The online racing simulator
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WolleT
S2 licensed
Is there anyone who want to continue this project
or has anyone experience in setting up an open source project?

Please contact me.

I don't have enough time to continue lfstv in the way i'd like to.

Greetings,
Wolle
WolleT
S2 licensed
Hi!

I did some tests and bugfixes.
Now the 0.0.2.0 version is working for me.

Can you do some tests too?

Greetings,
Wolfgang
WolleT
S2 licensed
Yep, the streamer has only one connection to my lfstv relay server.

All watchers will connect to the relay.
WolleT
S2 licensed
Quote from Caesar :
By the way version 0.0.1.8 has the option to choose track, but 0.0.2.0 doesn't.

Hi,

the track is saved in the replay since patch X. That's why you can't choose the track in version 0.0.2.0. It's not anymore necessary.

Because the error that brings lfs to crash. It's hard to find out, which byte in the replay will produce this error.

I will try to find that bug... sorry

Greetings,
Wolle
WolleT
S2 licensed
Yes, but i can't spend a lot of time on it.
WolleT
S2 licensed
I've updated LFSTV.

http://www.triso.de/download/index.php?dir=./lfstv
There you can find the current version (0.0.1.8).

I will also upload version 0.0.2.0 tonight. There won't be a lot of new things in the version, but i will debug some things when im at home.

Greetings,
WolleT
WolleT
S2 licensed
Hi,

i have a problem with the NCN and CNL packets.
If i connect with TCP sometimes i receive the packets and sometimes not.
On UPD i receive all packets.

May it's a problem with my application, but i don't know. I attached some logs.

Greetings,
WolleT
WolleT
S2 licensed
No, LFS is playing the replay everytime in the same speed. It doesn't matter how many cars are on the track. The replay data will always played in the same speed.

Only the packet size is variable. For example, the data for one car is 160 bytes per second (example too) in the replay. Then in the replay is a time packet with data how much car packets are follow.

So in the one car replay every second there is a TIME-packet and a CAR-packet. In a three car replay: TIME-packet, CAR-packet, CAR-packet, CAR-packet.

When the caster sends every kb the data, it will take 5 secs on the one car replay until the replay stream will be send. On the three car replay the packet size is after 2 secs reached.

So i have the same time data in both replays, only the traffic is higher in the three car replay, because it has more car pakets in for a second.

BUT this is only an example, i'm not sure about the replay data structure. I only know it from the testing, that it's working like this way.

I hope you understand my poor english.
WolleT
S2 licensed
There is no problem with the data speed. Only the watcher has to wait a little longer for the header and the first replay data. If he got the first replay data, he can watch the replay normal.
WolleT
S2 licensed
Quote from maczo :
Also, I've got a question: what happens if there are no racers on track? Is any replay data sent then?

Hm, good question, i think yes, because you are on the server as a spec. But i think also it takes a lot of time until the data will be send.



Yesterday i updated the client version. Had some problems with the communication between caster and relay server. I hope this problem is solved.
There was also a problem in the serverlist, some "dead" caster was shown.

Today i will update the client again. I will include a notice in the serverlist, how long it takes until the header and the replay data will be received. Also i will include a message in the log, when the replay is ready to watch.
WolleT
S2 licensed
Quote from St4Lk3R :
First: Do you sort of "cut" the replay so the watcher gets a (of course delayed, but "live") replay or does the Relay host simply send the whole replay to the client from the start of recording?

At the moment i cut the replay, so the watcher has only 1-30sec delay.
But in a further version i will implement a choise how the watcher want the replay. (whole replay or cuttet replay version)

About the problem, i have an idea how it could work, but i need some time to test it. Perhaps next weekend.
WolleT
S2 licensed
Hi,

i did a lfstv version. You can download it here. http://www.triso.de/download/lfstv_0_01.zip

It's working over a relay server. But don't know how stable. Never had more than 6 watchers on the relay.

Greetings,
Wolle
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