRASH3RXx
Demo licensed
This reminds me of how much we totally need body kits and big shiny rims.
xXCRASH3RXx
Demo licensed
Quote from Cornys :
http://www.youtube.com/watch?v ... ure=player_embedded#at=11

I wanna point you to this video at 7 - 12 seconds into it. Notice how he slides on the pavement, but as soon as he hits the grass it grabs ahold of the car and rolls him over again. This would not happen in LFS.

Thats a great example [and a wild flip too]

This would also play hand in hand with this suggestion of deformable grass/dirt [if implemented] [link] I don't think it would need big dirt plumes like real dirt rollovers [blocks other drivers view if it was huge] but these ideas would make sense together.
Dirt Rollover Physics
xXCRASH3RXx
Demo licensed
[I've searched for threads like this, none.]

I've recently noticed that when you rollover in dirt, you slide instead of rolling. Your car should actually be "digging into" the ground when it rolls over rather then sliding a good distance then slowly halting to a stop on the cars roof. This is a more rally realism issue, but there should be more friction on mud/dirt in someway rolling over.

Notice in these videos how the cars rollover on the dirt, the way they dig into it.
source: http://www.youtube.com/watch?v ... 6jP_c&feature=related

better source: http://www.youtube.com/watch?v=NNGeDhufBPg&NR=1
In this video, if you look at 0:39, it shows the difference between pavement and dirt when it comes to a rollover [safe to say the current physics on road rollovers are accurate] 0:58 and 3:11 also show how the car dug into the ground, therefore flipping like it did.
Last edited by xXCRASH3RXx, .
xXCRASH3RXx
Demo licensed
i gotta admit, i wouldnt care about the graphics, but i would want these in because it can lead to a better fps with it supporting the graphics card, like a suspension bridge, helps to have another wire or two
xXCRASH3RXx
Demo licensed
you dont have radios in real life races, so it wouldnt make this game more realistic
xXCRASH3RXx
Demo licensed
Quote from Jakg :



mmmmm.

i lol'd there, and this is a stupid idea i guess :V
xXCRASH3RXx
Demo licensed
Quote from tristancliffe :How does clicking a Change Oil button make it more realistic? Would you like a Get Changed into Racesuit button? A "get up in the morning prior to qualifying" button? A "take a leak before the race" button?

No, I thought not. So why a change oil button? Why not also a change gearbox oil button? Why not an "inspect clutch plates" button or a "rewire dodgy dashboard switch" button?

It's a stupid idea.

Quote from IlGuercio :Don't forget the "eat some carbohidrates" and "drink some energetic beverage" button.
You don't want your character to be starving in the middle of a race.
Also why not introduce driver's death?If you hit a white and read barrier and jump into the air you die and your license is tear apart.Then,if you want to play again,you have to purchase another one with a different name.
Maybe a "Donate 3000£ to -any tyre company-" button would be really appreciated.

wtf, you so over exaggerating, and you hate demo racers because you think there noobs who dont know anything right? and how the hell does the topic of oil changing relate to taking a piss or other things at all??
xXCRASH3RXx
Demo licensed
Quote from JasonJ :So how would this be done?

Click a button in pits to change it?



^^ click me








.

yup, thats what i was aiming for

@the stig pl, but how would oil bring up nfs at all? that doesnt even relate too it, its oil, not nfs
xXCRASH3RXx
Demo licensed
the clutch and wheels is the only mechanical part in lfs, the cars front can be as flat as a pancake and still drive from no engine damage unless the game makers add in gear wear
oil changing
xXCRASH3RXx
Demo licensed
how about after 300 miles or so, youll have to change your oil to your car, and if you dont your clutch can burn out faster than usual

it can make the game a little more realistic
xXCRASH3RXx
Demo licensed
oh, never mind then...
xXCRASH3RXx
Demo licensed
Quote from maxiim :Omg, you did not understood any points of lfs did you ?

i dont know did i not? this is about helping your car improve in performance, the way you said it there is like this is about crashes
money system for whole game
xXCRASH3RXx
Demo licensed
I play live to cruise and love it, so why not put in a money system for the whole game? like if you win races you get a certain amount of money to buy better parts for your car to make it faster or body kits, buying skins, like the toribash money system ( http://toribash.com/ ) except cooler...

good idea? bad idea?
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