The online racing simulator
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Key Mapping Refinement ( /press ESC ) to this ( /press [ESC] )
Pablo Donoso
S3 licensed
In the controller layout section where it has key mapping, adding brackets to the intended keys pressed to help the system easily identify the parameter.

examples:

"/press CTRL+C" >>>> "/press [CTRL][C]"
"/press DEL" >>>> "/press [DEL]"
"/press v" >>>> "/press [v]"
"/enter" >>>> "/[enter]"
"/exit" >>>> "/[esc]" or "/press [alt][F4]"
"/end race" >>>> "/press [shift][x]"
Setupgrid Archive - Found a working archived page for Setupgrid
Pablo Donoso
S3 licensed
For those looking for the old Setupgrid page which isn't around anymore.

The full link - https://web.archive.org/web/20 ... http://www.setupgrid.net/

A shorter easier to remember one - Tinyurl.com/Setupgrid
Pablo Donoso
S3 licensed
Working on some new interiors and Type-R one piece lights, also revised a bit of the DDS graphics. Big grin
Hotlap Averages, Custom Cam Views, Disable Chat Text, & More Resolution Options
Pablo Donoso
S3 licensed
Some ideas for the next update! Big grin

1) Hotlap Averages - In addition to single lap hotlaps, another mode for hotlap averages for 3 laps.

2) Custom Camera Views - Like in track editor but for normal gameplay, can disable unused views.

3) Disable Chat Text - Because Simon needs to be silenced!!! lol jk, but no seriously, we need this!

4) More SHIFT+F Keys - More graphic resolution settings that can be customized or disabled even.

5) DDS Rim Files - Yes, but for all of them, I'll gladly make them as well! Big grin


FX / FZ / XR Headlights, Brakelamps, and Interiors
Pablo Donoso
S3 licensed
FZR / FXR / XRR - headlights, tail lights, and interiors, all updated!


FXR/FXO - lights & brakes


XRR / XRT / XRG - lights & brakes


XRR interior dash & gauges

Last edited by Pablo Donoso, .
LFS freezes after loading 2nd track (ati2vag.dll stopped working error)
Pablo Donoso
S3 licensed
Ever since the new update to S3, my LFS freezes after 2 track changes when its loading up a 3rd track location. It says "Error, ati2vag.dll stopped working" and the monitor reverts to 4bit 256-color mode in 640x480 resolution. I tried all the solutions to the issue as in reinstalling ATI/AMD catalyst control stuff, and even reinstalled windows with all fresh driver files.

Still, same error occurs. It says something about shaders in old radeon cards on other games that also have this same problem. Any ideas on how to fix guys?

Thanks in advance! Big grin
Pablo Donoso
S3 licensed
Quote from Eclipsed :This is all I get when clicking on last post link,so there is one 302 from facebook. Not sure the meaning of it...

302 is just a redirect status code meaning the resource uri was found but temporarily changed and that future requests should use that same uri. It's nothing to worry about.
Westhill Testing Replays
Pablo Donoso
S3 licensed
Random replay stuff

BF1 - 5 lap races / 11-21 aero / R3's

- https://www.lfs.net/attachment/133877
- https://www.lfs.net/attachment/133878
XRT Specific Colored Rims (for the drift scene look)
Pablo Donoso
S3 licensed
These are XRT specific color rims, made with drifters in mind. Enjoy! Big grin


Last edited by Pablo Donoso, .
Practice Drift Ovals
Pablo Donoso
S3 licensed
Both on-road & off-road short ovals for practicing car setups & control techniques.

Last edited by Pablo Donoso, .
Pablo Donoso
S3 licensed
Licensing is a big issue in video games but only in some places like the US where brand name labels and copyright infringing is just a way of business to make sure they get paid what's due.

I doubt iRacing developing their own version of rockingham would impact LFS development of the same venue because all racing games that have actual locations just pay a licensing fee to use the brand name and rights associated with it. As long as iRacing doesn't have exclusive rights where it says "we own the rights and forbid anyone else to recreate the content", then others still can make it and just have to pay the same brand name licensing fees that iRacing did.
RFDesigns - DDS Wheels, Lights, & Body Panels
Pablo Donoso
S3 licensed
Will be adding a ton of custom goodies here over time, created for all to enjoy in the LFS Community! Big grin

To use, save the dds files into C:\LFS\DATA\DDS just change the filename to the following for each ar as desired:
FBM = "FBM_rims.dds"
XRG = "testalloy4.dds"
XRT = "XRGT_Alloy2.dds"
XRR = "XRR_Alloy1.dds"



Lights / Body Panels
Last edited by Pablo Donoso, .
LFS US Promo Wallpaper
Pablo Donoso
S3 licensed
To help spread the word about LFS to the US states, made this wallpaper & banner. Click to enlarge. (wallpaper 1280x1280 / banner 600x219)


Niiice work XCNuse!
Pablo Donoso
S3 licensed
Great stuff XCNuse! It inspired me to recreate them in the game. Got any other ideas on 2-piece rim styles? Those are my fav as well especially the ones with lots of rivets. Big grin


Pablo Donoso
S3 licensed
No idea, but you can contact the dude which made the wallpaper according to google image search. Such a useful tool! Big grin

- http://www.deviantart.com/browse/all/?view_mode=2&order=9&q=LFS+Drift
Pablo Donoso
S3 licensed
Thanks Bass! I have a few additional screens that I didn't include but will later on so you can pick and choose among them for a bit of variety. Big grin
RFDesigns - Fusion Grid Theme
Pablo Donoso
S3 licensed
Free for all in LFS to use as desired. NASFWG re: any copyright / owner claims I have for creating this as it's now public shared content that's property of LFS and all of us users. Enjoy! Big grin

NEW!!! Fusion Grid Theme - Or you can also pick and choose which ones you like or whatever with attachments below. Big grin

Last edited by Pablo Donoso, . Reason : Added more screens created but not used in final publish
Pablo Donoso
S3 licensed
Quote from luki97 :

This actually never helps and when im setting track textures it only gains 1 maybe 2 fps so its actually useless because there is no real gain in fps and its only looking worse when you set it on low. And i actually have lower fps in compressed textures so im using full textures because there is more fps and looking better. Tryied even default or alternative shadows and fps was same on both (read: fps was low). I did it on a paused game as it should be ofc.

Ok so imagine there is a large environment with all the surface areas covered with tons of files, each one being 2mb-5mb's in size. As you go from section to section in the environment, the textures behind you are taken away as the ones coming up are added. As more textures appear, it takes time for the cpu/gpu to process it. This takes probably a few milliseconds for your computer to load and isn't noticeable... that is until it has to be done with hundreds of files for all the cars & track textures, 60-100 times per second, and while keeping track of where the other cars are at any given time.

FPS can be affected by a number of things but the biggest is definitely how well a computer is able to process the environment and changes within it. Not everyone has a good computer though and for them, it does certainly help when there are less objects and textures for the gpu / cpu to process. My tips are for those which like myself don't have gaming rigs... mine for example is just an old workstation for numbercrunching which I modified a little bit. Works perfectly fine for me. Wink

Now if only I could figure out which DDS files are for the rims to make them look as good as the XRR's does. Big grin
Pablo Donoso
S3 licensed
Just as good car stereos sound terrible when connected with 18-22 gauge wire... good computer hardware can still perform like DOS games when the hardware isn't running at full potential.

Here's an example: imagine trying to drink a Dr Pepper with a 2 meter long straw... not very good...

When I got a GPU not too long ago, yes the graphics improved but it was still the same FPS, just a lot bigger graphics with more detail. What did improve the speed is when I stopped using the VGA cable and bought a DVI cable instead. I noticed a difference right away even as I started my computer.



If you have trouble with FPS, try the following:

in desktop properties
- lower screen resolution but use highest refresh rate it allows
- set memory control to allocate memory to programs, not background cache

in task manager
- make LFS.exe high priority process
- end unused processes like itunes or startup items
- close web browsers especially if you use google chrome

in the game
- set display functions to use low res for all textures
- reduce size of Westhill dds files from 2048x2048 to 512x512


note: feel free to add or change the list if it helps.
Pablo Donoso
S3 licensed
Tire skidmarks are done a special way in LFS in that the surface is made slightly more and more transparent each time a tire "lays down the rubber". The transparent part shows the dark area below the track which makes the skidmark effect.

Unfortunately objects in layout editor don't have the option to be able to be made transparent in the same manner so it might not be an easy thing to do. Frown
Pablo Donoso
S3 licensed
Debut Screen Capture by NCH software. Trust me, it's the best one out of fraps, camtasia, or any other recording program. (^_^)

Pablo Donoso
S3 licensed
The short answer:
Heel to toe shifting is really only only applicable in cars with non-synchromesh transmissions such as one with a hewland sequential gearbox because it doesn't have the ability to be put into any gear at any rpm the same way cars with synchromesh transmissions have nowadays.

The full answer:
There are a few reasons why heel-to-toe shifting is used in racing but the primary reason is to keep the drivetrain operating smoothly without jerky motions as that transfers to the car which affects its handling capability.

You want the car to be in the optimal RPM range at all times when racing. The braking/shifting procedures always happen before entering a corner. By the time you reach the turn-in point for the corner, you should be done with braking and in the proper gear with the car stance stabilized, while getting it ready for the weight transfer which is about to occur. The car should going at a constant speed and is known as "balancing the throttle", meaning you can't speed up or slow down as it will unbalance the car and reduce traction on the outside tires. With balanced throttle, you're able to maximize traction as both outside tires are planted to the road which then will allow the car to exit the corner sooner and while on the throttle.

It's explained in detail here: https://www.lfs.net/forum/thread/81873

Last edited by Pablo Donoso, .
Pablo Donoso
S3 licensed
Added Westhill Updated Curbs. Big grin
Pablo Donoso
S3 licensed
It's fixed although it took a bit of time to fix. It was a root shell that binded directly to my regedit exe file so anytime a key was changed or added, it triggered the bug.

Fix: had to set attributes for entire registry to "open view / open access" for "everyone", and set registry permission to "full control" on the main user account, on "system", and on everyone. At that point, use ProcessMonitor, MalwareBytes, and Kapersky's rootkit removal tool.

I just finished reinstalling windows and checked if it would save before I unlocked LFS. It works fine now. Big grin
Pablo Donoso
S3 licensed
It's XP SP3. This can't be good. lol

FGED GREDG RDFGDR GSFDG