Wow. I really wasn't excepting so arrogant posts. There are people in our community who actually care about Scavier, not only about their work. So why wouldn't they know what's going on? (I remember myself grinning when i saw video with Scawen taming FBM )
haven't driven a mini, but I haven't experienced any feedback in clutch pedal neither in my 1976 renault 4, nor any of newer cars I have owned/driven. Maybe just bad luck
I'm not into physics at all, but if I remember correctly, locked tyres is most effective way to stop car instantly on the dry road (as long as they are not burning yet). Don't tell me i live in illusion fur such a long time.
I have this unfinished model on my hdd for about month, and I'm too lazy to finish it. So here is WIP version without lights, brakes, proper materials......
Call it Road legal XRR, or Riced XR, whatever
Well by using Smooth modifier i get almost same effect, on some cars it works quite ok, on GT cars its worse... some places needs more and some less. Different smoothing for different polygon groups will probably work, i was just curious if it isn't some problem on my side because i never saw people talking about such a problem. Thanks for your help.
Hello,
on the pic is shown what I get by importing GTT cmx file into 3ds max. It happens with all models, but its most noticable on XR cars. Anyone experienced this sort of problem? It looks like smoothing is all wrong, because it looks just like imported raw GTT mesh and applied "smooth" modifier on it. I have tried max 6 and 7 and two different versions of that plugin. It happens with any lightening settings, with any skin used. Same effect.