The online racing simulator
Searching in All forums
(5 results)
karlth
S2 licensed
Quote from farcar :You mean physics and online?

The online experience is similar to GTR2 and rFactor. Little difference in my opinion.

The multiplayer in the original GTR was though pretty bad. Barely usable infact.
karlth
S2 licensed
Quote from Forbin :Anyone else get the feeling from his silence that karlth was just winding everyone up?

Well some of us have families and have to work you know.

I have adjusted to the LFS sounds better now but still I prefer samples. The hair raising sounds of the GTR2 Lamborghini gunning down Serraglio at Monza cannot be beat and I vote for that above the delicate feedback you have mentioned from LFS.

I will agree though it is of course a question of personal preference.

The AI is very weak. Way too slow, blind and crash prone. I am seriously looking forward to the next update.

Nevertheless of all the racing simulators I still recommended LFS to a racing friend of mine and he just bought his copy a few days ago.

The reason why LFS is my preferred game at the moment is the physics, and only the physics. After having driven a real Caterham at speed and compared it to the LFS version it was just too good to let something like the AI or Sound ruin the experience.

So LFS it is until something better comes along (with a tiny dash of occasional rFactor F1 1979 thrown in).
karlth
S2 licensed
Quote from shiny_red_cobra :Are you talking about the gear whine? You can tone it down if you don't like it by pressing Shift+A. And about strange noises when shifting gears? Maybe you're talking about the fact that the throttle doesn't cut when you shift up. There's also an option for enabling that.

For example at 0:25s in the LFS video and then during the gearshifts out of the corner.
karlth
S2 licensed
Here is a video of a Porsche 911 RS in GTR2 using multi sampled sounds:

http://www.youtube.com/watch?v=PfypFIYg_Ww

And here is a video from LFS:

http://www.youtube.com/watch?v=uxk9nALX6t8

I have driven several GT cars on track and frankly LFS is producing sounds that I've never heard before. Especially at low revs and during gearshifts.
The AI and Sound issue
karlth
S2 licensed
I've been playing racing sims for several years now, since Revs on the BBC , and LFS since it was first introduced. In fact I have owned and played almost every PC simulator released.

A few months ago I had the pleasure of driving a Caterham on track and after that experience I was extremely pleased to try LFS again as the handling was simulated so well. Top marks.

Initially I played mostly GPL and LFS but then switched to GTR2 and rFactor's '79 mod. It wasn't until I test drove the Caterham in real life that I went back to LFS.

Now the reason for this post is that I just can't understand why LFS is lacking so much in the area of AI and Sound. I seem to remember the AI in S1 to have been pretty good but now in the current version it is absolutely horrendous. It seems to ignore other cars on the track and any race usually ends up with the AI cars spinning off at the same corner again and again.

For those of us who love the game's physics online play is very often not an option so good AI is needed. The online races do not have the correct tracks or cars for testing, and we just want a quick good race now.

The second complaint is about the sound. I have read suggestions here on the forum that the generated sound is better than samples because it tells you what the engine is doing? Well the only thing the engine communicates is the revs, that's it. And samples communicate revs just as well as generated sounds. The difference is that samples immerse you into the game, just as in real life while the generated sound reminds you of a 80s pop band. Driving and listening to any of then GTR2 cars and then (for the physics) going back to LFS just makes me want to weep.

Sorry. I just had to get this off my chest.
FGED GREDG RDFGDR GSFDG