I've been playing racing sims for several years now, since Revs on the BBC , and LFS since it was first introduced. In fact I have owned and played almost every PC simulator released.
A few months ago I had the pleasure of driving a Caterham on track and after that experience I was extremely pleased to try LFS again as the handling was simulated so well. Top marks.
Initially I played mostly GPL and LFS but then switched to GTR2 and rFactor's '79 mod. It wasn't until I test drove the Caterham in real life that I went back to LFS.
Now the reason for this post is that I just can't understand why LFS is lacking so much in the area of AI and Sound. I seem to remember the AI in S1 to have been pretty good but now in the current version it is absolutely horrendous. It seems to ignore other cars on the track and any race usually ends up with the AI cars spinning off at the same corner again and again.
For those of us who love the game's physics online play is very often not an option so good AI is needed. The online races do not have the correct tracks or cars for testing, and we just want a quick good race now.
The second complaint is about the sound. I have read suggestions here on the forum that the generated sound is better than samples because it tells you what the engine is doing? Well the only thing the engine communicates is the revs, that's it. And samples communicate revs just as well as generated sounds. The difference is that samples immerse you into the game, just as in real life while the generated sound reminds you of a 80s pop band. Driving and listening to any of then GTR2 cars and then (for the physics) going back to LFS just makes me want to weep.
Sorry. I just had to get this off my chest.