Oh, mph is easy. A mile is 5280 feet. A foot is, um, 12 "inches." What's an inch? That marking on a ruler. Seriously, you have to use it to know it.
Metric makes so much more sense than that other system (anyone know what a hogshead is? How about a slug?), but LFS doesn't offer m/s for the speedo for the same reason that I use mph instead of kph: We use what we're used to using. If I were from most places in Europe, I might be used to using km/h. If I were a scientist, I might be used to using m/s. But I already have so much familiarity in mph, I find no reason to change.
Now, why not just change km/h to km/37.27 minutes? There we go!
I just watched your replay, and it really isn't that bad. You're not jerky, you're not locking up, and you're in control of your car very well. Too well, actually. You need to drive more like a maniac to be on par with the leaders.
Quite simply, you need more speed. Your apex speeds were 20-25% off the WR speeds (try watching a few replays; compare the speedometers). Losing that much momentum hurts your straight-line speeds in such a slow car, and that's where most of the time is lost.
So how do you get better corner velocity? You need oversteer. Brake later, and continue later into the corner. With a rearward-enough brake bias, your rear end should start to go out a bit. Sliding loses a lot of speed, however, so you have to be very smooth. But losing some speed is a good thing, as long as you enter the corner with a big enough head of steam. The idea is to scrub off just enough speed by the point you hit the apex that you can go full throttle again the whole way out (if you can go full throttle before the apex, you weren't fast enough on the entry). And be sure to use the whole curbing on the exit; there's no reason to jump back into the middle of the road so quickly. (Try to turn as slowly as possible on the straights; any lateral movement scrubs off speed.)
Just a few other notes. You had a full tank of gas, which is not what the leaders use. I don't know how much time that costs, though, but it is probably over a second (maybe two) for that car/track. Also, if you really want to challenge the leaders, having your tires at 50 degrees all around is worth a few tenths, at least (good luck getting the rears up there, though). Finally, I really don't know much about setups for that track. I have had the most success using a very stiff rear and a soft front, in order to maximize oversteer. But I'm still a second off the WR (although I am only using a mouse), so what do I know?
I guess even the FO8 isn't impossible with the mouse. I just did a 1:24.35 on WE1, which is hardly WR-caliber, but then my setup could use some serious work. Still, it's under the benchmark, which makes it the only FO8 lap with a non-wheel contoller that's under the benchmark on any track other than KY oval.
Yeah, who needs a wheel? But speaking of wheels, does any company make a wheel that turns, well, freely? Even without FF on, every wheel I've tried has had a lot of resistance, which makes steering a noisy chore. I feel like I'm about to yank my desk off my floor when I try to counter-steer, so I don't turn it as quickly as I need to.
By quoting "demo players own nothing," I presume you were referring to my post, since I don't see anything else very similar to that posted by anyone else. But read my post again. I said that demo players aren't owed anything. There is a difference.
You can expect whatever you want, but this isn't a communist regime. This is an international market. To get something, you must provide something of benefit (without this, there is no legal contract). Purchasing S2 is obvious: In return for paying 24 pounds, you get a license for the game. (Note: You DO NOT get to own the game. You get to own a license for one primary copy of it. The developers still own the intellectual property and the copyright.)
That said, demo players also do not own the demo. The demo is still the property the developers; they simply distribute licenses for the use of the software for free. The benefit you provide in return is the chance that you will pay to purchase the full version. It's advertising. It's not a contract. There are no legal obligations.
Demo racers pay nothing; they aren't owed anything. That's right. There's no requirement that LFS even offer a demo, or anything else (including this forum), for free. The devs have done so simply to attract new paying customers. And other services, such as LFSW, are provided to make sure the customers stick around for future releases, while spreading the word in the meantime.
I'm not a marketing expert (yet), but providing a service that costs money (hosting on LFSW, etc.) to non-paying customers simply so that they will have a better time without paying sounds stupid. Sure, the demo racers may attract more new demo racers, but would any of them ultimately pay who would not have paid anyway? This particular extra feature of S2 would no longer be included with the price, thus, essentially, raising the price of every other feature.
As long as the demo provides a tantalizing glimpse at what is in store with the real version, it is doing its job. The fact that one can see skins with the demo client should be good enough, no?
Are you sure? The FZ50 is very heavy, and it has only road-super tires, which means speeds are low and throttle/brake/steering inputs make little immediate difference. You can jerk the wheel all over the place without anything happening. Well, sort of. At least a bit of slip is a good thing, and you really have to make a dozen mistakes to lose the car completely (unless you forget to brake soon enough).
The FO8, on the other hand, has so much power, and it's so light, that there are many, many, many places where full throttle is simply not an option, but you need some throttle to keep your speed and downforce up. There is almost no slip angle to play with, so steering inputs have to be absolutely precise.
Using a mouse and keyboard, I have no trouble controlling the FZ50, and I have no trouble doing competitive lap times with it (two WRs). The FO8, however, is almost impossible to drive at any speed without some form of variable throttle. The only hope is to use taller gears than you would normally and bog the engine out of corners.
So, anyway, to control a RWD car, such as the "fast" XR GT Turbo (it's actually the second-slowest RWD, generally), you don't need to be light on the throttle (unless it's the FO8). Simply counter-steer when you know your rear end is going to be coming around. Don't wait until you lose it. Start pulling to the outside of the corner as you put on the throttle.
It's all about weight distribution. If your car is leaning to one side, and you hit the throttle, the rear end is going to come around. Period. By counter-steering, you rebalance the car; if you counter-steer suddenly and violently, you can induce some understeer, which can put a sudden end to the oversteer. Be sure to center the wheel again as soon as you can, though, or you will start sliding in the other direction instead.
Yeah, that ID number is also misleading. I was playing months before you could register anything, but when they opened up registering names to the public, 3204 people beat me to it (and someone even took my original name, if anyone remembers it). I'm slow.
Bah, having a join date on the first day of this new forum could be cool one day. Give it five years. Still, though, I agree. It doesn't say much about how long one's been around LFS (although the join date on RSC wasn't for LFS specifically, anyway).