Deadlines in school were always so much "fun"
Toe-angles can cause jacking even if you have zero caster, KPI etc. When travelling straight ahead, toe-angles try to steer the vehicle in the direction the tyre is pointing, but because the wheels are pointed in opposite directions, the tyres try to steer the vehicle in opposite directions, so they cancel each other (if they have equal amount of grip). But because tyres with toe angle try to steer the car, they constantly create lateral and longitudal forces at the contact patches. And if the suspension n-lines are not horizontal, the lateral and longitudal forces created by toe-angles cause jacking.
The ISA's can also be used to model the movements of solid axles. Those only need 4 links to locate the axle and give it 2DoF, so it's possible to find the two ISA's. And if I have understood it correctly, you would only need to know the orientations of those two ISA's to be able to tell how much bump steer the solid axle has. I'm currently trying to find a copy of book Freedom in Machinery by Jack Phillips.
With the effect of KPI, what I mean is how it affects the tyres camber angle during steering inputs. If we imagine a suspension with zero camber, caster, trail, scrub etc, but with some amount of kingpin inclination. During steering input KPI angle causes the top of the inside tyre to tilt into the corner, so it can help keep the inside tyre more vertical during body lean (same effect as with caster angle). But, the top of the outside tyre is actually tilted away from the corner, so rather negative effect(so opposite to caster effect). KPI angle was developed to minimize the kickback caused by the offset between steering axis ground intersection point and tyre contact patch center.
That Citroen DS suspension is indeed a suspension with zero kpi-angle and zero scrub radius, but instead of using virtual geometries it archieved it with two simple L-shaped control arms. That's the main reason I think it's rather elegant solution. Those L-shaped arms also make it possible to have rather large steering angles.
Good article about steering geometries by Erik Zapletal
http://www.driftforum.pl/viewtopic.php?f=125&t=22850
And this one is about Toe-angles
http://www.driftforum.pl/viewtopic.php?f=125&t=22852
With interconnected suspension I'm talking about any suspension where any two wheels are interconnected, even lateral anti-roll bar is interconnected spring (U-spring, resists movement in different directions). Z-bar is just any type of spring that resists movement when the wheels try to move in same direction. There are almost unlimited ways to build suspension interconnections, for example using torsion bars (coiled or straight), leaf springs (could be steel, carbon fibre, fiberglass, wood etc), air, hydraulics (with or without a need for pumps), etc. etc or combinations of any of those. The tyres can also be connected in many different ways. It's quite simple to build a compact system where you can have separate springs for roll, pitch and heave. Suspension interconnections are also in no way a new inventions. Citroen 2CV was the first commercially manufactured vehicle with longitudal interconnection and it was designed in 1930's (it used very soft springs, and that is why it has such a big body movements). And even thought 2CV suspension is very simple (it could be simplified even further), some VD books have completely misunderstood it's working principles. There seems to be very little good literature about interconnected suspensions. US Patent 6702265 Balanced suspension system is good read if you're interested about them.
Even Z says that interconnected suspension is not necessarily needed in fsae but there has been some teams that have tried it, if I remember correctly one team was UWA in 2012(?). There has been winning FSAE cars with so stiff springs, that they in practice had no suspension at all. But it's worth thinking about interconnected suspensions, because in practice they are no more complex than normal suspensions and they can even be simpler than conventinal suspensions. Modern racecars have also started to use those so called third springs in aero cars. What is the purpose of those thirds springs? They resist wheel movement in same direction, so they are actually just lateral z-springs, but they are just added alongside the already existing four corner springs and two antiroll bars. So better name might be seventh and eight springs.
I have built few simplified models of interconnected suspensions to better understand how they work (technic lego pieces are good tools
). Simplest interconnected suspension only needs 3 z-springs. It would need:
-1 longitudal spring between left side front and rear wheel (Simplest might be torsion bar. In FSAE, linked air bags could also be interesting (2 compact bags or cylinders+hose+schrader valve per side), use air compressor at pits to fill, for fine tuning effective spring stiffness and LLTD move bags inboard or outboard at suspension arm)
-1 longitudal spring between right side front and rear wheels
-1 lateral spring between front or rear wheels. (Centrally pivoted leaf spring might be easiest to build, or could be torsion bar or some other type. Can be used to adjust rake angle (would be very useful in normal cars)
Those longitudal springs control lateral roll, and 4 wheel heave motions, but have no effect on longitudal pitching. The lateral spring controls only longitudal pithcing and 4 wheel heave, but has no effect on lateral movements. One interesting feature of that style of suspension is, that even when using very, very stiff springs (think lego model), the wheels can still freely follow the contours of the ground, so more grip (twist mode is soft). Think how the tyre contact patch loading changes with interconnected springs when hitting bumps and then compare it to a car with normal suspension. LLTD is adjusted simply by changing the relative leverage ratios that the front and rear wheels have on the longitudal spring (can be any ratio between 100%F-0%R to 0%F-100%R, and that LLTD ratio stays constant no matter what shape the ground is (not counting the additional effects of longitudal weight transfer caused by acceleration or braking). So 3 interconnected springs to have better suspension control than with 6 or 8 conventional springs.
With stiffly sprung racecars with 4 corner springs and 2 anti-rollbars, the shape of the road can have very large effect on the tyre loading and lateral load transfer. Because the LLTD can change several times in single corner depending on the shape of the road, it can make a vehicle that is difficult to drive.
Z likes underfloor aero very much. One of his fsae consepts is vehicle with front and rear beam axles with aero undertray mounted directly to the axles.
http://www.fsae.com/forums/showthread.php?1324-Beam-Axles-Front-Rear-or-both . Z's take on carbon fibre seems to be that it's just one possible building material along many others for building parts. It's more about how much time and money is needed to build a part that is good enought for the job it's required to do and at what point the money and time invested start to give only diminishing returns. His opinion seems to be that any vehicle that can be built quickly to maximise testing time and driver training time is good starting point.