The online racing simulator
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Saintmain
S2 licensed
Quote from BlueFlame :This headset, coupled with something along the lines of kinect/camera motion technology would be THE ultimate experience as your OWN hand movements would be there in the game.

The kinect is way too laggy. You will only break the immersion if you hook that up with the rift.

This might be the thing tho': LEAP
Saintmain
S2 licensed
Quote from Maelstrom :According to those who have tried it the low resolution is not a big issue. The optic concentrates more pixels in the center of the eye and less on the borders where a clean image is not required.

Its more than that. With full stereoscopic 3D, your brain starts to fill in the blanks.. refresh rate on the screen and the gyro is way more important.
Saintmain
S2 licensed
Quote from cargame.nl :Maybe if they use OLEDs, better sound and better looks like the competition then it's getting somewhere. Now it's just a gimmick which indeed will end up on some shelf.

You are missing the point if you think Sony and Silicon is the competition. Using the HMZ or the ST1080 is like looking through a toilet paper roll and has nothing to do with the Oculus Rift. They dont even have head tracking.

What I want is virtual reality, not a screen for watching movies.

From the artical your linking to:

"What is much more of a problem with other HMD devices is the low FOV the offer the user, so instead of getting an immerse experience you get a feeling like you are in a dark tunnel and the image is like the light at the end of the tunnel. Oculus Rift promises more than double the field of view as compared to what Sony and Silicon MicroDisplay currently have in their products, so the immersion factor should be much better and that is more important than to have an insane amount of pixels on the display."
Saintmain
S2 licensed
Quote from dawesdust_12 :$300 goes a long way for me. $150 is about the bar of my frivolous purchases

I know, Its just.. This has been a dream of mine since, well.. lawnmower man.. and now its mine, but I cant wait two whole months..

Ill shut up now
Saintmain
S2 licensed
Quote from dawesdust_12 :I dot have $300 for something that could be like my other purchases like a flight stick which have sat untouched.

Sorry, Im from Europe, thats the same as a bag of tomatos over here
Saintmain
S2 licensed
Quote from dawesdust_12 :I'm cheap, else I'd have one?

$300 is a steal.. oculusvr.com
Saintmain
S2 licensed
Quote from dawesdust_12 :Regardless, I don't think LFS needs specific support. LFS has phenomenal support for extraneous inputs. If I had a dev device, I'd try it out.. But I don't.

I hope so

I'll get my DEV kit in march.. After im done with Doom3 (supported), LFS will be the first thing on my list.
Saintmain
S2 licensed
Quote from dawesdust_12 :It's the same thing in essence. Just instead of a static screen, it's a persistent screen covering your FOV.

well yes, but not quite. In front of the screen is a fish-eye lense that raps the screen around your eyes.. that is later corrected by software. As a side bonus, in the middle of the screen, the pixels are closer together.
It is nothing like the Sony "big TV" goggles.

with the TrackIR, you are looking through a window, with VR "HMD" you go outside through that window.. its not even close to beeing the same thing.
Last edited by Saintmain, .
Saintmain
S2 licensed
Quote from dawesdust_12 :Can't trackIR do that?

The trackIR is only a tracker, like cinnect. No 360 degree sight and no 3D.. you are still just looking at a screen.

With the Rift, you dont see the screen edges, you only see the world (or in this case, the track).. Together with 3D and no lag on the gyro, you feel as if you are inside the game. I know that sound like a BIG cliche, but I think the reactions in the videos above tells the story.
Saintmain
S2 licensed
Quote from Victor :actually i found the names in an old email (hurray for hording emails) :

"[The HMD] is called the Cy-Visor...

you can still buy the cy-visor.. it's $1799.00 !!!

The Oculus Rift is $300

Even the tech-geeks at the verge rated the Rift, best at CES 2013
http://www.youtube.com/watch?v=LCB19lzAXS8 (19 min. into the video)

http://www.youtube.com/watch?v=KJo12Hz_BVI
http://www.youtube.com/watch?v=KBylGcvRuek
http://www.youtube.com/watch?v=uso6vxZ5O4c

and the list goes on...

http://www.youtube.com/watch?v=uzCwczY1jTM (promo video)

http://www.youtube.com/watch?v=GVDXXfbz3QE ( john carmack talking about VR and the Oculus Rift)
Saintmain
S2 licensed
Quote from Victor :If the device reports the movements on controller axes (like regular game controllers) then these axes can be mapped to camera (head) movements.
This has been tried a long time ago. I'm trying to think of name of the device that was used .. I think it has been discussed back when we had our forums at RSC. It was a visor and a motion capture device (so two devices used together).
I found an old video of it though : http://www.lfs.net/download/vr2-broad.avi
Sorry for the bad quality - it's old

you are thinking of the VFX-1 from Forte.. that was awfull.

the Oculus Rift SDK ships in two months.. you realy need to take a look at it
this thing will take the immersion of sim's to a whole new level.
Last edited by Saintmain, .
Saintmain
S2 licensed
Quote from Bmxtwins :Sorry but frying my eyeballs to a crisp isn't what I have in mind.

Dont worry Bmxtwins. You only need to worry about the monitor your looking at now.

The Oculus Rift causes very little eye strain, particularly compared to standard displays.

Normally, when you take a break from using a monitor or TV, the idea is to give your eyes a chance to focus and converge on a distant plane. This is a natural position of rest for your eyes.
With the Oculus Rift, your eyes are actually focused and converged in the distance at all times. It’s a pretty neat optical feature.
LFS Virtual Reality support
Saintmain
S2 licensed
Hi.

I have a question about Virtual Reality.

On March 2013 the Oculus Rift will ship as a developer kit. Its a VR headset backed by Unity, Unreal, Valve and ID's John Carmack. The headset gyro updates at 1000hz (2ms latency with one frame buffer), it has a field of view of more than 90 degrees horizontal and 110 degrees diagonal (the "screen" is all you see), and its all stereoscopic 3D.

Here is a video of what it looks like: http://www.youtube.com/watch?v=KJo12Hz_BVI

There has been a lot of talk about this device and FPS shooters, but I think racing is the perfect platform. While shooters need 360 degrees of rotation to be competetive, a sim-racer straps the player down to a fixed position. 3D needs 60 FPS without drops, and here is LFS again perfect for even mid computers.

What I would like to know is:
Is this something the LFS team is planning to support?

If you would like to strap on a VR headset and get in to the game, plz let your voice be heard. I realy hope this is something LFS are looking into.

/SaintMain
Saintmain
S2 licensed
Ja, jeg har lagt mærke til at mit skin bliver presset lidt når det kommer på bilen.

Nu har jeg lavet øjet helt fra bunden så det er mere fremtræden, rettet de texture der skulle forestille skind og et par andre små ting med farver. well?

Saintmain
S2 licensed
tak, men hvor er der mangler der kan gøre det til et godt forsøg, uden (for et første forsøg at være.. ?

og du kigger vel på den færdige version ;
Raptor
Saintmain
S2 licensed
I wanted to make something of notice, with no plain colored surface and aggressive like a predator. This is what came up !

Last edited by Saintmain, .
updated
Saintmain
S2 licensed
updated.. flag, reptile back and 20 other small issues

Last edited by Saintmain, .
FBM Reptile
Saintmain
S2 licensed
Im doing my first skin.

You leetoz might give your piont of wiev on this.

FGED GREDG RDFGDR GSFDG